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Author Topic: When do we rewrite GG2 in a sane language  (Read 5268 times)

MedO

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Re: When do we rewrite GG2 in a sane language
« Reply #30 on: June 24, 2011, 06:25:38 pm »

Don't get me wrong, I do think Python would be a good choice. I just don't like it when people bash Java :D
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #31 on: June 24, 2011, 06:26:42 pm »

Don't get me wrong, I do think Python would be a good choice. I just don't like it when people bash Java :D
What Java programmer doesn't? :P
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NAGN

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Re: When do we rewrite GG2 in a sane language
« Reply #32 on: June 24, 2011, 08:44:04 pm »

The problem is that does anyone here have enough experience in programming video games in any other language to have a fully functioning graphics/multiplayer engine?

Unless we start off working from anothe video game engine, that's a start at least
« Last Edit: June 24, 2011, 08:44:23 pm by NAGN »
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #33 on: June 25, 2011, 04:12:16 am »

The problem is that does anyone here have enough experience in programming video games in any other language to have a fully functioning graphics/multiplayer engine?

Unless we start off working from anothe video game engine, that's a start at least
We're working in 2D here. Writing a 2D game engine is not a complex task. I'll probably create a new one for this project.
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Meower

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Re: When do we rewrite GG2 in a sane language
« Reply #34 on: June 25, 2011, 04:58:23 am »

I'll skip pages and ask

Why
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #35 on: June 25, 2011, 05:26:29 am »

I'll skip pages and ask

Why
Why rewrite GG2 in another language?

Cross-platform (Mac, Linux, Android maybe). Not being reliant on Game Maker. Not needing a stupid GPL linking exception. Greater openness as you won't need commercial software to work on it. More efficient, less laggy multiplayer (better server architecture). Not needing stupid DLL extensions to do stuff. Actually working bgm on Linux. etc...
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Vindicator

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Re: When do we rewrite GG2 in a sane language
« Reply #36 on: June 25, 2011, 03:16:22 pm »

Hey, we could make a parody source engine :D
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #37 on: June 25, 2011, 03:20:22 pm »

Hey, we could make a parody source engine :D
Yes, the sauce engine.
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Saniblues

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Re: When do we rewrite GG2 in a sane language
« Reply #38 on: June 25, 2011, 03:21:42 pm »

On another note, if we make our own engine, we can make new games and actually sell them.
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #39 on: June 25, 2011, 03:22:49 pm »

On another note, if we make our own engine, we can make new games and actually sell them.
Yep.
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Haxton Sale

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Re: When do we rewrite GG2 in a sane language
« Reply #40 on: June 25, 2011, 03:55:21 pm »

Or we can just code GG2 in source engine. It would be possible, wouldn't it?
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Vindicator

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Re: When do we rewrite GG2 in a sane language
« Reply #41 on: June 25, 2011, 04:12:40 pm »

Or we can just code GG2 in source engine. It would be possible, wouldn't it?

Haha that would be interesting.
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AcidLead

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Re: When do we rewrite GG2 in a sane language
« Reply #42 on: June 25, 2011, 07:08:49 pm »

Or we can just code GG2 in source engine. It would be possible, wouldn't it?

Haha that would be interesting.
interesting more like valve decides to swoop in and eat the cash cow before it's too big to chew on properly
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BassieEnAdriaan

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Re: When do we rewrite GG2 in a sane language
« Reply #43 on: June 26, 2011, 07:50:36 am »

I honestly see no future in this. It starts with lots of talking but ends up with nothing.

(click to show/hide)
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notajf

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Re: When do we rewrite GG2 in a sane language
« Reply #44 on: June 26, 2011, 07:55:52 am »

I honestly see no future in this. It starts with lots of talking but ends up with nothing.

(click to show/hide)
lol, nice metaphor.
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