The Gang Garrison 2 Forum
Gang Garrison Discussion => Announcements => Topic started by: MedO on January 05, 2010, 05:17:33 pm
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Citizens, friends, we have hard times behind us. We all had to make sacrifices, but in the end, the result is more than enough to make up for them. Now, on this historic day, I am proud to present to you... wait a second... (shuffles his notes incredulously)
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Another bugfix build?! Why on... what? (Talks silently into headset) Yes... yes, of course, but... What? No! I'd never... yes. Allright. Yes. All hail our benefactors.
(Looks up and produces a forced smile) Friends, I present to you... a glorious bugfix build, that promises a shining future for all of us! Get it today with the automatic updater or directly from here:
http://www.ganggarrison.com/download.php?file=1 (http://www.ganggarrison.com/download.php?file=1)
Player's Changelog
Gameplay Changes:
- Firing time and reloading time for the Rocketman are now counted seperately, so that reloading rockets when not shooting is now twice as fast. To compensate, the reload time has been slightly raised, so that the overall firing rate (what you get when you keep shooting on an empty launcher) is now 10% slower.
Bugfixes:
- Fixed: Sniper Rifle can hit more than one character (Bug #422763 (https://bugs.launchpad.net/gg2/+bug/422763))
- Fixed: Speech Bubbles are hidden by guns (Bug #443268 (https://bugs.launchpad.net/gg2/+bug/443268)).
- Fixed: Curly's hair slightly different during taunt (Bug #456505 (https://bugs.launchpad.net/gg2/+bug/456505))
- Fixed: Error message when I open the class selector (Bug #487916 (https://bugs.launchpad.net/gg2/+bug/487916))
- Fixed: Key binding menu wrongly suggests you can bind anything to the mouse buttons (Bug #497222 (https://bugs.launchpad.net/gg2/+bug/497222))
- Fixed: Sticky bombs float in mid-air when the sentry they are stickied to is destroyed (Bug #499321 (https://bugs.launchpad.net/gg2/+bug/499321))
- Fixed: When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))
- Fixed: Medic-radar entities appearing above Class Select and Team Select overlays. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))
- Fixed: DeathCam hides the cursor even when the menu overlay is active. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))
- Fixed: Weapons are drawn above the Win Banner (Bug #501717 (https://bugs.launchpad.net/gg2/+bug/501717))
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Wow, an actual update? With an actual dev posting actual information?
Damn.
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MedO I appreciate the work but bugs have a less detrimental effect than the fact the game actually needs some attention and modding was actually getting somewhere useful. Unless it's backwards compatible. Then I have no clue.
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I liked it better when the game had a new build every other week.
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Is this compatible with 2.1.3?
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If people would actually read the changelog, there are a few things that have been changed that make it incompatible with the previous builds. Notably the reload and refire rates of the Rocketman
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Bugfixes:
- Fixed: Sticky bombs float in mid-air when the sentry they are stickied to is destroyed (Bug #499321 (https://bugs.launchpad.net/gg2/+bug/499321))
- Fixed: When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))
D:
nooooooooooooooooooooooooooo
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Well, at least these are bug fixes.
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YAY!
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- Fixed: When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. (Bug #497201 (https://bugs.launchpad.net/gg2/+bug/497201))
I always thought that was put in the game on purpose, I use it to check if I am actually cloaked or if I am desynched.
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rocketman just got an enormous buff
now he's back to 2.1.2 level.
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hm.
Sitting this out when the rapid fire updates come and...well...I can't mod for that time until a stable release
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what about when the win banner appears and it disappears when you press shift, but the "________ team wins!" stays
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what about when the win banner appears and it disappears when you press shift, but the "________ team wins!" stays
I don't know if you are serious or not.
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Finally this update helped me a lot. :c1:
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did you forget to change the uuid
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did you forget to change the uuid
:panic:
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I lied
not
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I lied
not
Lame. Oh wow :z8:
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(http://i.imagehost.org/0218/op_much.png)
Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.
EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
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(http://i.imagehost.org/0218/op_much.png)
Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.
EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
That is what Techno said as well.
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(http://i.imagehost.org/0218/op_much.png)
Seriously, I just hide for 2 seconds and I'm fully reloaded. Tone down the reload time, rocketman is more powerful than 2.1.2 as of now.
EDIT: Probably cause it's classicwell, but still.
Anyway, other updates are a plus.
Meeeh maybe it could be a little longer but it's still more correct at the very least.
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This is perfect. Now just add the Q/C, Overweight, and Spy buffs from Bass's build.
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idk what happened, but I can see the opposing team's spy's emotes now (when they're invisible) :z2:
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I was getting healed through a wall for split seconds of time, just short enough to not make out the name of the healer, but long enough to know that it was me being healed. Happened on truefort, only through thin walls.
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idk what happened, but I can see the opposing team's spy's emotes now (when they're invisible) :z2:
Always happened.
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Hang on,
Did you use GM 8 this time?
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I was getting healed through a wall for split seconds of time, just short enough to not make out the name of the healer, but long enough to know that it was me being healed. Happened on truefort, only through thin walls.
I think that happens through any wall, provided that the medic is clicking on you. It's always done that.
But it was fixed in a previous build:
Fixed flickering medibeam when trying to heal a target on the edge of the medigun's range, and when trying to continue healing a target through obstacles
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This is perfect. Now just add the Q/C, Overweight, and Spy buffs from Bass's build.
What about the sentry change, that was my favorite part ;-;
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That buff? God no.
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That buff? God no.
Why am I the only person who likes the sentry when it fires slower, with more punch.
Also having engies self-terminate.
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The net damage was higher.
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Spy had a buff?
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Oh wait.
I meant sniper.
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Because of how its programmed.
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It was always 30fps.
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It was always 30fps.
Actually, it was 40.
Room speed and Frames per second are the same thing.
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It was always 30fps.
Actually, it was 40.
Room speed and Frames per second are the same thing.
It's been 30 for a long time then.
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Well, it's not like the you need the usual > 30fps to play a 2d game
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dat bump
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dat ass
kay
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dat lock