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Author Topic: Gang Garrison 2.2 Public Beta  (Read 67243 times)

Teekytots [PC][OG]

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Re: Gang Garrison 2.2 Public Beta
« Reply #345 on: March 28, 2010, 02:35:31 pm »

Yah, you get a point when you pick up the intel. I see no point in your argument.
« Last Edit: March 28, 2010, 02:36:00 pm by Teekytots [PC:CWD] »
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harmless

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Re: Gang Garrison 2.2 Public Beta
« Reply #346 on: March 28, 2010, 02:37:00 pm »

It also dosent let you do the grefing thing that players do in tf2, where they just keep giving the intel off to each other, and the kill log is spammed, and the announcer goes...


WE WE WE WE WE WE WE WE WE WE WE
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AcidLead

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Re: Gang Garrison 2.2 Public Beta
« Reply #347 on: March 28, 2010, 03:29:13 pm »

It also dosent let you do the grefing thing that players do in tf2, where they just keep giving the intel off to each other, and the kill log is spammed, and the announcer goes...


WE WE WE WE WE WE WE WE WE WE WE
oh god must see this for myself
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Re: Gang Garrison 2.2 Public Beta
« Reply #348 on: March 28, 2010, 03:30:28 pm »

I'll help.
Which server?
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Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #349 on: March 28, 2010, 03:33:37 pm »

I think it's too long. I've had plenty of times where I wanted to pick it up but couldn't because of this unnecessary restriction. 2 or 3 seconds would be enough to prevent people from accidentally picking it up again.
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Waterfall

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Re: Gang Garrison 2.2 Public Beta
« Reply #350 on: March 28, 2010, 03:38:55 pm »

How about pressing B again lets you pick it up or something?

Although that'd make kill log spamming even more possible
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skeleton dude

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Re: Gang Garrison 2.2 Public Beta
« Reply #351 on: March 28, 2010, 03:41:12 pm »

Have it check the last intel carrier if it was manually dropped and only give them a point if some one else was carrying last.
« Last Edit: March 28, 2010, 03:42:55 pm by Skeleton Dude »
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AcidLead

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Re: Gang Garrison 2.2 Public Beta
« Reply #352 on: March 28, 2010, 03:42:34 pm »

Have it check the last intel carrier and only give them a point if some one else was carrying last
:c8:
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Psychopath

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Re: Gang Garrison 2.2 Public Beta
« Reply #353 on: March 28, 2010, 03:44:49 pm »

Have it check the last intel carrier if it was manually dropped and only give them a point if some one else was carrying last.
How about just not reward a point for picking up the intel in the first place? It's not as if doing so is remotely difficult, it's capturing it that's more of a challenge. (where do you think failspies even get points from? They just touch the intel)
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Wherewolf

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Re: Gang Garrison 2.2 Public Beta
« Reply #355 on: March 28, 2010, 05:11:04 pm »

Two things that were bugging me:
-You can track cloaked spies as spectator but you can't see them
-In Arena, the losing team's autoguns aren't disabled.
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Chris P. Bacon

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Re: Gang Garrison 2.2 Public Beta
« Reply #356 on: March 28, 2010, 05:31:03 pm »

MrFredman, this needs fixing: If you drop the intelligence on purpose by pressing "b", you yourself cannot pick it back up until there 3/4 of the time left b4 it returns to base. If you meant for it to be this way, then I see no sense in that.

Prevents people from just picking up the intel and dropping it again to boost their score.

hurpa durp mrfredman fix my game.

you can't pick it up right away to prevent constant picking up/dropping for point whoring.


Quote
In Arena, the losing team's autoguns aren't disabled.

why would that bother you?  =/
« Last Edit: March 28, 2010, 05:32:39 pm by Chris P. Bacon »
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Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #357 on: March 28, 2010, 05:35:28 pm »

Then simply don't give points for picking it up.
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Chris P. Bacon

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Re: Gang Garrison 2.2 Public Beta
« Reply #358 on: March 28, 2010, 05:44:54 pm »

Then simply don't give points for picking it up.

I don't think so Tim.






how does i ninja cat?
« Last Edit: March 28, 2010, 05:45:53 pm by Chris P. Bacon »
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Agh

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Re: Gang Garrison 2.2 Public Beta
« Reply #359 on: March 28, 2010, 05:48:24 pm »

Press Q in the character selection menu.

Why?
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