The Gang Garrison 2 Forum
Gang Garrison Discussion => Announcements => Topic started by: MedO on January 06, 2011, 08:35:47 am
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Not much to say here. This verison removes the Christmas hats again and adds some bugfixes:
- Fix for custom map loading (by NAGN)
- Fixed a server crash that can happen when players disconnect instantly after joining (by Vindicator)
- Fixed protocol compatibility with the xmas version (because I borked that up for xmas players joining non-xmas servers)
Have a productive and serious time with it. :hehe:
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This verison removes the Christmas hats again
:cry:
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:D
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I thought that the xmas event would be left in the game but constrained to a certain timeframe like the april fool's and birthday garrison events were :drool:
Then again, the additional data being sent back and forth between the server and clients probably had something to do with that.
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You should keep the hats, but instead of Christmas hats, hats parodying TF2 hats that can be obtained by doing something hidden (like doing a taunt while someone sees you though the Kill Cam, or performing the Konami code).
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I borked this forums too
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I didn't want to keep the sprite swapping code because it's messy and unefficient. For every character instance, in every step, it checks which hat the player has and adds a suffix to the original sprite name depending on that.
Given the chance, I always prefer throwing things out. Less code, fewer bugs :hehe:. And it's not as if those changes are lost. They are in their own branch of the project, and could be ported to any future version if needed.
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I didn't want to keep the sprite swapping code because it's messy and unefficient. For every character instance, in every step, it checks which hat the player has and adds a suffix to the original sprite name depending on that.
Given the chance, I always prefer throwing things out. Less code, fewer bugs :hehe:. And it's not as if those changes are lost. They are in their own branch of the project, and could be ported to any future version if needed.
I saw that and smacked my head for not thinking of that sooner.
But I had an idea to keep those changes but only if a special entity is placed in the map anywhere (kinda like the object in Hammer that enables Medieval Mode when placed in a map). The reason why I say only if there's that special entity is so that the clients and server are all on the same page with how much data they should be sending/receiving.
Just an idea for a down-the-line add-on, but could prove interesting :v
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I didn't want to keep the sprite swapping code because it's messy and unefficient. For every character instance, in every step, it checks which hat the player has and adds a suffix to the original sprite name depending on that.
Given the chance, I always prefer throwing things out. Less code, fewer bugs :hehe:. And it's not as if those changes are lost. They are in their own branch of the project, and could be ported to any future version if needed.
bawww I wanted to mod my server to give everyone hats :<
but that would ruin the purpose I guess (and alot of people don't like them)
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I didn't want to keep the sprite swapping code because it's messy and unefficient. For every character instance, in every step, it checks which hat the player has and adds a suffix to the original sprite name depending on that.
Given the chance, I always prefer throwing things out. Less code, fewer bugs :hehe:. And it's not as if those changes are lost. They are in their own branch of the project, and could be ported to any future version if needed.
bawww I wanted to mod my server to give everyone hats :<
but that would ruin the purpose I guess (and alot of people don't like them)
I fu**ing love your server!! BTW
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Yay for the custom map fix.
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err I do belive this runs on the same code I gave to vindi
it fixes some isseus, but doesn't comepletely keep the game from crashing 100%
I still can't figure out what could be wrong
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I didn't want to keep the sprite swapping code because it's messy and unefficient. For every character instance, in every step, it checks which hat the player has and adds a suffix to the original sprite name depending on that.
Given the chance, I always prefer throwing things out. Less code, fewer bugs :hehe:. And it's not as if those changes are lost. They are in their own branch of the project, and could be ported to any future version if needed.
I saw that and smacked my head for not thinking of that sooner.
But I had an idea to keep those changes but only if a special entity is placed in the map anywhere (kinda like the object in Hammer that enables Medieval Mode when placed in a map). The reason why I say only if there's that special entity is so that the clients and server are all on the same page with how much data they should be sending/receiving.
Just an idea for a down-the-line add-on, but could prove interesting :v
snow maps giving people hats?
Sounds pretty cool.
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actually it would've been even easier
just update the clients if you're on a specific map, the clients don't even need anything special
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actually it would've been even easier
just update the clients if you're on a specific map, the clients don't even need anything special
Yeah, but then the competitiveness over the hats does not carry over if EVERYONE gets the hat for free thanks to it remaining solely client-sided.
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actually it would've been even easier
just update the clients if you're on a specific map, the clients don't even need anything special
Yeah, but then the competitiveness over the hats does not carry over if EVERYONE gets the hat for free thanks to it remaining solely client-sided.
lopl I was talking about the reverse, it's all server sided-and has authority over who has hats and who doesn't
we'd need to retain the code (or re-add technically) for managing the updates on the clients.
Basically the 2.2.3 version except changing the requirement for getting hats
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Make it an option too, either for just server hosts or everyone.
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Keep hats event-based for the love of god
Just saying
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You should keep the hats, but instead of Christmas hats, hats parodying TF2 hats that can be obtained by doing something hidden (like doing a taunt while someone sees you though the Kill Cam, or performing the Konami code).
Oh god.
Team Fortress 2 started with just a few hats (like your idea) and that's when people became obsessed and in a short timespan, the game morphed into Trade Fortress 2. Nobody actually fights in the game anymore, it's all just idling and trading. Add the store to all that and TF2 starts looking like an MMO.
In conclusion: Hell No.
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
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Your connexion is probably good enough to prevent you from having to go in the few crappy servers with <200 ping. In almost every server I can play on there's at least two people idling and/or trading in the spawn and people trading fucking ingame.
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Which is exactly why I've only seen 2 people trading during a game in the past few weeks.
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Which is exactly why I've only seen 2 people trading during a game in the past few weeks.
Good point,sir. :trophy: :c1:
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Which is exactly why I've only seen 2 people trading during a game in the past few weeks.
That's because those smart enough to avoid trading often spend their time in real-game servers.
But count the number of trade/idling servers. It's a pretty high count.
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Nobody goes outside anymore. I can tell, because look at all those houses.
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Isn't it the other way around.
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Isn't it the other way around.
now no one plays gg2 anymore
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Isn't it the other way around.
now no one plays gg2 anymore
He's talking about TF2, isn't he
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why do people always say that no one ever plays tf2 seriously anymore
i almost never run into that problem
It's not that nobody plays the actual game anymore, it's that the majority of people don't.
Isn't it the other way around.
now no one plays gg2 anymore
He's talking about TF2, isn't he
Wait wha-
*blue screen*
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Yes there are a ridiclous number of idle/trade servers, but they're outnumbered by the number of normal servers.
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Which makes your argument invalid. :c1:
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Yes, but if you go back a couple years, there were absolutely NO trade/idle servers.
That's what I want but we'll never get it. Curse you Robin, you and your negative game-changing fads.
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Complaining about trade/idle servers on TF2,is like complaining about your parents having sex.
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Exactly : They have fun with an useless thing instead of doing something useful, thought the latter in your comparison is actually better than trading / idling.
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Complaining about trade/idle servers on TF2,is like complaining about your parents having sex.
Yes, but there's a difference between the complaining about TF2 and your parents having sex. You can't convince your parents to not have sex, but you can try to convince people to stop wasting their time trying to get featured on the BP examiner and actually play the game.
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Complaining about trade/idle servers on TF2,is like complaining about your parents having sex.
Yes, but there's a difference between the complaining about TF2 and your parents having sex. You can't convince your parents to not have sex, but you can try to convince people to stop wasting their time trying to get featured on the BP examiner and actually play the game.
Exactly,but some people are impossible to convince otherwise.
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Yes, but if you go back a couple years, there were absolutely NO trade/idle servers.
That's what I want but we'll never get it. Curse you Robin, you and your negative game-changing fads.
I guess you got mad in 2.2 when they released CPs in GG2 because from now on there would be CP servers ohnoes
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Can you please take this into GC?
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The TF2 thread in Gaming Discussion would work.
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:z7: I thought hats were a good idea
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:z7: I thought hats were a good idea
shut up numbers
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:z7: I thought hats were a good idea
shut up numbers
I KEEP HEARING FUCKING NUMBERS
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:z7: I thought hats were a good idea
shut up numbers
I KEEP HEARING FUCKING NUMBERS
Well, he's back. No doubt it's him.
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Wanna troll,RBY? :smiley16:
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NUMBERS :wuv:
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NUMBERS :wuv:
Me and RBY trollin him. :smiley16:
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Is the IP address the same?
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IP of what?
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IP of what?
His computer...
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Haven't you learned by now? IP doesn't mean shit unless it belongs to someone specific.
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the cristmas hats have not been removed go to gg.ini and search for a line like this
Festive=0 Change 0 to 1 and then cristmas hats back :woot:
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:x21:: :baseballbat: :x14:: :z3: :x23:: :rocketmantaunt: :x21:: :x9: :x14:: :x9: :x23:: :c1: :z5:
THE END
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the cristmas hats have not been removed go to gg.ini and search for a line like this
Festive=0 Change 0 to 1 and then cristmas hats back :woot:
--------------------------------------------------------------------------------------------------------------------
:x21:: :baseballbat: :x14:: :z3: :x23:: :rocketmantaunt: :x21:: :x9: :x14:: :x9: :x23:: :c1: :z5:
THE END
It's not Christmas, why would I where them?
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because you need moar christmas spirit :v
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Are you guys working on the next update? It has been A while. Do you guys have more important stuff going on, or is it just a big update.
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as we've already said no work has been done since July
you aren't missing anything
They probably have a lot of important stuff to do. :drool:
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Taimat came back hopefully he's actually going to finish his balance changes and we can start development right away on some shit we need to repair
it's been like 90% done for a few months now, just that mid terms and Psychopath's going through some troubled times atm
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Psycho is waiting on vindi to fix something he implemented before he can go in and finish things up.
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ya know, the use of hats wasn't a bad idea.
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I just saw MedO's beutiful Networking rewrite and I take back everything
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Is there less lag
Please tell me there is less lag
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the networking is still horribly designed etc
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Is there less lag
Please tell me there is less lag
uhhh very minute, but more reliable
the networking is still horribly designed etc
But it's alot simpler now
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the networking is still horribly designed etc
But it's alot simpler now
no not really
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yes it does, it gets rid of alot of unnecessary stuff like the hitbuffer end, in addition to not relying on those other scripts (all the functions are now built into the new faucet networking extension)
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nagn do you even know what those were for
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To fill up the Buffer, and throw away any remaining bytes for the next frame if anyone leaves or it exceeds 100 bytes
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NAGN NOOOOOO THAT WAS THE HISTORY ERASE BUTTON :z4:
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To fill up the Buffer, and throw away any remaining bytes for the next frame if anyone leaves or it exceeds 100 bytes
hasn't that been unused for a long time
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no I mean it wasn't necessary, and creates errors with buffer overflows
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hasn't that been unused for a long time
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I need to lrn2gml
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I'd say the networking is a bit cleaner now, but it's still not very good. At least the code that processes commands sent by the clients isn't cluttered with hitBufferEnd/processedUntil stuff anymore.
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why the lack of hats?
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Because this became Hat Garrison 2 last time.
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yeah
I suppose faucet'll have to fix the lag before making hats.
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Because this became Hat Garrison 2 last time.
No it didn't, unless people saying "lopl that heavy looks like santa" then going on to play as usual is a hat obsession now...
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I saw players who ran to the intel a lot more and competited with teammates to cap it, focusing on capping it and not attacking the heavymedic in their base.
oh well
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focusing on capping the intel which is completing the objective which is the whole point of the game
maybe they're just playing the game?