The Gang Garrison 2 Forum

Gang Garrison Discussion => Announcements => Topic started by: MedO on April 01, 2015, 05:39:37 pm

Title: Gang Garrison 2.8: The Fool-Free Update
Post by: MedO on April 01, 2015, 05:39:37 pm
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2.7.4 (http://www.ganggarrison.com/forums/index.php?topic=35891.0)
2.8.0
2.8.1 (http://www.ganggarrison.com/forums/index.php?topic=37134.0)

Did you think we'd let April 1st go by this year without releasing a new version of Gang Garrison 2?

Well, if so, you were right, because it's already past midnight here in Germany. But let's not get hung up on details now eh? :)

Thanks to Lorgan, the Garrison Builder is now fully integrated into the main game, so the barrier to making your own maps is now lower than ever. There have also been improvements to the map format, which means that entities can now have extra parameters such as width and height, as well as entirely new features like parallax scrolling. Don't worry, existing maps are still fully compatible!

Lorgan also implemented reload animations for all weapons. The actual animations were created by SkeleDude.

We have also finally added many long-promised rewards from the 2014 Haxxy Awards, the Raybanns and the Halloween Mini-Haxxies. As always, you can manage your rewards by visiting http://www.ganggarrison.com/forums/rewards/ (http://www.ganggarrison.com/forums/rewards/). Please tell us if you didn't receive your reward yet. Unfortunately, the Raybann badges have not been included in this update, but we will put this right soon.

Plugin authors might appreciate ajf's work on GGON, a JSON-like format for storing and transmitting information that is also used in the new map format. There has also been an update to Faucet HTTP, which now supports POST requests.

In other news, this is also the first release which is licensed under the Mozilla Public License v2.0, which allows us to use non-GPL libraries if we want to, or to port the game to a non-GPL engine. We had to get permission from everyone who ever contributed to GG2 to make this change possible, so I'd like to say a big Thank You for making this possible! If this all means nothing to you, don't worry - nothing changes for players, it's just that developers now have more options.

As always, there are also several bugfixes and small improvements.

To download the new version, you can either use the auto-updater, or follow this link. (http://www.ganggarrison.com/download.php?file=1)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: NihilistJive on April 01, 2015, 06:40:29 pm
Welp, I promised myself I'd get serious before the new update. Here we go then. Good job, btw. Great meme m8.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 01, 2015, 07:03:43 pm
we were going to have parallax default maps but some of them were flawed so medo decided to go big or go home, same with the badges
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: ajf on April 01, 2015, 08:01:16 pm
This looks like a great update. Especially GGON and the Faucet HTTP update. Who did those? They sound like a cool person.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 01, 2015, 08:08:28 pm
i think you forgot to include reload animations in the changelog?
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: NihilistJive on April 01, 2015, 08:23:55 pm
i think you forgot to include reload animations in the changelog?
inb4 rocketman reload
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 12:54:08 am
Blood was slightly optimized, so if you had problems with performance on certain maps before and disabled blood, you can try to enable it again.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: KnotSoup on April 02, 2015, 02:42:53 am
Have this error:
(click to show/hide)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Saniblues on April 02, 2015, 02:45:39 am
Context of the error?
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: KnotSoup on April 02, 2015, 02:50:00 am
Context of the error?
I updated the game (manually), joined a server, then the error pops out.

I tried to run the game without any of the plugins. No errors this time.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 03:37:34 am
plugin error
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 02, 2015, 06:00:04 am
Quote
__newobject861
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: .prime on April 02, 2015, 06:00:22 am
blue rocket man when reloading has red arms and the red rocketman reloading animation doesn't finish
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: ajf on April 02, 2015, 08:26:41 am
There's also a gg2.ini option now that lets you toggle scoreboard fading: http://www.ganggarrison.com/forums/index.php?topic=33277.msg1255202#msg1255202 (http://www.ganggarrison.com/forums/index.php?topic=33277.msg1255202#msg1255202)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: hello on April 02, 2015, 08:37:52 am
trying to draw on a non existent background?

Code: [Select]
___________________________________________
ERROR in
action number 1
of Draw Event
for object __newobject850:

Trying to draw non-existing background.

cant ignore, keeps poping up
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 08:59:43 am
are you even trying.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: aronhun on April 02, 2015, 09:42:07 am
"I've waited for this moment..." /Drow Ranger aka Traxex/
Thank you so much for the reward.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 10:00:36 am
read the thread???
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: hello on April 02, 2015, 10:07:28 am
"gotta get a grip" told me it was the minimap
fixed now?
i no longer get
(click to show/hide)
but when i start it up i now get
(click to show/hide)
which pops up several times, but i can ignore it, i guess
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 10:21:15 am
disable all plugins, then complain. it's that easy. you won't get any different advice.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: BoltStorm on April 02, 2015, 11:49:48 am
i cant seem to use any bubble emote, if i try to use z4 or c1 all i get is the red-scout bubble

(and how do i get minimap? serverplugin?)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 01:29:50 pm
>i cant seem to use any bubble emote, if i try to use z4 or c1 all i get is the red-scout bubble
That means the server is still in april fools time
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 02, 2015, 03:55:19 pm
Is your computer OK?
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: ajf on April 02, 2015, 04:34:24 pm
(click to show/hide)
Is there a missing line at the end there?

Sounds like a division by zero.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 03, 2015, 12:15:03 am
10:13 PM - BTW I am Infiltrator: ___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 5
for object Player:

In script selectSpawnGroup:
Error in code at line 52:
       if (group != -1) while (group > 0)
           ^
at position 10: Unknown variable group
10:14 PM - BTW I am Infiltrator: Theres your error
10:14 PM - BTW I am Infiltrator: Enjoy
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Chorus on April 03, 2015, 12:07:38 pm
 Is there a list with the reload animation sheet for the new classes? These but in a working form together (https://github.com/Medo42/Gang-Garrison-2/tree/master/Source/gg2/Sprites/Weapons/Reloading/MedigunFRS.images)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: .prime on April 03, 2015, 01:30:41 pm
(http://i.snag.gy/n65fK.jpg)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: skeleton dude on April 03, 2015, 02:12:19 pm
Is there a list with the reload animation sheet for the new classes? These but in a working form together (https://github.com/Medo42/Gang-Garrison-2/tree/master/Source/gg2/Sprites/Weapons/Reloading/MedigunFRS.images)
http://www.ganggarrison.com/forums/index.php?topic=35907.0 (http://www.ganggarrison.com/forums/index.php?topic=35907.0)

First post should have all of the most updated versions of the animations
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: 『AMLV』bobtehnoob on April 03, 2015, 04:56:44 pm
(http://puu.sh/h0uw6/7c2ce6eba2.png)
can this be a thing?
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Chorus on April 03, 2015, 05:33:40 pm
Is there a list with the reload animation sheet for the new classes? These but in a working form together (https://github.com/Medo42/Gang-Garrison-2/tree/master/Source/gg2/Sprites/Weapons/Reloading/MedigunFRS.images)
http://www.ganggarrison.com/forums/index.php?topic=35907.0 (http://www.ganggarrison.com/forums/index.php?topic=35907.0)

First post should have all of the most updated versions of the animations
Rocket Launcher is broken.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: BassMakesPaste on April 03, 2015, 06:14:01 pm
You know, if you guys bothered to download and test the beta, the releases wouldn't be buggy.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Derpduck on April 03, 2015, 06:29:04 pm
People did download and test the beta plenty of times though, more than I've ever seen for a beta :drool:
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 03, 2015, 06:36:23 pm
this actually probably is one of the least buggy releases in a while you know
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: t~ on April 03, 2015, 06:59:58 pm
this actually probably is one of the least buggy releases in a while you know

i don't see any floating stars
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Saniblues on April 04, 2015, 01:28:08 am
Why do flares pierce enemies? I understand the stream doing that, even if it's kinda bullshit, but flares doing it is just a dumb idea.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 04, 2015, 02:56:20 am
I'll fix this when I have time, I'm a bit busy right now
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Poop on April 04, 2015, 03:41:30 pm
http://puu.sh/h1ye3/bae554c48a.rar (http://puu.sh/h1ye3/bae554c48a.rar)

his is the legit parallax maps with revised ctf_classicwell. Aka everything is here except dirtbowl and oldfort. (not really counting oldfort anyway) looking forward to the badges.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 04, 2015, 03:51:24 pm
that atalia is *massively* fucked up
so is classicwell

holy shit vertical isn't that hard you guys already made your own layers and everything, this can't be that hard.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 04, 2015, 03:56:50 pm
someone broke 0-depth parallax support. it's supposed to cause the layer to not move at all, intended for sky effects and fixed foregrounds.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 05, 2015, 12:32:54 am
wow this update is lage af, i blame all the reload animations going off at the same time + all the rewards on the screen
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Lorgan on April 05, 2015, 02:25:39 am
someone broke 0-depth parallax support. it's supposed to cause the layer to not move at all, intended for sky effects and fixed foregrounds.
Uh, maybe I misunderstood you when you explained it because I thought not moving = acting like a regular background.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Poop on April 05, 2015, 04:27:32 am
that atalia is *massively* fucked up
so is classicwell

holy shit vertical isn't that hard you guys already made your own layers and everything, this can't be that hard.
Those maps were mine. I've revised them. There's metadata to mess around with if you're not still not happy with the scrolling.

People did download and test the beta plenty of times though, more than I've ever seen for a beta :drool:
beta pug y/n? today 3 est.
never again.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Lorgan on April 05, 2015, 06:47:20 am
Just wanted to remind you that this still exists.

ctf_classicwell (http://l3.ajf.me/mapspin/maps/116/view/)
dkoth_atalia (http://l3.ajf.me/mapspin/maps/117/view/)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 05, 2015, 07:05:03 am
>I thought not moving = acting like a regular background.
Sorry, I thought "so that X thing that's impossible otherwise" was good enough. I'll go change the code.


>Those maps were mine.
What on earth are you talking about, the parallax? What kind of extent of "mine" even is that? Did you even see what you did to the colors of Atalia's background? Did you even notice that you left pixels off the clouds on the main background?

>There's metadata to mess around with if you're not still not happy with the scrolling.
I would do that, but somehow the interface for doing so managed to get worse than "input some numbers into text fields". A set of sliders on a window would be ideal.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Poop on April 05, 2015, 07:50:16 am
>I thought not moving = acting like a regular background.
Sorry, I thought "so that X thing that's impossible otherwise" was good enough. I'll go change the code.


>Those maps were mine.
What on earth are you talking about, the parallax? What kind of extent of "mine" even is that? Did you even see what you did to the colors of Atalia's background? Did you even notice that you left pixels off the clouds on the main background?

"These were mine" as in, meow and i took charge of changing default maps to parallax. I handled dkoth,koth and gen, he did the rest. So naturally, im responsible for the parallax stuff in classicwell and atalia. and no I didn't notice the pixels bcs I am busy trying to fix the ones that were actually  mentioned to me in the other thread. if you'd constructively told me the issues in your prevous reply maybe I'd have fixed by now.
>There's metadata to mess around with if you're not still not happy with the scrolling.
I would do that, but somehow the interface for doing so managed to get worse than "input some numbers into text fields". A set of sliders on a window would be ideal.
there is a slider. kinda. everything u need to know is on the bottom right of gg2b with the button "offset".

Just wanted to remind you that this still exists.

ctf_classicwell (http://l3.ajf.me/mapspin/maps/116/view/)
dkoth_atalia (http://l3.ajf.me/mapspin/maps/117/view/)
registration and music is too annoying
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 05, 2015, 08:18:29 am
Yes tell someone who LITERALLY WORKS ON THE GAME AND REVIEWS ITS CODE how to use an interface that he had to document by himself :) very humble
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 05, 2015, 08:59:17 am
(http://i.imgur.com/Wo0t3uO.png)
yep used 0 instead of 1
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Poop on April 05, 2015, 09:01:03 am
I would do that-
>implying you're not going to

if u know how to work it then go change it instead of bugging me with feedbacks that I cant work from
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 05, 2015, 09:51:41 am
i basically have to redo several maps from the de-flatting step, and i'm telling you why
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Phantom Brave on April 05, 2015, 12:03:13 pm
I fixed the interface and sent a pull request
conflict (didn't re-layer, but had to modify them): http://a.pomf.se/tdvgow.7z (http://a.pomf.se/tdvgow.7z)
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: unicode_snowman on April 23, 2015, 11:01:13 pm
I'm seeing this error:
Code: [Select]
if (countClassmembersExcept(player, newTeam, desiredClass) < global.classlimits[desiredClass])
                                                                       ^
at position 70: Unknown variable classlimits or array index out of bounds

This occurs pretty consistently after keeping the server up for a while. It doesn't seem to be triggered by violating classlimits or anything like that; putting up a server, I can switch to every class, and if I set the classlimit for a class to 0 and try to switch to that class, it behaves properly (assigning a random class). I believe at the time of the most recent crash, there were 5 players on the server, certainly not enough to cause anything bizarre like every classlimit being full.
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: notarctic on April 24, 2015, 05:54:24 am
its fixed in the next update, i can get you the fix i gave btw buuut........
Title: Re: Gang Garrison 2.8: The Fool-Free Update
Post by: Narudan(BRZ) on July 24, 2015, 02:20:17 pm
I REALY LOVED THE RELOADING ANIMATIONS! THANK YOU!

but i see a glitch in the sounds, when sniper shot whitout aim whit right click, the shoot sound dont plays, just if he is not aiming whit the right click