The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on June 01, 2012, 05:15:44 pm

Title: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: MedO on June 01, 2012, 05:15:44 pm
Previous
This
Next
2.4.2 (http://www.ganggarrison.com/forums/index.php?topic=31579.0)
2.4.3
2.4.4 (http://www.ganggarrison.com/forums/index.php?topic=32378.0)

Download here (http://www.ganggarrison.com/download.php?file=1)

AJF will fill you in on the details below. Dismissed.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 01, 2012, 05:22:01 pm
Hello there.

Welcome to a new REVOLUTION in Gang Garrison 2.

Welcome to PLUGIN SUPPORT.
Welcome to PLAYER KICKING.
Welcome to NO SENTRY BUILD MENU.
Welcome to SERVER WELCOME MESSAGES.
Welcome to FLARE AND BUBBLE COLLISIONS.
Welcome to ROCKETJUMPING FIXES.
Welcome to MULTISTAB.

Welcome to Gang Garrison 2 version 2.4.3.
Welcome to the newest version of the world's most advance game.

Welcome to the future, tommorow.

Welcome to Orpheon raging because classlimits didn't make it in
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Z0mby Rawket on June 01, 2012, 05:32:29 pm
Awesome. Just downloaded.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Redo on June 01, 2012, 05:50:02 pm
tommorow.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Redo on June 01, 2012, 05:53:43 pm
tommorow.
Yes, tommorow. Today is only the present.
Don't you mean twoday?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 01, 2012, 05:54:30 pm
tommorow.
Yes, tommorow. Today is only the present.
Don't you mean twoday?
No, I mean yesterday. But let's not get ahead of ourselves. This is the future, next week.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: runningman on June 01, 2012, 11:33:59 pm
(click to show/hide)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: billymaze on June 02, 2012, 12:20:53 am
(click to show/hide)
isn't that at disneyland? Anyway, downloadan. Download is kinda slow  :drool:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 02, 2012, 01:25:56 am
It's your internet, not the servers
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: billymaze on June 02, 2012, 01:29:40 am
I can download stuff from dropbox at 200-300 mb/s, while stuff from the GG2 server is always around 80 mb/s. I suppose it's because of the distance of california from germany. Anyway, what exactly is multistabbing?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 02, 2012, 01:55:13 am
you can stab two things in one stab
intended for pocket combo double picks and engie/sentry
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Meower on June 02, 2012, 03:46:29 am
you can stab two things in one stab
intended for pocket combo double picks and engie/sentry
sugoiii
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 02, 2012, 05:12:40 am
Welcome to Orpheon raging because classlimits didn't make it in
:z3:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 02, 2012, 05:27:03 am
Spy just stabbed four people at once.

OOORRRPHEONNNN.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 02, 2012, 05:40:34 am
Spy just stabbed four people at once.

OOORRRPHEONNNN.
I told you to test it, I just had to code it. Also I don't know what fixes ajf ignored from me.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 06:27:00 am
Welcome to Orpheon raging because classlimits didn't make it in
:z3:
Sorry Orph. There were some issues we discovered last minute and MedO was getting pretty tired so we put it off.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 02, 2012, 06:32:25 am
http://img209.imageshack.us/img209/989/20120602071050.png (http://img209.imageshack.us/img209/989/20120602071050.png)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 06:46:21 am
http://img209.imageshack.us/img209/989/20120602071050.png (http://img209.imageshack.us/img209/989/20120602071050.png)
is that damage indicator?

Put in Plugins section nao
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 02, 2012, 07:55:20 am
I didn't make the original
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 07:56:36 am
I didn't make the original
:z7:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Adrenaline Rush on June 02, 2012, 08:01:35 am
horribly bugged update  :hehe:
no im serious fix all the bullcrap  =/
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 08:06:37 am
horribly bugged update  :hehe:
no im serious fix all the bullcrap  =/
such as?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Adrenaline Rush on June 02, 2012, 08:11:19 am
horribly bugged update  :hehe:
no im serious fix all the bullcrap  =/
such as?
spies stabbing 4 people at time a.k.a making everyone play spy  =/
soldier rockets spazing the fuck out on my gg2
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2
 :z9:
 :z3:
i am actually very happy for all glitches.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 08:23:34 am
Orpheon is best code :hehe16:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 02, 2012, 08:27:12 am
horribly bugged update  :hehe:
no im serious fix all the bullcrap  =/
such as?
spies stabbing 4 people at time a.k.a making everyone play spy  =/
soldier rockets spazing the fuck out on my gg2
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2
 :z9:
 :z3:
i am actually very happy for all glitches.
Orpheon is best code :hehe16:
Spies stabbing: Partly my fault, but not only because no-one actually tested this (I couldn't, I had that bug back then that I couldn't execute gg2). If you want bug-less features, then bug-test them too.
Soldier rockets lagging: Not my fault
Demo mines blowing up randomly: Not my fault

Stop blaming me for /everything/.  :drool:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Senhor Barriga on June 02, 2012, 09:06:16 am
Mult-Stab? Isnt too overpower?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: RedBluYellow on June 02, 2012, 09:35:19 am
Orpheon is best code :hehe16:
Well he actually makes it instead of talking about it and than abandoning it a day later.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 10:34:07 am
Orpheon is best code :hehe16:
Well he actually makes it instead of talking about it and than abandoning it a day later.
I have ideas but don't always implement them.

But when I do (Plugins, kicking, intel 1s delay, removing sentry menu), I use proper development practices, test everything, and separate my commits.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Adrenaline Rush on June 02, 2012, 10:53:30 am
if you guys would release a fix i would gladly test it.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: [Royal Gay Penguin Nachos Ibarra Gordita Agave] LC on June 02, 2012, 11:04:08 am
Orpheon is best code :hehe16:
Well he actually makes it instead of talking about it and than abandoning it a day later.
I have ideas but don't always implement them.

But when I do (Plugins, kicking, intel 1s delay, removing sentry menu), I use proper development practices, test everything, and separate my commits.

wasn't multistabbing done at a time where he COULDN'T test anything
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 11:29:34 am
Orpheon is best code :hehe16:
Well he actually makes it instead of talking about it and than abandoning it a day later.
I have ideas but don't always implement them.

But when I do (Plugins, kicking, intel 1s delay, removing sentry menu), I use proper development practices, test everything, and separate my commits.

wasn't multistabbing done at a time where he COULDN'T test anything
If you can't test you shouldn't write any code in the first place
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Bananaman on June 02, 2012, 11:32:05 am
Welcome to NO SENTRY BUILD MENU.
Finally. :z6:

Ooh and multistab sounds cool. Let's see how it plays...
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 02, 2012, 11:34:47 am
right now, badly
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: dAn on June 02, 2012, 03:29:04 pm
Can we get a link to to the git repo for the complete change log like some older updates? (I thought there were more balance changes)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 02, 2012, 03:34:51 pm
Can we get a link to to the git repo for the complete change log like some older updates? (I thought there were more balance changes)
https://github.com/Medo42/Gang-Garrison-2

Not much has changed. There's quite a few features we've unfortunately had to put off until next release, like console, wareya's balance changes, and class limits.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: dAn on June 02, 2012, 04:33:00 pm
Thanks
While the list itself is small, most changes are pretty major for a .x update

Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixed
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 02, 2012, 06:31:50 pm
Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixed

Dude that got fixed like within a week of it being discovered. It just never got pulled for a public version until just recently.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: dAn on June 02, 2012, 08:17:16 pm
Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixed

Dude that got fixed like within a week of it being discovered. It just never got pulled for a public version until just recently.
Wait, then why was this  (https://github.com/Medo42/Gang-Garrison-2/commit/9b84e81b970f547341cc1621efa26cb994117725) authored only 2 days ago?
Besides, to me, something isn't fixed officially until it goes public
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 02, 2012, 10:07:12 pm
Also, in case anyone was wondering, it looks like the bug that let modders/hackers shoot during humiliation has been fixed

Dude that got fixed like within a week of it being discovered. It just never got pulled for a public version until just recently.
Wait, then why was this  (https://github.com/Medo42/Gang-Garrison-2/commit/9b84e81b970f547341cc1621efa26cb994117725) authored only 2 days ago?
Besides, to me, something isn't fixed officially until it goes public

I fixed it shortly after it was brought to my attention. (http://www.ganggarrison.com/forums/index.php?topic=30637.0)

However, everything I did was lost due to a fatal error on my hard drive. Wareya later merged an old copy of that build with his, (it too has yet to be pulled). It looks like someone decided to personally push the fix into the update since Wareya's balance build didn't get pulled in time for release.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Samwise The Brave on June 03, 2012, 07:26:11 am
what are the SERVER WELCOME MESSAGES, FLARE AND BUBBLE COLLISIONS, ROCKETJUMPING FIXES
pls tell i dont understand
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 03, 2012, 07:36:57 am
what are the SERVER WELCOME MESSAGES, FLARE AND BUBBLE COLLISIONS, ROCKETJUMPING FIXES
pls tell i dont understand
Welcome messages: In the gg2.ini you'll see a entry where you can type anything. Then, when you host, everyone who joins get a small message that appears in the bottom left of the screen (like the "Your autogun has been scrapped" message) saying whatever you typed.
Flare and bubble collisions means that bubbles will blocks flares and then disappear, instead of both ignoring each other.
Rocketjumps had a bug in the last version which we fixed.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Lorgan on June 03, 2012, 08:08:20 am
you could of course also do it the easy way and change the welcome message in the host menu
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 03, 2012, 08:10:33 am
you could of course also do it the easy way and change the welcome message in the host menu
Yep, MedO added it to the menu. he also made a menu for classlimits but they didn't make it in
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Adrenaline Rush on June 03, 2012, 02:04:34 pm
if you guys would release a fix i would gladly test it.
WHERE THE FUCK WERE YOU WHEN WE WANTED TO TEST INT HE FIRST PLACe

FEAWGIVNWEPNBNIEWBNINWAEGBIONEWAOBNIOESAEAWIIEIOB NOIABA;
i didn't know you guys were testing it  xD i was actually idling. i lied.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: billymaze on June 03, 2012, 03:17:53 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature
soldier rockets spazing the fuck out on my gg2 maybe you should get a better computer/play on a better server
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2 enemy detos and rocketman can blow them up.

i am actually very happy for all features.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 03, 2012, 03:24:19 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
soldier rockets spazing the fuck out on my gg2 maybe you should get a better computer/play on a better server ping counts aren't for nothing
demo mines blowing up randomly even though i didn't press my right mouse button in my gg2 enemy detos and rocketman can blow them up. he didn't realise that? =/

i am actually very happy for all features.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 03, 2012, 03:39:49 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 03, 2012, 03:41:08 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 03, 2012, 03:41:45 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 03, 2012, 03:44:48 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
wat?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 03, 2012, 04:37:11 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
wat?
I had still have, actually, a few problems between opengl and wine. Wine complained that it needed Opengl to simulate DirectX, and GG2 complained that it needed DirectX. After 1.5 weeks of asking everywhere and then just trying everything possible, I managed to find a workaround which now allows me to execute gg2. But I didn't have that for most of those two weeks, and when I did have it I had 4 exams.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 03, 2012, 04:39:55 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
wat?
I had still have, actually, a few problems between opengl and wine. Wine complained that it needed Opengl to simulate DirectX, and GG2 complained that it needed DirectX. After 1.5 weeks of asking everywhere and then just trying everything possible, I managed to find a workaround which now allows me to execute gg2. But I didn't have that for most of those two weeks, and when I did have it I had 4 exams.
Ah, I see.

Linux sucks as a desktop OS, I just wish it didn't. Maybe when ReactOS enters beta I could work with the devs to implement a POSIX subsystem. That would be amazing. Windows applications and driver support plus POSIX subsystem for all your favourite UNIX applications and utilities.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 03, 2012, 04:58:05 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
wat?
I had still have, actually, a few problems between opengl and wine. Wine complained that it needed Opengl to simulate DirectX, and GG2 complained that it needed DirectX. After 1.5 weeks of asking everywhere and then just trying everything possible, I managed to find a workaround which now allows me to execute gg2. But I didn't have that for most of those two weeks, and when I did have it I had 4 exams.
Ah, I see.

Linux sucks as a desktop OS, I just wish it didn't. Maybe when ReactOS enters beta I could work with the devs to implement a POSIX subsystem. That would be amazing. Windows applications and driver support plus POSIX subsystem for all your favourite UNIX applications and utilities.
Heh, helping wine seems a bit more fruitful for me, tbh.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 03, 2012, 05:00:04 pm
Quite a bit of ReactOS's userland comes from Wine. You can contribute to both :z6:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 03, 2012, 11:20:43 pm
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
This is seriously a dumb argument. You should be able to implement something without relying on testers to make sure it's not gamebreaking broken.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 04, 2012, 01:11:27 am
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
This is seriously a dumb argument. You should be able to implement something without relying on testers to make sure it's not gamebreaking broken.
...true, and if you can't test your code AT ALL, you shouldn't be writing more.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 04, 2012, 01:23:03 am
Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 04, 2012, 03:19:11 am
spies stabbing 4 people at time a.k.a making everyone play spy  This isn't a bug, it's a feature well, stabbing FOUR isn't. it's supposed to be limited to 2... I'm looking at you, Orpheon
I'm looking at everyone who didn't test the build. And no, I couldn't. You know why.
Even though it's cripplingly slow you can still host a server and 4 clients at once.

barely
Uhh...you realise that until a few days before the release I couldn't execute gg2?
This is seriously a dumb argument. You should be able to implement something without relying on testers to make sure it's not gamebreaking broken.
...true, and if you can't test your code AT ALL, you shouldn't be writing more.
Wareya asked me to write it, even with this disability.

Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.
No, I assumed (correctly) that all I could do is give it to you to test and give it to the community as part of the beta to test. Neither was effective enough, I couldn't really do anything else. You can never guarantee that code is bugfree, however simple.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 04, 2012, 05:53:54 am
Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.
No, I assumed (correctly) that all I could do is give it to you to test and give it to the community as part of the beta to test. Neither was effective enough, I couldn't really do anything else. You can never guarantee that code is bugfree, however simple.
You assumed (wrongly) that giving it to me (who only makes sure the basic feature works correctly without hitch) and the community (that doesn't test anything ever) to test was going to be more effective than going back to the code (once in a while) and making sure that you didn't make any common GG2 coding mistakes (order of execution, variable definition, event call quirks) (which you made two of)

        if numKills <= maxKills
        {
            numKills += 1
        }
        else
        {
            instance_destroy();
        }

This should be this:

        numKills += 1
        if (numKills > maxKills)
        {
            instance_destroy();
        }

The else is never called because you never increment the num past max, and test for at most equality. Seriously, this took me at most five seconds to figure out when I saw the code just now with a clear mind. You got stuck thinking about the problem one way and it was confusing everyone else you told about it.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 04, 2012, 06:14:21 am
Well, I asked him to write it, but he assumed it was unbroken because I said it "worked" (as in ran and DID stab multiple targets). I didn't say anything about bugginess though and I've been over this before.
No, I assumed (correctly) that all I could do is give it to you to test and give it to the community as part of the beta to test. Neither was effective enough, I couldn't really do anything else. You can never guarantee that code is bugfree, however simple.
You assumed (wrongly) that giving it to me (who only makes sure the basic feature works correctly without hitch) and the community (that doesn't test anything ever) to test was going to be more effective than going back to the code (once in a while) and making sure that you didn't make any common GG2 coding mistakes (order of execution, variable definition, event call quirks) (which you made two of)

        if numKills <= maxKills
        {
            numKills += 1
        }
        else
        {
            instance_destroy();
        }

This should be this:

        numKills += 1
        if (numKills > maxKills)
        {
            instance_destroy();
        }

The else is never called because you never increment the num past max, and test for at most equality. Seriously, this took me at most five seconds to figure out when I saw the code just now with a clear mind. You got stuck thinking about the problem one way and it was confusing everyone else you told about it.
Looking at the code never guarantees no errors. It's like saying that you should never make any mistakes ever if you have time to look it through. It just doesn't happen, which is why coding without testing is idiocy.
Which is why I depended on you and the community.

Also, good work on the fix. Will you commit?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 04, 2012, 06:27:34 am
        if (numKills >= maxKills)

Fix. I was using your logic exactly. Now it's proper.

07:25 < wareya> His if() tests up to the third kill
07:25 < wareya> 0<2, 1<2, then 2<=2
07:25 < wareya> then on the third kill the instance_destroy is skipped, so a fourth gets to happen too
07:25 < wareya> the stab mask is only finally destroyed on the fourth frame
07:25 < wareya> er, kill

On committing:
>me
>using git with GM
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Commando on June 04, 2012, 11:35:16 am
How come when i started GG2 it didn't say anything about the update? It just continued to check for updates. I had to doubleclick GG2 Updater.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 04, 2012, 12:06:15 pm
How come when i started GG2 it didn't say anything about the update? It just continued to check for updates. I had to doubleclick GG2 Updater.
No idea. That shouldn't happen, unless you're using a mod or are already updated.

Or you're using a REALLY old version of GG2.

Or the server's down.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Adrenaline Rush on June 04, 2012, 08:15:35 pm
go to 0:16 until 0:24
to hear orpheon discovering the multi stab  :hehe:
WOOL (http://www.youtube.com/watch?v=5NylmdC_uEM#)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 12:16:39 pm
The build menu was nice. Fuck you.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 12:17:16 pm
The build menu was nice. Fuck you.
If you loved it so much you can make a plugin to bring it back
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 12:19:56 pm
The build menu was nice. Fuck you.
If you loved it so much you can make a plugin to bring it back
That's like asking a god dismissing atheist to go to church
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: [Royal Gay Penguin Nachos Ibarra Gordita Agave] LC on June 05, 2012, 12:42:02 pm
the shittiness of that comparison is so great that its force can actually change the trajectory of an asteroid coming towards earth

sani stars in deep impact 2
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Meower on June 05, 2012, 12:45:16 pm
Is it an indie porno movie
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 12:46:50 pm
Is it an indie porno movie
It's a bisexual erotic sci-fi thriller.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 01:20:06 pm
It's still pretty unprofessional in my opinion. And I know unprofessional games, I've played King Arthur's Gold.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:25:39 pm
>open-source game
>professional

But seriously. GG2 is one of the closest things to a professional open-source game I've seen =/
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 01:33:01 pm
Somehow I had this feeling that you were going to use the "Open source" or "Indie game" excuse. Which is just that: An excuse.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:33:50 pm
Somehow I had this feeling that you were going to use the "Open source" or "Indie game" excuse. Which is just that: An excuse.
I didn't mean it as an excuse or anything. I just said it's not typical.

I do think GG2 is unusually polished for an open-source game though, particularly one made in Game Maker.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 01:35:16 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:36:12 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
The old design was really unprofessional. Presenting two options where you can only possibly use one.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 01:41:41 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
Man the class select menu is so inconvenient, I just want to change classes at the press of a button!
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:43:49 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
Man the class select menu is so inconvenient, I just want to change classes at the press of a button!
Class select menu isn't inconvenient, I can't remember the classes, it gives you info on each one, etc. Plus classlimits.

Sentry building? There are only two possible options. Don't use a menu with three =/
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 01:45:29 pm
I sure do like accidentally pressing a button and instantly destroying a sentry I built because my finger slipped and there's no safeguard against that.

Like hey, one that would be in place with the build menu.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: [Royal Gay Penguin Nachos Ibarra Gordita Agave] LC on June 05, 2012, 01:47:42 pm
so wait do sentries now build/destroy with just an M2?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:51:26 pm
so wait do sentries now build/destroy with just an M2?
Yup.

If it bother someone enough they'll make a plugin maybe.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 01:52:34 pm
Or they'll complain to the devs for releasing something like that

Because it's kind of supposed to work the other way around, the modders are the ones that are supposed to create something inconvenient in the long run, not the devs.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:53:41 pm
Or they'll complain to the devs for releasing something like that

Because it's kind of supposed to work the other way around, the modders are the ones that are supposed to create something inconvenient in the long run, not the devs.
Oh God so true.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 01:55:22 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
Man the class select menu is so inconvenient, I just want to change classes at the press of a button!
I'm not even going to tell you why the analogy you're making is retarded, you should be able to figure it out on your own.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 01:55:41 pm
Anyway for 2.4.4 I'm considering introducing a  :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for  :quote:, there will be a bubble menu. Might do something similar for  :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 01:59:19 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
Man the class select menu is so inconvenient, I just want to change classes at the press of a button!
I'm not even going to tell you why the analogy you're making is retarded, you should be able to figure it out on your own.
a·nal·o·gy [uh-nal-uh-jee]
noun, plural a·nal·o·gies.
1. a similarity between like features of two things, on which a comparison may be based: the analogy between the heart and a pump.

Similarity:

You want to build and destroy with the press of a button
I want to change classes at the change of a button

Both are convenient for a small portion of the community but inconvenient for a much larger portion of it.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 02:02:57 pm
Anyway for 2.4.4 I'm considering introducing a  :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for  :quote:, there will be a bubble menu. Might do something similar for  :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Malpracticeisdead on June 05, 2012, 02:08:40 pm
A decent user interface is pretty much a necessity for games, and without a menu there's bound to be accidental sentry builds/destructions. Accidentally clicking the right mouse button can be potentially devastating.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 02:09:36 pm
A decent user interface is pretty much a necessity for games, and without a menu there's bound to be accidental sentry builds/destructions. Accidentally clicking the right mouse button can be potentially devastating.
Same is true of the demoman. One misplaced click and bye-bye mines. Bye-bye well-placed trap.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Malpracticeisdead on June 05, 2012, 02:11:41 pm
Deto mines are easily replaceable, and accidentally blowing up mines is nowhere near as bad as accidentally blowing up your sentry.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 02:16:19 pm
Anyway for 2.4.4 I'm considering introducing a  :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for  :quote:, there will be a bubble menu. Might do something similar for  :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!
Here lemme point out the difference between those and a build menu.

Mines are destroyed because that their sole purpose; to destroy things. A sentry isn't supposed to be destroyed on purpose, unless you use it as a distraction.
Those are Quote's primary means of attack and defense. In no way is accidentally destroying a sentry paralleled by that.
The Manvich might actually work.
I'm not even going to begin with the taunt menu thing.

I know that you're making that post to try to throw my argument back in my face but the moot point is that you don't understand why I am mad and why this is actually more inconvenient than having a build menu.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 05, 2012, 02:18:13 pm
Anyway for 2.4.4 I'm considering introducing a  :x15: mine menu, where pressing 1 creates a mine, 2 blows up a mine, and 0 closes it. Also, for  :quote:, there will be a bubble menu. Might do something similar for  :x14: since you can accidentally freeze yourself. Plus I'll add one for taunting, since if you accidentally taunt it could be fatal!
Here lemme point out the difference between those and a build menu.

Mines are destroyed because that their sole purpose; to destroy things. A sentry isn't supposed to be destroyed on purpose, unless you use it as a distraction.
Those are Quote's primary means of attack and defense. In no way is accidentally destroying a sentry paralleled by that.
The Manvich might actually work.
I'm not even going to begin with the taunt menu thing.

I know that you're making that post to try to throw my argument back in my face but the moot point is that you don't understand why I am mad and why this is actually more inconvenient than having a build menu.
You are mad that you make mistakes more easily and destroy autoguns at the wrong moment, correct?

Then let me introduce you to ubers and to manviches. Should they get menus too?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 02:19:35 pm
For manviches, yes.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Malpracticeisdead on June 05, 2012, 02:19:56 pm
That's an absolutely ridiculous argument. You shouldn't get rid of a good feature for one class because other classes don't have the same.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 05, 2012, 02:23:19 pm
That's an absolutely ridiculous argument. You shouldn't get rid of a good feature for one class because other classes don't have the same.
I'm not saying we should do that. I'm saying that it isn't consistent to be angered over one and not the other.
So if people want one, they want the other too.

And why didn't we make this an option?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 02:25:14 pm
It's still pretty unprofessional in my opinion.
you call the lack of a build menu "unprofessional"; I call it practical
Man the class select menu is so inconvenient, I just want to change classes at the press of a button!
I'm not even going to tell you why the analogy you're making is retarded, you should be able to figure it out on your own.
a·nal·o·gy [uh-nal-uh-jee]
noun, plural a·nal·o·gies.
1. a similarity between like features of two things, on which a comparison may be based: the analogy between the heart and a pump.

Similarity:

You want to build and destroy with the press of a button
I want to change classes at the change of a button

Both are convenient for a small portion of the community but inconvenient for a much larger portion of it.

The build menu can only do one thing at a time, which removes the point of a menu. The sentry build/destroy functions need to be immediately accessible to combat engineers so that they're not fumbling with the 1&2 keys, which is what prompted the change. None of this is true for the class menu.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 02:34:10 pm
Well then just make it so M2 brings up the build menu and M1 builds or destroys.

Or hey, you could make it do an animation that you can cancel out instead. Nobody in this community would ever think of doing that, though. Making an animation that takes all of five seconds to make, absurd right?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 02:38:51 pm
Well then just make it so M2 brings up the build menu and M1 builds or destroys.
Why do that when we can simply not have the menu all? You're trying to keep something in when it was removed for being utterly useless.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 02:41:55 pm
And you're trying to cater exclusively to the combat engies without considering how that affects regular engies.

Hey try reading the second sentence. That's called meeting people halfway.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 02:44:52 pm
And you're trying to cater exclusively to the combat engies without considering how that affects regular engies.
It doesn't.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 02:52:11 pm
And you're trying to cater exclusively to the combat engies without considering how that affects regular engies.
It doesn't.
I concur. Sure, I am the one ultimately responsible for its removal, but I can honestly say I've accidentally taunted far more often than I've "accidentally" right-clicked. Heck, I don't think I've ever done that.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 05, 2012, 02:55:55 pm
So you're saying that you would put a rabid dog inbetween you and the remote to a television just because you've never contracted rabies before? That's kind of like creating a killswitch as a built in feature just because you've never accidentally pressed a button.

It's going to happen.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Derpduck on June 05, 2012, 03:03:02 pm
Toggleable option, anyone?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 03:06:30 pm
So you're saying that you would put a rabid dog inbetween you and the remote to a television just because you've never contracted rabies before? That's kind of like creating a killswitch as a built in feature just because you've never accidentally pressed a button.

It's going to happen.
It will happen maybe once to you within the next year if your brain doesn't have control over the buttons you press. And once again, that's a poor analogy.

Are you done making bullshit excuses now?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:06:40 pm
:trophy:
WORST ANALOGY AWARD 2012
PRESENTED TO

INSANI

FOR


So you're saying that you would put a rabid dog inbetween you and the remote to a television just because you've never contracted rabies before? That's kind of like creating a killswitch as a built in feature just because you've never accidentally pressed a button.

It's going to happen.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: [Royal Gay Penguin Nachos Ibarra Gordita Agave] LC on June 05, 2012, 03:14:31 pm
Couldn't we have made it so right-clicking still opened a menu but it was just M1 = build/cancel and M2 again = destroy so you don't have to press number keys but there's still less risk of breaking your shit on accident?

Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:15:40 pm
Couldn't we have made it so right-clicking still opened a menu but it was just M1 = build/cancel and M2 again = destroy so you don't have to press number keys but there's still less risk of breaking your shit on accident?


Yeah, maybe we should do that. Someone make a plugin to see how well it works.

(personally I wouldn't like that since my mouse keeps double-clicking for some reason)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 05, 2012, 03:22:59 pm
The build menu was nice. Fuck you.
If you loved it so much you can make a plugin to bring it back
Quote
3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents

Are you going to argue with me, too? Bring it.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:25:43 pm
The build menu was nice. Fuck you.
If you loved it so much you can make a plugin to bring it back
Quote
3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents

Are you going to argue with me, too? Bring it.
You know

I've realised there is now more than one solution

People should just make plugins to do what they want

Since it looks like nobody will agree
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 05, 2012, 03:26:29 pm
that's why autobuild was a plugin and not part of vanilla.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:27:37 pm
that's why autobuild was a plugin and not part of vanilla.
=/

Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 05, 2012, 03:28:04 pm
that's why autobuild was a plugin and not part of vanilla.
=/

Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
Okay, let's talk now.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:29:20 pm
that's why autobuild was a plugin and not part of vanilla.
=/

Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
Okay, let's talk now.
You just did?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 05, 2012, 03:29:28 pm
that's why autobuild was a plugin and not part of vanilla.
=/

Look. Come back to me when you accidentally destroy a sentry and then we'll talk.
Okay, I'm ready talk as psycho is.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 05, 2012, 03:30:24 pm
You just did?
You think that past events are suddenly nullified?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:31:21 pm
You just did?
You think that past events are suddenly nullified?
No.

Okay maybe I'll work on a new menu.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 05, 2012, 03:32:54 pm
put the old menu back, add a vanilla plugin to remove it if people want to.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 03:46:13 pm
put the old menu back, add a vanilla plugin to remove it if people want to.
The old menu was dumb, I'm not bring it back. But I'll bring up a confirmation box.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Starky on June 05, 2012, 03:52:48 pm
This build menu dispute has got be among one of the dumbest I've heard.

So much energy invested in discussing something that's so ultimately trivial.

Quote
3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents
When he enters build mode he will hold a tool box.
If he has a sentry already built, he'll instead hold a cartoony dynamite plunger.
If he has no sentry or enough metal build them, he'll just look at his watch when he's in build mode.

Could someone sprite that?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Agh on June 05, 2012, 04:09:09 pm
The removal of the build menu raises the skill ceiling because good players won't miss-click!!
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 05, 2012, 04:15:10 pm
This build menu dispute has got be among one of the dumbest I've heard.

So much energy invested in discussing something that's so ultimately trivial.

Quote
3:19 PM - [FAUCᴱT] Psychopath: One thing that I wanted to do was make it so alt-fire would toggle "build mode"
3:19 PM - [FAUCᴱT] Psychopath: kinda like the infiltrator's cloak
3:19 PM - [FAUCᴱT] Psychopath: and then just clicking primary fire while in build mode would build/destroy
3:19 PM - [FAUCᴱT] Psychopath: instead of the shotgun
3:19 PM - [FAUCᴱT] Psychopath: seems more intuitive that way to me
3:19 PM - [FAUCᴱT] Psychopath: less accidents
When he enters build mode he will hold a tool box.
If he has a sentry already built, he'll instead hold a cartoony dynamite plunger.
If he has no sentry or enough metal build them, he'll just look at his watch when he's in build mode.

Could someone sprite that?

Easier to just give him a PDA. 1 item for both functions. Like xbox tf2.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Intel Guard on June 05, 2012, 04:32:12 pm
Why does "make it a plugin" seem to be the magical copout now? Some things deserve to be resolved within the actual game.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 04:34:38 pm
Why does "make it a plugin" seem to be the magical copout now? Some things deserve to be resolved within the actual game.
I'm going to make a forum poll to gauge opinion

Then I'll see whether that's a valid answer

http://www.ganggarrison.com/forums/index.php?topic=32124.0 (http://www.ganggarrison.com/forums/index.php?topic=32124.0)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Meower on June 05, 2012, 04:45:27 pm
Why more polls
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 04:49:11 pm
Why more polls
Want to gauge opinion
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 04:50:21 pm
Maybe we should all just shut the fuck up for now and actually let this sink in for a week or two so we have more time to come to a consensus.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 05, 2012, 04:50:29 pm
Read posts, gives much better idea of opinions.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 05, 2012, 04:51:44 pm
Read posts, gives much better idea of opinions.
Not really, only the most vocal have written long posts
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Intel Guard on June 05, 2012, 05:04:46 pm
Uh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developer
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Meower on June 05, 2012, 05:28:43 pm
This is just like that Launchpad McQuack and that other einstein lookalike thing I've heard about, ajf

Shit like polls doesn't fly over well constructed opinions or even just opinions
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: NAGN on June 05, 2012, 06:40:22 pm
Uh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developer
fyi intel guard, he isn't a developer. None of us are technically at least.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: runningman on June 05, 2012, 08:01:15 pm
tbh i thought that the removal of the sentry build menu was unnecessary and is now causing arguments over preference
if you had the quick switch option ticked in tf2, you could instantly switch weapons by pressing 1-4.
it's not like pressing 4->1 (to build a sentry) or 4->2 (to build a dispenser) in tf2 was difficult, m2->1 and m2->2 is even easier in gg2

people barely mentioned that the build menu was inconveniencing them in the past, but now it's inconveniencing people?
i'm not with or against the new change since i never play builder, just putting out my thoughts regarding the recent issues over menu vs. no menu
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: NAGN on June 05, 2012, 08:54:15 pm
the issue is that people accidently destroy their sentries, I guess... people also accidently manvich too...
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 05, 2012, 08:58:45 pm
the issue is that people accidently destroy their sentries, I guess...

Because people are still used to the way the building/destroying worked before. A week or two from now, I'll bet everyone will have adjusted and this won't be an issue anymore.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: trog on June 05, 2012, 09:03:04 pm
Uh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developer
fyi intel guard, he isn't a developer. None of us are technically at least.
look at his title man

its all in the title man
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Psychopath on June 05, 2012, 09:11:12 pm
Uh, no. If you don't think reading posts is a better method of gauging opinion than a cut and dry poll, I'd reconsider your philosophy as developer
fyi intel guard, he isn't a developer. None of us are technically at least.
look at his title man

its all in the title man
Your title means jack. My title too.

It's what is done that means shit.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: billymaze on June 05, 2012, 09:20:35 pm
Because people are still used to the way the building/destroying worked before. A week or two from now, I'll bet everyone will have adjusted and this won't be an issue anymore.
Said it perfectly. Ultimately, the current system is better.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Nevan on June 05, 2012, 09:37:01 pm
Every time I try to download the ZIP file, the DL interrupts it's self and ends, giving me an incomplete ZIP file. "Unexpected end of archive" error confirms this. Any idea what's going on with this?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Dronery on June 05, 2012, 09:54:17 pm
Every time I try to download the ZIP file, the DL interrupts it's self and ends, giving me an incomplete ZIP file. "Unexpected end of archive" error confirms this. Any idea what's going on with this?
Welcome to the forums.

That is pretty weird. Have you tried redownloading your zip program or tried another one?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Nevan on June 05, 2012, 10:08:18 pm
Every time I try to download the ZIP file, the DL interrupts it's self and ends, giving me an incomplete ZIP file. "Unexpected end of archive" error confirms this. Any idea what's going on with this?
Welcome to the forums.

That is pretty weird. Have you tried redownloading your zip program or tried another one?

Not really sure how that could cause it, since the download never even finishes to begin with. It's either my browser, my connection or the download, and I've never had this problem with any other Download before.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Dronery on June 05, 2012, 10:20:00 pm
Can't be the download because it worked fine last time I checked. Your connection shouldn't be a problem.

What kind of browser are you using?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Nevan on June 05, 2012, 10:34:28 pm
Can't be the download because it worked fine last time I checked. Your connection shouldn't be a problem.

What kind of browser are you using?

Chrome. I had to open up IE (of all things..) to get the DL to work properly. No interruptions (AND it DL'd faster. Le Gasp)

Edit: This is odd... From what I know should be here, the Map folder and Updater .exe are missing.
Edit2: Scratch the Map folder, it popped up after the first run. Updater is still MIA though.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Dronery on June 05, 2012, 10:42:57 pm
Well there you go the problem solved itself.

Make sure to stop by the introduce yourself thread and read the rules:
http://www.ganggarrison.com/forums/index.php?topic=692.0 (http://www.ganggarrison.com/forums/index.php?topic=692.0)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Nevan on June 05, 2012, 10:46:00 pm
Check my edits in my last post..
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Dronery on June 05, 2012, 10:48:09 pm
Check my edits in my last post..
The developers removed the updater when 2.4 came out I think.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Nevan on June 05, 2012, 10:48:42 pm
Ah, ok.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 06, 2012, 01:40:23 am
Yeah, gg2 updater is integrated now.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Derpduck on June 06, 2012, 06:07:59 pm
Didn't need it's own thread and it's not really new but no where else to post this.
Put this in the begin step of the mini gun object because the ammo goes over 200 after reloading.
Code: [Select]
if ammoCount > 200 ammoCount = 200;Not really important but whatever.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 07, 2012, 11:42:55 am
Didn't need it's own thread and it's not really new but no where else to post this.
Put this in the begin step of the mini gun object because the ammo goes over 200 after reloading.
Code: [Select]
if ammoCount > 200 ammoCount = 200;Not really important but whatever.
This is the kind of thing that would really be more useful on Launchpad.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Derpduck on June 08, 2012, 06:16:41 am
Oh yeah, forgot that existed :P
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Wiggles on June 08, 2012, 02:21:37 pm
At least without the build menu, you can go  :c1:, :c2:, :z1:, and :z2: without doing something sentry-related.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Sergeant Brown on June 10, 2012, 05:52:22 am
the issue is that people accidently destroy their sentries, I guess...

I'll bet everyone will have adjusted and this won't be an issue anymore.
Tell me, how long has it been since the overweight has the manvich for M2?
Because I still accidentally press M2 instead of M1.

You guys, who refuse the comeback of the build menu, are making too much 'a fuss for very few.
If people like Sani, Psycho, Wareya and other people want the build menu, there should be a toggle on/off, like the additional health bar option. (Eventually add 2 sprites with the engi holding a PDA because it'd be cooler.)

Seriously, you guys already went through tons and tons of code lines. Something worth 2/3 maybe 4 lines is not gonna be the end of you.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 10, 2012, 07:22:37 am
the issue is that people accidently destroy their sentries, I guess...

I'll bet everyone will have adjusted and this won't be an issue anymore.
Tell me, how long has it been since the overweight has the manvich for M2?
Because I still accidentally press M2 instead of M1.

You guys, who refuse the comeback of the build menu, are making too much 'a fuss for very few.
If people like Sani, Psycho, Wareya and other people want the build menu, there should be a toggle on/off, like the additional health bar option. (Eventually add 2 sprites with the engi holding a PDA because it'd be cooler.)

Seriously, you guys already went through tons and tons of code lines. Something worth 2/3 maybe 4 lines is not gonna be the end of you.
I honestly can't see the disadvantage of an option either. The amount of coding work is here in every case trivial, and there are enough people on both sides to warrant an option.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on June 10, 2012, 08:16:06 am
not to mention it's the perfect excuse for our very own ADVANCED OPTIONS MENU
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Orpheon on June 10, 2012, 11:44:30 am
not to mention it's the perfect excuse for our very own ADVANCED OPTIONS MENU
Advanced option....

ha...
haha..
haaa....


Alright fine, as long as this is an option so the bickering on both sides stops.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 10, 2012, 12:38:53 pm
the issue is that people accidently destroy their sentries, I guess...

I'll bet everyone will have adjusted and this won't be an issue anymore.
Tell me, how long has it been since the overweight has the manvich for M2?
Because I still accidentally press M2 instead of M1.

You do that because you instinctively want to wind up your minigun, like in TF2. The autogun doesn't have this problem, because the constructor's shotgun doesn't have an M2.

Just saying.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Sergeant Brown on June 11, 2012, 04:02:24 am
Emphasis on "accidentally", Blue.

I know there's no minigun wind-up in GG2. The thing is I sometimes hit M2 because it's close to the M1 and because I have slippery fingers.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: trog on June 11, 2012, 05:30:46 am
try rubbing sandpaper on your hands or something cause that's kinda weird
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Starky on June 11, 2012, 09:38:10 am
Once I was playing overweight in a pug, but because I was so used to playing healer I pressed M2 when my healer had full uber. Wasted half my uber eating a manvich.

Still won the match though.
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: CobaltBW on June 11, 2012, 01:07:43 pm
try rubbing sandpaper on your hands or something cause that's kinda weird

yyyyeaah seargeant, I don't have this problem
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: [Royal Gay Penguin Nachos Ibarra Gordita Agave] LC on June 11, 2012, 01:25:15 pm
i've done this before

usually it's when I'm trying to pop an uber except I forget I'm the heavy not the medic

yeah, I'm dumb, fuck off

but I mean the only way you could "accidentally" hit it was if you drenched your hand in butter or your fingers are so large that a woman would be pleasured just by looking at them
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: RebelINS on June 11, 2012, 03:34:29 pm
drenched your hand in butter
(http://img607.imageshack.us/img607/2318/ummj.png)
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: notajf on June 11, 2012, 03:36:22 pm
Oh yeah, forgot that existed :P
We should just use GitHub's issue tracking
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Intel Guard on June 11, 2012, 10:14:10 pm
>actually believing that
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Saniblues on June 11, 2012, 10:35:25 pm
(http://dl.dropbox.com/u/9120295/ajf.png)
>two days after he left
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: RebelINS on June 11, 2012, 10:37:28 pm
come on guys. don't you know that ajf went on a spiritual quest with buddhist monks and has come back a new man?

they told him a few wise words:
"don't make promises you can't keep... and finish what you start".
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Dusty on June 11, 2012, 11:47:24 pm
(http://dl.dropbox.com/u/9120295/ajf.png)
>two days after he left
Two days?
try 'one hour'
I saw him post after an hour of being 'gone'
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: quanmandetil on June 16, 2012, 11:59:33 am
(http://dl.dropbox.com/u/9120295/ajf.png)
>two days after he left
What the fuck is up with that picture
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: OvErWeIgHt1 on June 19, 2012, 07:42:48 pm
I'm so happy that this game is not dead...  :cry:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Vyers[LORD] on June 20, 2012, 12:40:48 am
I'm so happy that this game is not dead...  :cry:
true story mate, true story  :z8:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: boi on June 24, 2012, 04:31:10 am
I'm so happy that this game is not dead...  :cry:
Why would you think of that?
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: OvErWeIgHt1 on June 27, 2012, 08:03:07 pm
Why would you think of that?

Because it's been a long time since the forums had massive activity... But now, i'm really happy! :z6:
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: OLag on July 05, 2012, 03:55:44 pm
Currently, the game seems to be slowly dying (to me atleast )
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: trog on July 05, 2012, 06:24:59 pm
Currently, the game seems to be slowly dying (to me atleast )
youre a bit slow
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on July 05, 2012, 06:30:07 pm
it's been dying since 2.1
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: OLag on July 06, 2012, 09:04:00 am
ctully it's since b43
Title: Re: Gang Garrison 2.4.3 - the too tired to write a proper announcement update
Post by: Phantom Brave on July 06, 2012, 11:46:22 am
since its inception on google docs