The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on July 09, 2013, 04:16:22 pm

Title: Gang Garrison 2.6.3
Post by: MedO on July 09, 2013, 04:16:22 pm
Previous
This
Next
2.6.2 (http://www.ganggarrison.com/forums/index.php?topic=34094.0)
2.6.3
2.6.4 (http://www.ganggarrison.com/forums/index.php?topic=34671.0)

One change:


We realize now that the community is not ready yet to accept this next step in the evolution of Gang Garrison, and have decided to give you slightly more time to adapt.  :hehe16:

Download here (http://www.ganggarrison.com/download.php?file=1)
Title: Re: Gang Garrison 2.6.3
Post by: Nova on July 09, 2013, 04:19:05 pm
Thanks.
Title: Re: Gang Garrison 2.6.3
Post by: Saniblues on July 09, 2013, 04:19:27 pm
thank
Title: Re: Gang Garrison 2.6.3
Post by: ajf on July 09, 2013, 04:27:29 pm
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Title: Re: Gang Garrison 2.6.3
Post by: Trueblade on July 09, 2013, 04:32:39 pm
you mean you guys put bodyblocking back in and i only became aware of this when it gets removed?


god

damn
Title: Re: Gang Garrison 2.6.3
Post by: 21Dan on July 09, 2013, 04:36:39 pm
Sweet baby Jesus, thanks!
Title: Re: Gang Garrison 2.6.3
Post by: ajf on July 09, 2013, 04:39:44 pm
YOU WILL REGRET THIS ONE DAY, MEDO

YOU WILL REGRET THIS

MARK MY WOOORRDSSS
Title: Re: Gang Garrison 2.6.3
Post by: Catman on July 09, 2013, 04:46:09 pm
YOU WILL REGRET THIS ONE DAY, MEDO

YOU WILL REGRET THIS

MARK MY WOOORRDSSS
Pick up your cardboard box robots and get out.
Title: Re: Gang Garrison 2.6.3
Post by: Rumrusher on July 09, 2013, 05:12:51 pm
Kinda hope for a middle ground : host get the option to turn on or off bodyblocking.

edit: Oh wait it's a plugin now? well then atleast now I can take in the glory of Facehugger spies.
Title: Re: Gang Garrison 2.6.3
Post by: ajf on July 09, 2013, 05:22:55 pm
Kinda hope for a middle ground : host get the option to turn on or off bodyblocking.
They already do with the bodyblock plugin.
Title: Re: Gang Garrison 2.6.3
Post by: iLag on July 09, 2013, 07:09:33 pm
I was playing in a server with the bodyblock plugin and someone said this, I think it may be a very good idea: what about slowing down through enemies?
With the game being 2D this seems the right solution, the slow down gives the idea of the problems a character has with passing through an enemy, having to dribble it if it was 3D, obviously in 3D you are never in a place narrow enough for a person to completely stop you, but generally it's a bit hard to get through. Also with this there could be a stacking slowdown if more players are in the same position, or just a longer time of slowdown if the enemies are near each other as it normally happens. Also the slowdown a cloaked spy causes to enemies would be less obvious to recognize than a complete block, being more similar to the jump sound, needing attention for players to notice it. Two spies bumping on each other can still both recognize the slowdown and have an awesome spyduel as they never do without the bodyblock. The firebug (that I still don't like anymore after the addition of the fireball thing) may have the ability to ignore the bodyslowdown of everyone except cloaked spies to let it dance more around enemies, kind of a dribbling skill (it would also be an interesting movement ability in the metagame), also this way it will be perfect for the classic purpose of spychecking, the firebug will have the slowdown only with spies so the player will notice the rare slowdown more. The runner can already jump over them, so it doesn't need this. Quote may need something of the sort, I don't know.
This would be a different concept behind how the third dimension is stylised in the game, and it would be brilliant for the gameplay. Also while the bodyblock is really annoying with people at the entrance of spawn points, it seems glitchy/wrong, the slow down would cause no problem at all.

Also the sentries need the bodyblock as everything else (or possibly the bodyslowdown).
Title: Re: Gang Garrison 2.6.3
Post by: notarctic on July 09, 2013, 07:14:58 pm
add the menu changes
Title: Re: Gang Garrison 2.6.3
Post by: Saniblues on July 09, 2013, 07:47:37 pm
Pack the game with official add-ons. Keep the option menu clean.
Title: Re: Gang Garrison 2.6.3
Post by: Lord SecretMan on July 10, 2013, 01:15:48 am
-Added Firealien
-Removed Herobrine
Title: Re: Gang Garrison 2.6.3
Post by: ajf on July 10, 2013, 06:50:13 am
Pack the game with official add-ons. Keep the option menu clean.
Yeah. Why do we have "show additional teammate statistics" or "custom crosshaors"? Both could be plugins.
Title: Re: Gang Garrison 2.6.3
Post by: Phantom Brave on July 10, 2013, 07:45:19 am
because I don't believe standard things should be addons.
Title: Re: Gang Garrison 2.6.3
Post by: ajf on July 10, 2013, 09:14:31 am
because I don't believe standard things should be addons.
They add unnecessary bloat to the options menu.
Title: Re: Gang Garrison 2.6.3
Post by: Intel Guard on July 10, 2013, 10:27:38 am
options bloat is like the most strawman excuse i've ever heard.  a lot of them are actually useful, and give you common sense stuff that should be customizable and possible from the start
Title: Re: Gang Garrison 2.6.3
Post by: Starky on July 10, 2013, 10:59:15 am
Having an easier way to see a teammates ubercharge was a long time time coming and needs to be in vanilla.
Title: Re: Gang Garrison 2.6.3
Post by: ajf on July 10, 2013, 11:03:37 am
Having an easier way to see a teammates ubercharge was a long time time coming and needs to be in vanilla.
Oh, true, I agree with you on that one.

options bloat is like the most strawman excuse i've ever heard.  a lot of them are actually useful, and give you common sense stuff that should be customizable and possible from the start
Fair point. Perhaps we just need that tabbed options menu Wareya keeps pestering me to make.
Title: Re: Gang Garrison 2.6.3
Post by: Catman on July 10, 2013, 11:06:19 am
Meanwhile, I haven't played since a week or so after 2.5 released. And probably won't be continuing until this internet is fixed. So yeah, enjoy your rubbery physics and plastic spies.
Title: Re: Gang Garrison 2.6.3
Post by: boi on July 12, 2013, 02:45:07 am
Where can I get custom crosshairs?
Title: Re: Gang Garrison 2.6.3
Post by: Phantom Brave on July 12, 2013, 03:03:42 am
I dunno, but here's mine

https://dl.dropboxusercontent.com/u/1811521/Crosshair.png
Title: Re: Gang Garrison 2.6.3
Post by: Chail on August 15, 2013, 02:34:52 pm
make it so that you can disconnect from the server without restarting the game
Title: Re: Gang Garrison 2.6.3
Post by: ajf on August 15, 2013, 03:04:39 pm
make it so that you can disconnect from the server without restarting the game
Can't.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 07:06:45 pm
make it so that you can disconnect from the server without restarting the game
Can't.
why not? :(
(http://img.pokemondb.net/artwork/wynaut.jpg)

huh i'd like it if you'd autorestart though. i mean there's a disconnect and a quit button so if i click disconnect its implied i wanna head back to lobby anyway.
Title: Re: Gang Garrison 2.6.3
Post by: Imp on August 15, 2013, 07:09:28 pm
'Prompt for restart' in your options
Title: Re: Gang Garrison 2.6.3
Post by: notarctic on August 15, 2013, 07:15:32 pm
make it so that you can disconnect from the server without restarting the game
Can't.
why not? :(
(http://img.pokemondb.net/artwork/wynaut.jpg)

huh i'd like it if you'd autorestart though. i mean there's a disconnect and a quit button so if i click disconnect its implied i wanna head back to lobby anyway.
well, there is no way to clear the plugins from the memory without a restart
Title: Re: Gang Garrison 2.6.3
Post by: ajf on August 15, 2013, 07:22:17 pm
make it so that you can disconnect from the server without restarting the game
Can't.
why not? :(
(http://img.pokemondb.net/artwork/wynaut.jpg)

huh i'd like it if you'd autorestart though. i mean there's a disconnect and a quit button so if i click disconnect its implied i wanna head back to lobby anyway.
well, there is no way to clear the plugins from the memory without a restart
Basically this. The plugin system at the moment basically modifies the code of the game, and GM doesn't provide the necessary stuff to undo the modifications.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 07:24:07 pm
Basically this. The plugin system at the moment basically modifies the code of the game, and GM doesn't provide the necessary stuff to undo the modifications.
yer thats what i figured

'Prompt for restart' in your options
i like this though
Title: Re: Gang Garrison 2.6.3
Post by: bullets (obviously) on August 15, 2013, 07:32:59 pm
What if you made plugins that did exactly the same thing as the original object for every object the serversent ones modified
and made every server/client run them each time they get to the lobby
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 07:37:52 pm
What if you made plugins that did exactly the same thing as the original object for every object the serversent ones modified
and made every server/client run them each time they get to the lobby
too much code. that's like completely rewriting all of gg2 code in one gml file. You don't know what a plugin will modify.
Title: Re: Gang Garrison 2.6.3
Post by: Derpduck on August 15, 2013, 10:00:44 pm
Could you make plugins log the old version of the code they overwrite, then when you exit the code is replaced and anything new from the plugins is just cleared with the event_clear function? A plugin could also manually log the old code (the plugin maker puts it in themselves), but that could affect mods. If a with statement is used with any other objects all of the related code could be logged and then replaced.
Just an idea, I don't know about implementing it. I could put it in my mod, see how that works.q
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 10:37:33 pm
actually that's interesting, you could make a plugin log which events it changed. I don't think there's a handler for listening to when events change, so you'd have to ask the plugin to tell you.

the problem is unless you want to store every single event in a gml, you'd have to find a way to retrieve the event from an object, and store it somewhere for later use, if you want to revert it. It doesn't really work like that, because you can easily turn a string into code by executing it, but you can't necessarily change code, much less compiled code back to a string.

There actually might be a way to retrieve events in string form or something of the like, but gml lacks so much documentation and user submitted questions about these kinds of things (mostly since most gmk users don't do anything really advanced with gml) that if there was a way we probably wouldn't know it.

All in all it's probably just not worth saving that small startup time.
Title: Re: Gang Garrison 2.6.3
Post by: Derpduck on August 15, 2013, 10:48:47 pm
But restarting to remove chat so you can go on another server and get chat again is stupid.

Wait, can't we just make it so you only have to restart/quit when you go on another server that does not have the plugins you do.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 10:56:54 pm
that'd bring in other problems. for ex heff might host lorgan's chat v1 and btw's could be hosting v2 and to the server/client it'd look like the exact same plugin, (because matching source for 2 files is a bitch), even though it wouldn't work.
even a minor change like v2.0 or v2.1 (assuming some plugin had that) could be problematic.

Especially since some plugins are just on the server, newcomers would easily get confused by random game crashes, stuff like that.

Overall I doubt you'd think of a solution ajf hasn't considered.
Title: Re: Gang Garrison 2.6.3
Post by: Derpduck on August 15, 2013, 11:00:38 pm
Err, all of the plugins are kept track of because they all have to be approved. They won't look the same to anything.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 11:06:57 pm
oh huh right. thats mybad, i totally forgot about that.
eh i guess you could do that.

but it doesnt make sense for you to leave a game and then the lobby is like you can only access the games which have the exact same plugins as you used from the previous game!
newcomers would probably be like wut
Title: Re: Gang Garrison 2.6.3
Post by: Derpduck on August 15, 2013, 11:19:12 pm
Well, the same notification we already have can be used. I would have newcomers mildly confused than wait 20-30 seconds evee time I want to leave a server.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 11:24:40 pm
does it really take you 20-30 seconds to start up gg2? huh i'd be annoyed at that kinda time. It takes like 5 seconds for me.

how much coding do you know? If you want to not have to restart upon leaving a server, you could always make your own build. Change a line or two in the source.
Of course, you'd have to exercise your own caution to not join servers whos plugins don't match up.
Title: Re: Gang Garrison 2.6.3
Post by: notarctic on August 15, 2013, 11:27:09 pm
well heres my idea on a lame fix, manually download the chat plugin and put it in your plugins folder. when the server asks you to download the chat plugin, click no. so the game thinks you have no serversent plugins loaded
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 11:29:32 pm
yeah but then you'd have to remove it from your plugins folder if you wanted to play on a server without chat.

it'd be easier just to remove the notification and game restart, and just restart yourself when need be.
Title: Re: Gang Garrison 2.6.3
Post by: notarctic on August 15, 2013, 11:34:05 pm
yeah but then you'd have to remove it from your plugins folder if you wanted to play on a server without chat.

it'd be easier just to remove the notification and game restart, and just restart yourself when need be.
true, actually i would rather have the restart check when you join another server. and before you join it checks the plugins you have, if they dont match, it either downloads the ones you don't have or restarts the game if the plugin you have doesn't match the ones the server doesn't have.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 15, 2013, 11:42:45 pm
i mean if you wanna take the time to write that up sure lol.
I'd rather just be like oh i know this server has different plugins and restart myself or something.
Title: Re: Gang Garrison 2.6.3
Post by: notarctic on August 15, 2013, 11:48:35 pm
i mean if you wanna take the time to write that up sure lol.
I'd rather just be like oh i know this server has different plugins and restart myself or something.
it shouldn't be tooooo hard (spends a few minutes staring at code) i give up
Title: Re: Gang Garrison 2.6.3
Post by: Derpduck on August 16, 2013, 02:59:41 am
@iLegend
20-30 seconds is probably a bit much, but I know it takes a long time (idk why, my computer is good enough to host)
My mod already has a way to skip the restart, and I guess you haven't been around for long enough to have seen my mods, but I'm a fairly experienced modder.

Odd thing is, since 2.6 skipping restart with the chat plugin causes a looping error, idk why though.
Title: Re: Gang Garrison 2.6.3
Post by: iLegend on August 16, 2013, 09:13:49 am
huh. I wouldn't know about that, I never tried it.
Title: Re: Gang Garrison 2.6.3
Post by: A_SN on October 04, 2013, 03:40:36 am
Since our benevolent developers ruined the game again and the very only server left online runs 2.6.3, anywhere I can download 2.6.3 again? Thank you.
Title: Re: Gang Garrison 2.6.3
Post by: Orpheon on October 04, 2013, 04:09:50 am
Since our benevolent developers ruined the game again and the very only server left online runs 2.6.3, anywhere I can download 2.6.3 again? Thank you.
Why ruined?

And can't you just click on the server and download it that way?
Title: Re: Gang Garrison 2.6.3
Post by: A_SN on October 04, 2013, 06:54:15 am
Since our benevolent developers ruined the game again and the very only server left online runs 2.6.3, anywhere I can download 2.6.3 again? Thank you.
Why ruined?

And can't you just click on the server and download it that way?
You can't even jump on those player floor thingies, and yet that's the 4th update in 3 days... There's a thing called testing, you can even do it on your own (mostly for the aforementioned floor jumping thing). But I guess here people just release what they did as soon as they're done typing code.

And no, it takes you to "http://www.ganggarrison.com/"
Title: Re: Gang Garrison 2.6.3
Post by: Catman on October 04, 2013, 06:55:42 am
Well, they tried.
Title: Re: Gang Garrison 2.6.3
Post by: Agh on October 04, 2013, 10:26:55 am
Since our benevolent developers ruined the game again and the very only server left online runs 2.6.3, anywhere I can download 2.6.3 again? Thank you.
http://www.ganggarrison.com/oldversions/ (http://www.ganggarrison.com/oldversions/)
Title: Re: Gang Garrison 2.6.3
Post by: ajf on October 04, 2013, 10:52:13 am
Since our benevolent developers ruined the game again and the very only server left online runs 2.6.3, anywhere I can download 2.6.3 again? Thank you.
http://www.ganggarrison.com/oldversions/ (http://www.ganggarrison.com/oldversions/)
I recommend 2.6.4 :hehe:
Title: Re: Gang Garrison 2.6.3
Post by: A_SN on October 04, 2013, 12:11:39 pm
Since our benevolent developers ruined the game again and the very only server left online runs 2.6.3, anywhere I can download 2.6.3 again? Thank you.
http://www.ganggarrison.com/oldversions/ (http://www.ganggarrison.com/oldversions/)
Excellent, thank you :).