The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on January 05, 2010, 05:17:33 pm

Title: Gang Garrison 2.1.4
Post by: MedO on January 05, 2010, 05:17:33 pm
Citizens, friends, we have hard times behind us. We all had to make sacrifices, but in the end, the result is more than enough to make up for them. Now, on this historic day, I am proud to present to you... wait a second... (shuffles his notes incredulously)
...
Another bugfix build?! Why on... what? (Talks silently into headset) Yes... yes, of course, but... What? No! I'd never... yes. Allright. Yes. All hail our benefactors.

(Looks up and produces a forced smile) Friends, I present to you... a glorious bugfix build, that promises a shining future for all of us! Get it today with the automatic updater or directly from here:

http://www.ganggarrison.com/download.php?file=1 (http://www.ganggarrison.com/download.php?file=1)

Player's Changelog
Gameplay Changes:


Bugfixes:

Title: Re: Gang Garrison 2.1.4
Post by: Speed of Dark on January 05, 2010, 05:19:46 pm
Wow, an actual update? With an actual dev posting actual information?

Damn.
Title: Re: Gang Garrison 2.1.4
Post by: Dr. Random on January 05, 2010, 05:27:57 pm
MedO I appreciate the work but bugs have a less detrimental effect than the fact the game actually needs some attention and modding was actually getting somewhere useful. Unless it's backwards compatible. Then I have no clue.
Title: Re: Gang Garrison 2.1.4
Post by: [GA] Serious Gamer on January 05, 2010, 05:28:20 pm
I liked it better when the game had a new build every other week.
Title: Re: Gang Garrison 2.1.4
Post by: Tankmen on January 05, 2010, 05:34:07 pm
Is this compatible with 2.1.3?
Title: Re: Gang Garrison 2.1.4
Post by: Psychopath on January 05, 2010, 05:38:15 pm
If people would actually read the changelog, there are a few things that have been changed that make it incompatible with the previous builds. Notably the reload and refire rates of the Rocketman
Title: Re: Gang Garrison 2.1.4
Post by: Osmosis on January 05, 2010, 05:44:01 pm

Bugfixes:



  • Fixed: Sticky bombs float in mid-air when the sentry they are stickied to is destroyed (Bug #499321 (https://bugs.launchpad.net/gg2/+bug/499321))
  • Fixed: When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))




D:
nooooooooooooooooooooooooooo
Title: Re: Gang Garrison 2.1.4
Post by: Teekytots [PC][OG] on January 05, 2010, 05:51:26 pm
Well, at least these are bug fixes.
Title: Re: Gang Garrison 2.1.4
Post by: CandleJack on January 05, 2010, 06:15:08 pm
YAY!
Title: Re: Gang Garrison 2.1.4
Post by: [KKK][GPA]IM_NEW_NEED_HELP[PPP] on January 05, 2010, 06:19:03 pm
  • Fixed: When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))

I always thought that was put in the game on purpose, I use it to check if I am actually cloaked or if I am desynched.
Title: Re: Gang Garrison 2.1.4
Post by: Techno Viking on January 05, 2010, 07:06:15 pm
rocketman just got an enormous buff

now he's back to 2.1.2 level.
Title: Re: Gang Garrison 2.1.4
Post by: NAGN on January 05, 2010, 07:07:32 pm
hm.

Sitting this out when the rapid fire updates come and...well...I can't mod for that time until a stable release
Title: Re: Gang Garrison 2.1.4
Post by: Awesome Pancakes on January 05, 2010, 07:57:48 pm
what about when the win banner appears and it disappears when you press shift, but the "________ team wins!" stays


Title: Re: Gang Garrison 2.1.4
Post by: NAGN on January 05, 2010, 07:59:01 pm
what about when the win banner appears and it disappears when you press shift, but the "________ team wins!" stays



I don't know if you are serious or not.
Title: Re: Gang Garrison 2.1.4
Post by: my gun bitch (official) on January 05, 2010, 08:34:38 pm
Finally this update helped me a lot. :c1:
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 05, 2010, 08:35:54 pm
did you forget to change the uuid
Title: Re: Gang Garrison 2.1.4
Post by: NAGN on January 05, 2010, 08:36:15 pm
did you forget to change the uuid
:panic:
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 05, 2010, 08:36:30 pm
I lied

not
Title: Re: Gang Garrison 2.1.4
Post by: my gun bitch (official) on January 05, 2010, 08:54:13 pm
I lied

not

Lame. Oh wow :z8:
Title: Re: Gang Garrison 2.1.4
Post by: Chu on January 05, 2010, 09:05:19 pm
(http://i.imagehost.org/0218/op_much.png)

Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.

EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
Title: Re: Gang Garrison 2.1.4
Post by: beasta on January 05, 2010, 09:07:24 pm
(http://i.imagehost.org/0218/op_much.png)

Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.

EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
That is what Techno said as well.
Title: Re: Gang Garrison 2.1.4
Post by: AcidLead on January 05, 2010, 09:21:00 pm
(http://i.imagehost.org/0218/op_much.png)

Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.

EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
Meeeh maybe it could be a little longer but it's still more correct at the very least.
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 05, 2010, 09:39:50 pm
This is perfect. Now just add the Q/C, Overweight, and Spy buffs from Bass's build.
Title: Re: Gang Garrison 2.1.4
Post by: Snare on January 05, 2010, 10:44:20 pm
idk what happened, but I can see the opposing team's spy's emotes now (when they're invisible) :z2:
Title: Re: Gang Garrison 2.1.4
Post by: Chicken Soup on January 05, 2010, 11:53:08 pm
I was getting healed through a wall for split seconds of time, just short enough to not make out the name of the healer, but long enough to know that it was me being healed. Happened on truefort, only through thin walls.
Title: Re: Gang Garrison 2.1.4
Post by: OMGZAT on January 06, 2010, 01:09:37 am
idk what happened, but I can see the opposing team's spy's emotes now (when they're invisible) :z2:

Always happened.
Title: Re: Gang Garrison 2.1.4
Post by: Ghostface on January 06, 2010, 09:44:16 am
Hang on,
Did you use GM 8 this time?
Title: Re: Gang Garrison 2.1.4
Post by: Agh on January 06, 2010, 10:00:25 am
I was getting healed through a wall for split seconds of time, just short enough to not make out the name of the healer, but long enough to know that it was me being healed. Happened on truefort, only through thin walls.
I think that happens through any wall, provided that the medic is clicking on you. It's always done that.

But it was fixed in a previous build:
Quote
Fixed flickering medibeam when trying to heal a target on the edge of the medigun's range, and when trying to continue healing a target through obstacles
Title: Re: Gang Garrison 2.1.4
Post by: AcidLead on January 06, 2010, 01:21:53 pm
This is perfect. Now just add the Q/C, Overweight, and Spy buffs from Bass's build.
What about the sentry change, that was my favorite part ;-;
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 06, 2010, 01:53:27 pm
That buff? God no.
Title: Re: Gang Garrison 2.1.4
Post by: AcidLead on January 06, 2010, 02:00:34 pm
That buff? God no.
Why am I the only person who likes the sentry when it fires slower, with more punch.

Also having engies self-terminate.
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 06, 2010, 02:30:01 pm
The net damage was higher.
Title: Re: Gang Garrison 2.1.4
Post by: Bass on January 06, 2010, 04:25:51 pm
Spy had a buff?
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 06, 2010, 04:37:13 pm
Oh wait.
I meant sniper.
Title: Re: Gang Garrison 2.1.4
Post by: NAGN on January 06, 2010, 06:11:50 pm
Because of how its programmed.
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 07, 2010, 05:50:45 pm
It was always 30fps.
Title: Re: Gang Garrison 2.1.4
Post by: Saniblues on January 08, 2010, 03:17:45 am
It was always 30fps.
Actually, it was 40.

Room speed and Frames per second are the same thing.
Title: Re: Gang Garrison 2.1.4
Post by: Phantom Brave on January 08, 2010, 06:26:48 am
It was always 30fps.
Actually, it was 40.

Room speed and Frames per second are the same thing.

It's been 30 for a long time then.
Title: Re: Gang Garrison 2.1.4
Post by: Silent Boom on February 20, 2010, 07:44:51 pm
Well, it's not like the you need the usual > 30fps to play a 2d game
Title: Re: Gang Garrison 2.1.4
Post by: Blazephlozard on February 20, 2010, 07:46:46 pm
dat bump
Title: Re: Gang Garrison 2.1.4
Post by: Quack on February 23, 2010, 05:34:13 am
dat ass
kay
Title: Re: Gang Garrison 2.1.4
Post by: mrfredman on February 23, 2010, 12:15:24 pm
dat lock