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2.4.2 (http://www.ganggarrison.com/forums/index.php?topic=31579.0) | 2.4.3 | 2.4.4 (http://www.ganggarrison.com/forums/index.php?topic=32378.0) |
tommorow.
Don't you mean twoday?Yes, tommorow. Today is only the present.tommorow.
No, I mean yesterday. But let's not get ahead of ourselves. This is the future, next week.Don't you mean twoday?Yes, tommorow. Today is only the present.tommorow.
isn't that at disneyland? Anyway, downloadan. Download is kinda slow :drool:(click to show/hide)
you can stab two things in one stabsugoiii
intended for pocket combo double picks and engie/sentry
:z3:Welcome to Orpheon raging because classlimits didn't make it in
Spy just stabbed four people at once.I told you to test it, I just had to code it. Also I don't know what fixes ajf ignored from me.
OOORRRPHEONNNN.
Sorry Orph. There were some issues we discovered last minute and MedO was getting pretty tired so we put it off.:z3:Welcome to Orpheon raging because classlimits didn't make it in
http://img209.imageshack.us/img209/989/20120602071050.png (http://img209.imageshack.us/img209/989/20120602071050.png)is that damage indicator?
I didn't make the original:z7:
horribly bugged update :hehe:such as?
no im serious fix all the bullcrap =/
spies stabbing 4 people at time a.k.a making everyone play spy =/horribly bugged update :hehe:such as?
no im serious fix all the bullcrap =/
spies stabbing 4 people at time a.k.a making everyone play spy =/horribly bugged update :hehe:such as?
no im serious fix all the bullcrap =/
soldier rockets spazing the fuck out on my gg2
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2
:z9:
:z3:
i am actually very happy for all glitches.
Orpheon is best code :hehe16:Spies stabbing: Partly my fault, but not only because no-one actually tested this (I couldn't, I had that bug back then that I couldn't execute gg2). If you want bug-less features, then bug-test them too.
Orpheon is best code :hehe16:Well he actually makes it instead of talking about it and than abandoning it a day later.
I have ideas but don't always implement them.Orpheon is best code :hehe16:Well he actually makes it instead of talking about it and than abandoning it a day later.
I have ideas but don't always implement them.Orpheon is best code :hehe16:Well he actually makes it instead of talking about it and than abandoning it a day later.
But when I do (Plugins, kicking, intel 1s delay, removing sentry menu), I use proper development practices, test everything, and separate my commits.
If you can't test you shouldn't write any code in the first placeI have ideas but don't always implement them.Orpheon is best code :hehe16:Well he actually makes it instead of talking about it and than abandoning it a day later.
But when I do (Plugins, kicking, intel 1s delay, removing sentry menu), I use proper development practices, test everything, and separate my commits.
wasn't multistabbing done at a time where he COULDN'T test anything
Welcome to NO SENTRY BUILD MENU.Finally. :z6:
Can we get a link to to the git repo for the complete change log like some older updates? (I thought there were more balance changes)https://github.com/Medo42/Gang-Garrison-2
Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixedDude that got fixed like within a week of it being discovered. It just never got pulled for a public version until just recently.
Wait, then why was this (https://github.com/Medo42/Gang-Garrison-2/commit/9b84e81b970f547341cc1621efa26cb994117725) authored only 2 days ago?Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixedDude that got fixed like within a week of it being discovered. It just never got pulled for a public version until just recently.
Wait, then why was this (https://github.com/Medo42/Gang-Garrison-2/commit/9b84e81b970f547341cc1621efa26cb994117725) authored only 2 days ago?Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixedDude that got fixed like within a week of it being discovered. It just never got pulled for a public version until just recently.
Besides, to me, something isn't fixed officially until it goes public
what are the SERVER WELCOME MESSAGES, FLARE AND BUBBLE COLLISIONS, ROCKETJUMPING FIXESWelcome messages: In the gg2.ini you'll see a entry where you can type anything. Then, when you host, everyone who joins get a small message that appears in the bottom left of the screen (like the "Your autogun has been scrapped" message) saying whatever you typed.
pls tell i dont understand
you could of course also do it the easy way and change the welcome message in the host menuYep, MedO added it to the menu.
i didn't know you guys were testing it xD i was actually idling. i lied.if you guys would release a fix i would gladly test it.WHERE THE FUCK WERE YOU WHEN WE WANTED TO TEST INT HE FIRST PLACe
FEAWGIVNWEPNBNIEWBNINWAEGBIONEWAOBNIOESAEAWIIEIOB NOIABA;
spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature
soldier rockets spazing the fuck out on my gg2 maybe you should get a better computer/play on a better server
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2 enemy detos and rocketman can blow them up.
i am actually very happy for all features.
spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
soldier rockets spazing the fuck out on my gg2 maybe you should get a better computer/play on a better server ping counts aren't for nothing
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2 enemy detos and rocketman can blow them up. he didn't realise that? =/
i am actually very happy for all features.
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barely
wat?Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barely
Iwat?Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barely
Ah, I see.Iwat?Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barelyhadstill have, actually, a few problems between opengl and wine. Wine complained that it needed Opengl to simulate DirectX, and GG2 complained that it needed DirectX. After 1.5 weeks of asking everywhere and then just trying everything possible, I managed to find a workaround which now allows me to execute gg2. But I didn't have that for most of those two weeks, and when I did have it I had 4 exams.
Heh, helping wine seems a bit more fruitful for me, tbh.Ah, I see.Iwat?Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barelyhadstill have, actually, a few problems between opengl and wine. Wine complained that it needed Opengl to simulate DirectX, and GG2 complained that it needed DirectX. After 1.5 weeks of asking everywhere and then just trying everything possible, I managed to find a workaround which now allows me to execute gg2. But I didn't have that for most of those two weeks, and when I did have it I had 4 exams.
Linux sucks as a desktop OS, I just wish it didn't. Maybe when ReactOS enters beta I could work with the devs to implement a POSIX subsystem. That would be amazing. Windows applications and driver support plus POSIX subsystem for all your favourite UNIX applications and utilities.
This is seriously a dumb argument. You should be able to implement something without relying on testers to make sure it's not gamebreaking broken.Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barely
...true, and if you can't test your code AT ALL, you shouldn't be writing more.This is seriously a dumb argument. You should be able to implement something without relying on testers to make sure it's not gamebreaking broken.Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barely
Wareya asked me to write it, even with this disability....true, and if you can't test your code AT ALL, you shouldn't be writing more.This is seriously a dumb argument. You should be able to implement something without relying on testers to make sure it's not gamebreaking broken.Uhh...you realise that until a few days before the release I couldn't execute gg2?Even though it's cripplingly slow you can still host a server and 4 clients at once.I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.spies stabbing 4 people at time a.k.a making everyone play spy This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
barely
Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.No, I assumed (correctly) that all I could do is give it to you to test and give it to the community as part of the beta to test. Neither was effective enough, I couldn't really do anything else. You can never guarantee that code is bugfree, however simple.
You assumed (wrongly) that giving it to me (who only makes sure the basic feature works correctly without hitch) and the community (that doesn't test anything ever) to test was going to be more effective than going back to the code (once in a while) and making sure that you didn't make any common GG2 coding mistakes (order of execution, variable definition, event call quirks) (which you made two of)Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.No, I assumed (correctly) that all I could do is give it to you to test and give it to the community as part of the beta to test. Neither was effective enough, I couldn't really do anything else. You can never guarantee that code is bugfree, however simple.
if numKills <= maxKills
{
numKills += 1
}
else
{
instance_destroy();
}
numKills += 1
if (numKills > maxKills)
{
instance_destroy();
}
Looking at the code never guarantees no errors. It's like saying that you should never make any mistakes ever if you have time to look it through. It just doesn't happen, which is why coding without testing is idiocy.You assumed (wrongly) that giving it to me (who only makes sure the basic feature works correctly without hitch) and the community (that doesn't test anything ever) to test was going to be more effective than going back to the code (once in a while) and making sure that you didn't make any common GG2 coding mistakes (order of execution, variable definition, event call quirks) (which you made two of)Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.No, I assumed (correctly) that all I could do is give it to you to test and give it to the community as part of the beta to test. Neither was effective enough, I couldn't really do anything else. You can never guarantee that code is bugfree, however simple.if numKills <= maxKills
{
numKills += 1
}
else
{
instance_destroy();
}
This should be this:
numKills += 1
if (numKills > maxKills)
{
instance_destroy();
}
The else is never called because you never increment the num past max, and test for at most equality. Seriously, this took me at most five seconds to figure out when I saw the code just now with a clear mind. You got stuck thinking about the problem one way and it was confusing everyone else you told about it.
if (numKills >= maxKills)
How come when i started GG2 it didn't say anything about the update? It just continued to check for updates. I had to doubleclick GG2 Updater.No idea. That shouldn't happen, unless you're using a mod or are already updated.
The build menu was nice. Fuck you.If you loved it so much you can make a plugin to bring it back
That's like asking a god dismissing atheist to go to churchThe build menu was nice. Fuck you.If you loved it so much you can make a plugin to bring it back
Is it an indie porno movieIt's a bisexual erotic sci-fi thriller.
Somehow I had this feeling that you were going to use the "Open source" or "Indie game" excuse. Which is just that: An excuse.I didn't mean it as an excuse or anything. I just said it's not typical.
It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
The old design was really unprofessional. Presenting two options where you can only possibly use one.It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
Man the class select menu is so inconvenient, I just want to change classes at the press of a button!It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
Class select menu isn't inconvenient, I can't remember the classes, it gives you info on each one, etc. Plus classlimits.Man the class select menu is so inconvenient, I just want to change classes at the press of a button!It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
so wait do sentries now build/destroy with just an M2?Yup.
Or they'll complain to the devs for releasing something like thatOh God so true.
Because it's kind of supposed to work the other way around, the modders are the ones that are supposed to create something inconvenient in the long run, not the devs.
I'm not even going to tell you why the analogy you're making is retarded, you should be able to figure it out on your own.Man the class select menu is so inconvenient, I just want to change classes at the press of a button!It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
a·nal·o·gy [uh-nal-uh-jee]I'm not even going to tell you why the analogy you're making is retarded, you should be able to figure it out on your own.Man the class select menu is so inconvenient, I just want to change classes at the press of a button!It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
Anyway for 2.4.4 I'm considering introducing a :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for :quote:, there will be a bubble menu. Might do something similar for :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!
A decent user interface is pretty much a necessity for games, and without a menu there's bound to be accidental sentry builds/destructions. Accidentally clicking the right mouse button can be potentially devastating.Same is true of the demoman. One misplaced click and bye-bye mines. Bye-bye well-placed trap.
Anyway for 2.4.4 I'm considering introducing a :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for :quote:, there will be a bubble menu. Might do something similar for :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!Here lemme point out the difference between those and a build menu.
You are mad that you make mistakes more easily and destroy autoguns at the wrong moment, correct?Anyway for 2.4.4 I'm considering introducing a :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for :quote:, there will be a bubble menu. Might do something similar for :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!Here lemme point out the difference between those and a build menu.
Mines are destroyed because that their sole purpose; to destroy things. A sentry isn't supposed to be destroyed on purpose, unless you use it as a distraction.
Those are Quote's primary means of attack and defense. In no way is accidentally destroying a sentry paralleled by that.
The Manvich might actually work.
I'm not even going to begin with the taunt menu thing.
I know that you're making that post to try to throw my argument back in my face but the moot point is that you don't understand why I am mad and why this is actually more inconvenient than having a build menu.
That's an absolutely ridiculous argument. You shouldn't get rid of a good feature for one class because other classes don't have the same.I'm not saying we should do that. I'm saying that it isn't consistent to be angered over one and not the other.
a·nal·o·gy [uh-nal-uh-jee]I'm not even going to tell you why the analogy you're making is retarded, you should be able to figure it out on your own.Man the class select menu is so inconvenient, I just want to change classes at the press of a button!It's still pretty unprofessional in my opinion.you call the lack of a build menu "unprofessional"; I call it practical
noun, plural a·nal·o·gies.
1. a similarity between like features of two things, on which a comparison may be based: the analogy between the heart and a pump.
Similarity:
You want to build and destroy with the press of a button
I want to change classes at the change of a button
Both are convenient for a small portion of the community but inconvenient for a much larger portion of it.
Well then just make it so M2 brings up the build menu and M1 builds or destroys.Why do that when we can simply not have the menu all? You're trying to keep something in when it was removed for being utterly useless.
And you're trying to cater exclusively to the combat engies without considering how that affects regular engies.It doesn't.
I concur. Sure, I am the one ultimately responsible for its removal, but I can honestly say I've accidentally taunted far more often than I've "accidentally" right-clicked. Heck, I don't think I've ever done that.And you're trying to cater exclusively to the combat engies without considering how that affects regular engies.It doesn't.
So you're saying that you would put a rabid dog inbetween you and the remote to a television just because you've never contracted rabies before? That's kind of like creating a killswitch as a built in feature just because you've never accidentally pressed a button.It will happen maybe once to you within the next year if your brain doesn't have control over the buttons you press. And once again, that's a poor analogy.
It's going to happen.
:trophy: | WORST ANALOGY AWARD 2012 PRESENTED TO INSANI FOR So you're saying that you would put a rabid dog inbetween you and the remote to a television just because you've never contracted rabies before? That's kind of like creating a killswitch as a built in feature just because you've never accidentally pressed a button. |
Couldn't we have made it so right-clicking still opened a menu but it was just M1 = build/cancel and M2 again = destroy so you don't have to press number keys but there's still less risk of breaking your shit on accident?Yeah, maybe we should do that. Someone make a plugin to see how well it works.
The build menu was nice. Fuck you.If you loved it so much you can make a plugin to bring it back
3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents
You knowThe build menu was nice. Fuck you.If you loved it so much you can make a plugin to bring it backQuote3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents
Are you going to argue with me, too? Bring it.
that's why autobuild was a plugin and not part of vanilla.=/
Okay, let's talk now.that's why autobuild was a plugin and not part of vanilla.=/
Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
You just did?Okay, let's talk now.that's why autobuild was a plugin and not part of vanilla.=/
Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
Okay, I'm ready talk as psycho is.that's why autobuild was a plugin and not part of vanilla.=/
Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
You just did?You think that past events are suddenly nullified?
No.You just did?You think that past events are suddenly nullified?
put the old menu back, add a vanilla plugin to remove it if people want to.The old menu was dumb, I'm not bring it back. But I'll bring up a confirmation box.
3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"When he enters build mode he will hold a tool box.
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents
This build menu dispute has got be among one of the dumbest I've heard.
So much energy invested in discussing something that's so ultimately trivial.Quote3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"When he enters build mode he will hold a tool box.
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents
If he has a sentry already built, he'll instead hold a cartoony dynamite plunger.
If he has no sentry or enough metal build them, he'll just look at his watch when he's in build mode.
Could someone sprite that?
Why does "make it a plugin" seem to be the magical copout now? Some things deserve to be resolved within the actual game.I'm going to make a forum poll to gauge opinion
Why more pollsWant to gauge opinion
Read posts, gives much better idea of opinions.Not really, only the most vocal have written long posts
Uh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developerfyi intel guard, he isn't a developer. None of us are technically at least.
the issue is that people accidently destroy their sentries, I guess...
look at his title manUh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developerfyi intel guard, he isn't a developer. None of us are technically at least.
Your title means jack. My title too.look at his title manUh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developerfyi intel guard, he isn't a developer. None of us are technically at least.
its all in the title man
Because people are still used to the way the building/destroying worked before. A week or two from now, I'll bet everyone will have adjusted and this won't be an issue anymore.Said it perfectly. Ultimately, the current system is better.
Every time I try to download the ZIP file, the DL interrupts it's self and ends, giving me an incomplete ZIP file. "Unexpected end of archive" error confirms this. Any idea what's going on with this?Welcome to the forums.
Every time I try to download the ZIP file, the DL interrupts it's self and ends, giving me an incomplete ZIP file. "Unexpected end of archive" error confirms this. Any idea what's going on with this?Welcome to the forums.
That is pretty weird. Have you tried redownloading your zip program or tried another one?
Can't be the download because it worked fine last time I checked. Your connection shouldn't be a problem.
What kind of browser are you using?
Check my edits in my last post..The developers removed the updater when 2.4 came out I think.
if ammoCount > 200 ammoCount = 200;
Not really important but whatever.
Didn't need it's own thread and it's not really new but no where else to post this.This is the kind of thing that would really be more useful on Launchpad.
Put this in the begin step of the mini gun object because the ammo goes over 200 after reloading.Code: [Select]if ammoCount > 200 ammoCount = 200;
Not really important but whatever.
Tell me, how long has it been since the overweight has the manvich for M2?the issue is that people accidently destroy their sentries, I guess...
I'll bet everyone will have adjusted and this won't be an issue anymore.
I honestly can't see the disadvantage of an option either. The amount of coding work is here in every case trivial, and there are enough people on both sides to warrant an option.Tell me, how long has it been since the overweight has the manvich for M2?the issue is that people accidently destroy their sentries, I guess...
I'll bet everyone will have adjusted and this won't be an issue anymore.
Because I still accidentally press M2 instead of M1.
You guys, who refuse the comeback of the build menu, are making too much 'a fuss for very few.
If people like Sani, Psycho, Wareya and other people want the build menu, there should be a toggle on/off, like the additional health bar option. (Eventually add 2 sprites with the engi holding a PDA because it'd be cooler.)
Seriously, you guys already went through tons and tons of code lines. Something worth 2/3 maybe 4 lines is not gonna be the end of you.
not to mention it's the perfect excuse for our very own ADVANCED OPTIONS MENUAdvanced option....
Tell me, how long has it been since the overweight has the manvich for M2?the issue is that people accidently destroy their sentries, I guess...
I'll bet everyone will have adjusted and this won't be an issue anymore.
Because I still accidentally press M2 instead of M1.
try rubbing sandpaper on your hands or something cause that's kinda weird
drenched your hand in butter(http://img607.imageshack.us/img607/2318/ummj.png)
Oh yeah, forgot that existed :PWe should just use GitHub's issue tracking
(http://dl.dropbox.com/u/9120295/ajf.png)Two days?
>two days after he left
(http://dl.dropbox.com/u/9120295/ajf.png)What the fuck is up with that picture
>two days after he left
I'm so happy that this game is not dead... :cry:true story mate, true story :z8:
I'm so happy that this game is not dead... :cry:Why would you think of that?
Why would you think of that?
Currently, the game seems to be slowly dying (to me atleast )youre a bit slow