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Omg theynerfedbroke the game :panic: :panic:
well bodyblocking is in accidentally somehow... xD I'll screw around with it while it lasts
4 updates in 2 days, oh man
2.6.3 here we come
>bodyblocking
so is this gonna ever change? bodyblocking sucks :/They've released 3 updates in past 2 days so it should be pretty quickly, most likely tomorrow morning or something
:smiley16:so is this gonna ever change? bodyblocking sucks :/They've released 3 updates in past 2 days so it should be pretty quickly, most likely tomorrow morning or something
I don't care about other classes, but leave spy bodyblocking in permanently, it's fucking awesome.
Things spies can now do which are awesome:
-On maps with ledges, edgeguard. A well positioned spy has a new way of killing unaware players.
-Two spies can perform a real pincer attack. One spy comes from an enemies right, the other from his left. They sandwich him, one shoots at him to keep him distracted, and the other stabs for the kill. This is an excellent teamwork incentive and makes the stereotypical crowd of failspies actually more effective in their numbers.
-Dropstabs got nerfed in a good way, since they're now objectively harder.
-Facestabs got buffed in a good way, since now it's really disorientating to hit a spy and you can trick overzealous players into being stuck in your stab. One may also pin players against objects like crates with perfect precision timing
-Spies now have an extra function: detect other hidden spies. When two invisible spies collide (something a spy can't otherwise prepare for), a pistol duel ensues immediately deciding which one survives. This is invariably awesome, seems like a reasonable replacement game ability for the now nerfed quote bubble, and makes for some nice spy vs. spy.
-Standing still and being a campspy got nerfed- if another spy touches you while you're standing still, they'll know you're camping but you won't know they touched you, making you an easy target.
-You have to be more careful how you travel, and you can't just derp into a crowd, m2, m1. You must plan your actions.
Basically, it massively buffs the spy's potential skill ceiling, and it really adds a lot to the game. Make this shit permanent.
its not good simply because its a 2d game
what if their target is a spyding ding ding
As you know, here at Faucet Software we pride ourselves in releasing high-quality, bug-free software.
-- Andrea Faulds
Senior Vice President of Customer Relations, Faucet Software
Same. I might make a build of it later when I go on windows.I don't care about other classes, but leave spy bodyblocking in permanently, it's fucking awesome.
Things spies can now do which are awesome:
-On maps with ledges, edgeguard. A well positioned spy has a new way of killing unaware players.
-Two spies can perform a real pincer attack. One spy comes from an enemies right, the other from his left. They sandwich him, one shoots at him to keep him distracted, and the other stabs for the kill. This is an excellent teamwork incentive and makes the stereotypical crowd of failspies actually more effective in their numbers.
-Dropstabs got nerfed in a good way, since they're now objectively harder.
-Facestabs got buffed in a good way, since now it's really disorientating to hit a spy and you can trick overzealous players into being stuck in your stab. One may also pin players against objects like crates with perfect precision timing
-Spies now have an extra function: detect other hidden spies. When two invisible spies collide (something a spy can't otherwise prepare for), a pistol duel ensues immediately deciding which one survives. This is invariably awesome, seems like a reasonable replacement game ability for the now nerfed quote bubble, and makes for some nice spy vs. spy.
-Standing still and being a campspy got nerfed- if another spy touches you while you're standing still, they'll know you're camping but you won't know they touched you, making you an easy target.
-You have to be more careful how you travel, and you can't just derp into a crowd, m2, m1. You must plan your actions.
Basically, it massively buffs the spy's potential skill ceiling, and it really adds a lot to the game. Make this shit permanent.
man I haven't even played the latest patch yet but all of this sounds awesome
now I gotta try it
Imagine bodyblock in Cave Story.Bodyblocking so bad that Secretman's making coherent posts. Holy shit.
Can't you just add bodyblock on or off? Just in the future if you want fun with it with others.
Well, let's end the fun and get out a proper bugfix now. Bodyblocking as a feature can be considered of course, but I don't think we'll iterate that idea in public releases. Plugins are probably the best place for it right now. In the meantime, we'll get back to a vanially GG2 without bodyblocking.I hate how you completely ignored any support for bodyblocking remaining as a feature :cry:
So how did this even get back in? It's a fun little mistake that I actually already explained above, but I don't think anyone in their right minds could have understood what I posted there. So here it is in plain english (I hope).
Obviously we wanted to revert the collision system changes that we introduced in 2.6.0. To do that, I basically told git (the tool that keeps track of all our work) to undo everything wareya has worked on when he was writing the collision system changes.
However, wareya started on those changes in Version 2.5, which still had the bodyblocking, and he removed the bodyblocking when writing the collision system. Meanwhile, we *independendly* removed bodyblocking for our next release. When we merged wareya's work into our main development branch, git saw that the same change had happened on both sides and everything was fine. However, when I told git to revert wareya's changes, it also added bodyblocking again, because wareya had removed that.
The correct thing to do was to tell git to revert the merge itself. That way, it can notice that bodyblocking wasn't actually removed by adding wareya's stuff, because it had already been removed before.
I hope that was mildly interesting to you. See you after the 2.6.3 release. :)
Dictator implies he is alone. He isn't.Well, let's end the fun and get out a proper bugfix now. Bodyblocking as a feature can be considered of course, but I don't think we'll iterate that idea in public releases. Plugins are probably the best place for it right now. In the meantime, we'll get back to a vanially GG2 without bodyblocking.I hate how you completely ignored any support for bodyblocking remaining as a feature :cry:
So how did this even get back in? It's a fun little mistake that I actually already explained above, but I don't think anyone in their right minds could have understood what I posted there. So here it is in plain english (I hope).
Obviously we wanted to revert the collision system changes that we introduced in 2.6.0. To do that, I basically told git (the tool that keeps track of all our work) to undo everything wareya has worked on when he was writing the collision system changes.
However, wareya started on those changes in Version 2.5, which still had the bodyblocking, and he removed the bodyblocking when writing the collision system. Meanwhile, we *independendly* removed bodyblocking for our next release. When we merged wareya's work into our main development branch, git saw that the same change had happened on both sides and everything was fine. However, when I told git to revert wareya's changes, it also added bodyblocking again, because wareya had removed that.
The correct thing to do was to tell git to revert the merge itself. That way, it can notice that bodyblocking wasn't actually removed by adding wareya's stuff, because it had already been removed before.
I hope that was mildly interesting to you. See you after the 2.6.3 release. :)
Medo42 worst dictator :z3: :z3:
All dictators have a small segment of the population who support them due to brainwashing and misguided trust.Dictator implies he is alone. He isn't.Well, let's end the fun and get out a proper bugfix now. Bodyblocking as a feature can be considered of course, but I don't think we'll iterate that idea in public releases. Plugins are probably the best place for it right now. In the meantime, we'll get back to a vanially GG2 without bodyblocking.I hate how you completely ignored any support for bodyblocking remaining as a feature :cry:
So how did this even get back in? It's a fun little mistake that I actually already explained above, but I don't think anyone in their right minds could have understood what I posted there. So here it is in plain english (I hope).
Obviously we wanted to revert the collision system changes that we introduced in 2.6.0. To do that, I basically told git (the tool that keeps track of all our work) to undo everything wareya has worked on when he was writing the collision system changes.
However, wareya started on those changes in Version 2.5, which still had the bodyblocking, and he removed the bodyblocking when writing the collision system. Meanwhile, we *independendly* removed bodyblocking for our next release. When we merged wareya's work into our main development branch, git saw that the same change had happened on both sides and everything was fine. However, when I told git to revert wareya's changes, it also added bodyblocking again, because wareya had removed that.
The correct thing to do was to tell git to revert the merge itself. That way, it can notice that bodyblocking wasn't actually removed by adding wareya's stuff, because it had already been removed before.
I hope that was mildly interesting to you. See you after the 2.6.3 release. :)
Medo42 worst dictator :z3: :z3:
>supportbut dumb spy gimmicks are fun
>3 people who like dumb spy gimmicks
I'd never get used to body blocking.People said they wouldn't get used to the rocketman being nerfed. (http://www.youtube.com/watch?v=u9dmU3xMfIM#)
I'd never get used to mine sync using more bandwidth.I'd never get used to body blocking.People said they wouldn't get used to the rocketman being nerfed. (http://www.youtube.com/watch?v=u9dmU3xMfIM#)
Body blocking encourages bad players to stab aimlessly as spySo introduce balance fixes.
so lower amount of skill/timing/luck to get a stab with body blocking
life without bodyblocking is meaninglessYou must've had a very boring life. Is that why you suddenly changed gender?
Oh come on, that's a low blow.Quotelife without bodyblocking is meaninglessYou must've had a very boring life. Is that why you suddenly changed gender?
Bodyblocking as a feature can be considered of course, but I don't think we'll iterate that idea in public releases. Plugins are probably the best place for it right now.
I hate how you completely ignored any support for bodyblocking remaining as a feature :cry:
OK, OK, I was possibly exaggerating a little?Bodyblocking as a feature can be considered of course, but I don't think we'll iterate that idea in public releases. Plugins are probably the best place for it right now.I hate how you completely ignored any support for bodyblocking remaining as a feature :cry:
Wat
AHAHAHAHAMy private medical history is not a laughing matter.
speak for yourself dude, that shit is hilariousHilarious or not, I at least respect your privacy. Welp.
balance fixes? you're willing to create more problems instead of fixing the one thingBody blocking encourages bad players to stab aimlessly as spySo introduce balance fixes.
so lower amount of skill/timing/luck to get a stab with body blocking
Actually, it would be nice if there was a stab cooldown, bodyblocking or no.
That's prolly because I'm not dumb enough to broadcast personal shit to the world like you are.I didn't broadcast this to the world, I silently changed it with little fanfare.
I silently changed it with little fanfare.
yes that's my name lolI silently changed it with little fanfare.
okay andrea faulds