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Gang Garrison Discussion => Announcements => Topic started by: MedO on March 05, 2012, 03:21:36 pm

Title: Gang Garrison 2.4.2 - The overdue update
Post by: MedO on March 05, 2012, 03:21:36 pm
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2.4.1 (http://www.ganggarrison.com/forums/index.php?topic=30754.0)
2.4.2
2.4.3 (http://www.ganggarrison.com/forums/index.php?topic=32093.0)

Hi everyone.

We've been sitting on a bunch of changes for a while now, and finally got around to adding some finishing touches and release a new update. Here's what you are in for:

Changes:
- Added Sniper Crouching while scoping
- Improved synchronization (player speed, shooting, sentries)
- Sentry now returns to horizontal when it loses its target
- Updated sniper charge display to start empty instead of half-full
- Removed gg2updater.exe (It is now integrated into Gang Garrison 2.exe - the old updater will not be deleted by the update though)
- Added beta update channel (activated automatically for betas, or by setting UpdaterBetaChannel=1 in gg2.ini)
- Increased scattergun spread when running forward
- Connecting to a server will now move you to the "connecting" screen immediately (#882715 (https://bugs.launchpad.net/gg2/+bug/882715))
- Removed ctf_2dfort2 in favor of ctf_2dfort2remix

Bugfixes:
- Improved Sentry destruction sync (#586184 (https://bugs.launchpad.net/gg2/+bug/586184))
- Improved sentry position synchronization (should fix #782879 (https://bugs.launchpad.net/gg2/+bug/782879))
- Fixed infinitely rotating sentry (#761276 (https://bugs.launchpad.net/gg2/+bug/761276))
- Fixed Credits to finally say 2.4 (#881044 (https://bugs.launchpad.net/gg2/+bug/881044))
- Fixed crash when using ControlPointSetupGates in DKotH maps (#881048 (https://bugs.launchpad.net/gg2/+bug/881048))
- Added Ozoh to the credits
- Fixed GG2 messing up lobby display when a UDP server is present (#922038 (https://bugs.launchpad.net/gg2/+bug/922038))
- Fixed a problem with custom dkoth maps
- Fixed "Decync makes you fire only 3 rockets instead of 4" (#793296 (https://bugs.launchpad.net/gg2/+bug/793296))
- Probably fixed "Sentry glitch" (#806093 (https://bugs.launchpad.net/gg2/+bug/806093))

Download here (http://www.ganggarrison.com/download.php?file=1)
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Madness9001 on March 05, 2012, 03:23:24 pm
Ins't this supposed to be 2.4.3?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Meower on March 05, 2012, 03:25:56 pm
why isn't skele in them
like anyone cares but really why
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: skeleton dude on March 05, 2012, 03:58:20 pm
Because party hats aren't really worth crediting
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Oktoberfest! on March 05, 2012, 04:29:09 pm
Sweet.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: tankman on March 05, 2012, 05:19:56 pm
why does the refire rate for scoped sniper shots feel so different? It feels longer that it was last version.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Psychopath on March 05, 2012, 05:32:21 pm
Changes:
- Updated sniper charge display to start empty instead of half-full
The reason I had it the original way is because the charge rate is not linear like it is in TF2, it is based on a square root function. The reason it's based on that is to give diminishing returns for people who camp and charge and give a slight edge to aggressive riflemen. It started "half-full" because it represented the damage it will do compared to a full charge, it just happened to start at 40 damage out of the max of 75.

It's no matter, I can rewrite the meter filling formula to have the charge base as empty and the max damage as full. Just cluing you in on what that originally was for. My computer's still having issues, so I'm still lagging behind on development.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: CobaltBW on March 05, 2012, 05:47:19 pm
Just fyi, I was the one that suggested the scope change because I thought it was just an oversight.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Footpöp on March 05, 2012, 08:30:47 pm
gg2.4.2noserver
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Vein on March 05, 2012, 08:57:40 pm
Great, now we are going to have to learn to live teabagging Riflemen...
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Derpduck on March 06, 2012, 02:56:03 am
Yay, finally.
Where is the £ in the sprite font?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: MedO on March 06, 2012, 04:45:15 am
why isn't skele in them
like anyone cares but really why
He is in the Readme. I'm not sure whether we have any real policy of who gets to be in the Credits and who in the Readme...

is it normal that player momentum isn't added to bullets? also i needed to us a proxy to download the game cause i couldn't get higher than 18kb/s (and the lobby take 3 seconds to load)
If you are referring to the Scattergun, the momentum is added, unless you are shooting up or down. I think that's an oversight in Wareya's new formula that controls the spread of the shots.

Yay, finally.
Where is the £ in the sprite font?
Nowhere. It wasn't available in GG2 before, either.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 05:31:31 am
Inertia is added in the same basic way as it was before - however, the formula was changed as to make the shots inherit the player's hspeed into their /global/ speed (based on how horizontally they're being shot), instead of just adding it to its hspeed directly. This has an intended effect of preventing the spread cone from being expanded while backpedaling, and preventing the spread cone from being compressed while ramboing or slingshotting. The only effect that players will notice is that. I tried testing it thoroughly before having medo put it in, so I know that the shot inertia itself should behave similar to before this change. The cone's angle is the main difference. The old inheritance was overpowered in the scout's hands because it allowed them to play one of the Rocketman's main roles too well (spam area denial) via "heckling".
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Meower on March 06, 2012, 05:55:56 am
Inertia is added in the same basic way as it was before - however, the formula was changed as to make the shots inherit the player's hspeed into their /global/ speed (based on how horizontally they're being shot), instead of just adding it to its hspeed directly. This has an intended effect of preventing the spread cone from being expanded while backpedaling, and preventing the spread cone from being compressed while ramboing or slingshotting. The only effect that players will notice is that. I tried testing it thoroughly before having medo put it in, so I know that the shot inertia itself should behave similar to before this change. The cone's angle is the main difference. The old inheritance was overpowered in the scout's hands because it allowed them to play one of the Rocketman's main roles too well (spam area denial) via "heckling".
Well now Pyro fights all end in stalemates no matter the skill I guess
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 06:13:27 am
pyro's getting nerfed next update because people are going to get to whine about all the nerfs together~~~
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Meower on March 06, 2012, 06:16:40 am
Whatever
Medic mastah class

Also wareyoo, update gem because I want my screen to tell me how much damage I'm making
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 06:19:37 am
gem isn't mine
just use lorgan's plugin loader coed
I'll upload an exe of that if you need me to
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Meower on March 06, 2012, 06:20:00 am
yes please
thanks in advance~
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Agh on March 06, 2012, 08:03:57 am
I prefer the new sniper charge meter: It makes more sense that the charge meter shows you your charge% and not your damage. Also it's that way in TF2!
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Psychopath on March 06, 2012, 10:21:14 am
I prefer the new sniper charge meter: It makes more sense that the charge meter shows you your charge% and not your damage. Also it's that way in TF2!

TF2's damage is linear with a base of 50 and a max of 150, a percent difference makes perfect sense because the change in damage is of a 1:1 ratio.

GG2's damage is non-linear with a base of 40 and a max of 75. Have fun doing a square root function in your head to properly estimate how much damage you're actually doing.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Meower on March 06, 2012, 10:25:57 am
Actually wareyoo can you redirect me to lorgan's plugin thingamajig you were talkin' about
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 10:31:21 am
http://www.ganggarrison.com/forums/index.php?topic=29211.0 (http://www.ganggarrison.com/forums/index.php?topic=29211.0)
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Meower on March 06, 2012, 10:35:42 am
Thanks~
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Derpduck on March 06, 2012, 11:03:04 am
Where is the font handled now?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Lorgan on March 06, 2012, 12:04:06 pm
Is it normal that the progressbar on the connecting screen never fills?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 12:06:07 pm
Also wareyoo, update gem because I want my screen to tell me how much damage I'm making
Gotta ask, why isn't that an option in vanilla, like in TF2?
damage indicators for projectile shotguns are extremely hard to make @ the existing one has its own serious bugs
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: CobaltBW on March 06, 2012, 01:22:38 pm
pyro's getting nerfed next update because people are going to get to whine about all the nerfs together~~~

Are you going to add all of the tweaks from the auto-updating betas next update, or just the pyro changes themselves?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 03:13:45 pm
everything
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: trog on March 06, 2012, 03:21:51 pm
I prefer the new sniper charge meter: It makes more sense that the charge meter shows you your charge% and not your damage. Also it's that way in TF2!

TF2's damage is linear with a base of 50 and a max of 150, a percent difference makes perfect sense because the change in damage is of a 1:1 ratio.

GG2's damage is non-linear with a base of 40 and a max of 75. Have fun doing a square root function in your head to properly estimate how much damage you're actually doing.
I don't see how moving the 40 damage mark from half way to the beginning means you suddenly need to do square root functions.

Like the meter is still showing damage rather than time spent charging, as far as I can see the only difference is it is now representing bonus damage from charging rather than the number you'll deal.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Madness9001 on March 06, 2012, 03:55:36 pm
everything
do you mean everything or everything you care about?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 06, 2012, 04:59:28 pm
no everything that's been in my build, just as was asked :V
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: MedO on March 06, 2012, 05:40:51 pm
Where is the font handled now?
Close to the end of game_init.

Is it normal that the progressbar on the connecting screen never fills?
If you mean that the bar is empty and then you are in the game immediately, then yes, that is normal. I suppose it could be changed to react to things like "connection made, waiting for server" etc., but I don't think it's worth the effort. As it is, the progress bar is only really used when downloading a map from the server.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Lloyd on March 07, 2012, 04:32:31 am
Oh man I have not been keeping up with development at all D:
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: OLag on March 07, 2012, 02:51:10 pm
Gotta admit, runner is balanced.
Not so happy about it, but it will take more skill to be good at it.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Haxton Sale on March 09, 2012, 10:51:26 am
I can't express my gratitude for keeping the haxxies in.
Though on the other hand, removing them would be like valve removing golden wrenches couse "meh, only few people have them anyway".
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: billymaze on March 10, 2012, 02:05:38 am
Hrm, I keep getting the "Failed to initiate drawing surfaces" thing on startup. Either that, or the GangGarrison.exe process starts up but nothing shows up on my screen.

Guess no more gg2 for me =/
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Orpheon on March 10, 2012, 04:00:48 am
Hrm, I keep getting the "Failed to initiate drawing surfaces" thing on startup. Either that, or the GangGarrison.exe process starts up but nothing shows up on my screen.

Guess no more gg2 for me =/
You need a better computer, or you're starting too many gg2s at once.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: billymaze on March 10, 2012, 03:27:21 pm
Hmm, that's odd, it works now.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: tankman on March 10, 2012, 03:45:50 pm
What's with the stutter whenever somebody rocket-jumps/sticky-jumps/gets boosted up by a rocket or sticky? It happens on lagless servers for me only when somebody does one of those things. And I doubt it's my connection, because Heenok told me he gets it even on his own server, and I didn't stutter at all whenever I rj'd/sj'd in Boner's Server just hours prior to the update coming out, then suddenly I got that annoying stutter whenever I did those when I played in that server after the update came out.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Sentry on March 10, 2012, 03:48:02 pm
What's with the stutter whenever somebody rocket-jumps/sticky-jumps/gets boosted up by a rocket or sticky? It happens on lagless servers for me only when somebody does one of those things. And I doubt it's my connection, because Heenok told me he gets it even on his own server, and I didn't stutter at all whenever I rj'd/sj'd in Boner's Server just hours prior to the update coming out, then suddenly I got that annoying stutter whenever I did those when I played in that server after the update came out.
I was about to say the same thing. I thought it was only me.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: billymaze on March 10, 2012, 03:54:39 pm
Maybe GG2 has to calculate a lot, and while calculating, it momentarily freezes?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Agh on March 10, 2012, 05:34:59 pm
It must be a syncing issue because the only thing that stutters is the rj-ing player and also it doesn't happen when you're the host.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: MedO on March 10, 2012, 05:41:00 pm
Can you file a bug report for that? It might be relatively easy to fix, but I can't work on it right now.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: LowriderTR[LORD] on March 13, 2012, 03:31:08 am
>Crouching
No way, that's ruining the game.
>ScatterGun
It needs to change again. If you shoot in long-range, it makes 8-24dmg per bullet.
>Credits
I tought, it won't be a problem for these guys. But I think, there should more guys name in Credits.
>Horizontal Sentry
Good, this is good.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Dusty on March 13, 2012, 07:28:41 am
LowRider, crouching is just for visual purposes.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: LowriderTR[LORD] on March 13, 2012, 07:48:42 am
I know, I know... But it makes lag. What the heck?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Orpheon on March 13, 2012, 08:08:40 am
>Crouching
No way, that's ruining the game.
It was a Feature Request for quite a while, with a poll. Can't find the thread again, but it was like 42 pro, 1 against. It's a bit late now (besides the fact that it's a visual thing).
I know, I know... But it makes lag. What the heck?
What? No it doesn't. Where does that come from?

>ScatterGun
It needs to change again. If you shoot in long-range, it makes 8-24dmg per bullet.
That was the goal. The scattergun is not supposed to be good at long-range.

>Credits
I tought, it won't be a problem for these guys. But I think, there should more guys name in Credits.
I sort of agree, the credits are pretty outdated now.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Phantom Brave on March 13, 2012, 09:05:21 am
we should just pipe the readme credits into the credits page instead of having them separate
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Orpheon on March 13, 2012, 09:25:22 am
we should just pipe the readme credits into the credits page instead of having them separate
Good idea.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Remember Me on March 17, 2012, 09:05:25 am
So, crouching doesn't actually make the sniper shorter?
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: trog on March 17, 2012, 10:47:52 am
No.

The head isn't normally part of the hitbox, so I believe the crouching sprite makes it so the head is just inside the hitbox.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: TEOS on March 17, 2012, 10:11:04 pm
The head isn't normally part of the hitbox, so I believe the crouching sprite makes it so the head is just inside the hitbox.
I'm pretty sure I unknowingly tested this theory. Earlier in a pug, I shot at a heavy's head as sniper, and it shot over. Trog is probably correct.

I know, I know... But it makes lag. What the heck?
I think that's just you connection, Mr. Tea N' Crumpets.

Most of this update was synchronizing, bug fixes, visual effects, etc. It would be actually nice to see a 'substantial' update, other than improving visuals and sound effects. Nothing too game breaking, but something that changes the game in a certain.. manner.
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: trog on March 18, 2012, 08:46:30 am
The head isn't normally part of the hitbox, so I believe the crouching sprite makes it so the head is just inside the hitbox.
I'm pretty sure I unknowingly tested this theory. Earlier in a pug, I shot at a heavy's head as sniper, and it shot over. Trog is probably correct.

First part is definitely correct, you should pay more attention if you didn't know that :z4:
Title: Re: Gang Garrison 2.4.2 - The overdue update
Post by: Derpduck on March 20, 2012, 03:05:28 am
this is the hitbox for the sniper when standing up
(http://www.ganggarrison.com/forums/index.php?action=dlattach;topic=31579.0;attach=12870)
and this is for crouching
(http://www.ganggarrison.com/forums/index.php?action=dlattach;topic=31579.0;attach=12868)

just like every other class except q/c the head isnt covered