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2.7.4 (http://www.ganggarrison.com/forums/index.php?topic=35891.0) | 2.8.0 | 2.8.1 (http://www.ganggarrison.com/forums/index.php?topic=37134.0) |
i think you forgot to include reload animations in the changelog?inb4 rocketman reload
Context of the error?I updated the game (manually), joined a server, then the error pops out.
__newobject861
___________________________________________
ERROR in
action number 1
of Draw Event
for object __newobject850:
Trying to draw non-existing background.
Is there a missing line at the end there?(click to show/hide)
Is there a list with the reload animation sheet for the new classes? These but in a working form together (https://github.com/Medo42/Gang-Garrison-2/tree/master/Source/gg2/Sprites/Weapons/Reloading/MedigunFRS.images)http://www.ganggarrison.com/forums/index.php?topic=35907.0 (http://www.ganggarrison.com/forums/index.php?topic=35907.0)
Rocket Launcher is broken.Is there a list with the reload animation sheet for the new classes? These but in a working form together (https://github.com/Medo42/Gang-Garrison-2/tree/master/Source/gg2/Sprites/Weapons/Reloading/MedigunFRS.images)http://www.ganggarrison.com/forums/index.php?topic=35907.0 (http://www.ganggarrison.com/forums/index.php?topic=35907.0)
First post should have all of the most updated versions of the animations
this actually probably is one of the least buggy releases in a while you know
someone broke 0-depth parallax support. it's supposed to cause the layer to not move at all, intended for sky effects and fixed foregrounds.Uh, maybe I misunderstood you when you explained it because I thought not moving = acting like a regular background.
that atalia is *massively* fucked upThose maps were mine. I've revised them. There's metadata to mess around with if you're not still not happy with the scrolling.
so is classicwell
holy shit vertical isn't that hard you guys already made your own layers and everything, this can't be that hard.
People did download and test the beta plenty of times though, more than I've ever seen for a beta :drool:
beta pug y/n? today 3 est.never again.
>I thought not moving = acting like a regular background.
Sorry, I thought "so that X thing that's impossible otherwise" was good enough. I'll go change the code.
>Those maps were mine.
What on earth are you talking about, the parallax? What kind of extent of "mine" even is that? Did you even see what you did to the colors of Atalia's background? Did you even notice that you left pixels off the clouds on the main background?
"These were mine" as in, meow and i took charge of changing default maps to parallax. I handled dkoth,koth and gen, he did the rest. So naturally, im responsible for the parallax stuff in classicwell and atalia. and no I didn't notice the pixels bcs I am busy trying to fix the ones that were actually mentioned to me in the other thread. if you'd constructively told me the issues in your prevous reply maybe I'd have fixed by now.
>There's metadata to mess around with if you're not still not happy with the scrolling.
I would do that, but somehow the interface for doing so managed to get worse than "input some numbers into text fields". A set of sliders on a window would be ideal.
there is a slider. kinda. everything u need to know is on the bottom right of gg2b with the button "offset".
Just wanted to remind you that this still exists.registration and music is too annoying
ctf_classicwell (http://l3.ajf.me/mapspin/maps/116/view/)
dkoth_atalia (http://l3.ajf.me/mapspin/maps/117/view/)
I would do that->implying you're not going to
if (countClassmembersExcept(player, newTeam, desiredClass) < global.classlimits[desiredClass])
^
at position 70: Unknown variable classlimits or array index out of bounds