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May 21, 2013, 06:29:36 am *
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Author Topic: Infected Slaughter: Grab a friend, B5_01 is on it's way!  (Read 43654 times)
Tetriole
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« Reply #675 on: May 06, 2012, 11:18:35 pm »

Certainly interesting, and has improved since the Christmas special thing. I'll certainly keep on eye on it. I can't code,nor make music, so I won't be able to help much except for feedback :I

On other notes, limited ammo and melee weapons sound pretty good. So do varieties of zombies. Some things do bother me, like how the Sentry Mk. I is more powerful than the Mk. II, and how the MP1014 is stronger than the Spas or the Rimmington. Some things need extra spriting and fixing some things (like the combat knife being labeled as a flaregun). Different sized zombies would be interesting, along with possible doors, windows, ability to make/build things, etc. Being able to see the map while playing would be nice as well. Configurable options are a must in most games. But then again, you've probably already thought of all of this.
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Machidro
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« Reply #676 on: August 26, 2012, 03:46:16 am »

Annnnnnnnnnnnd a necro for a project I really, really liked and hope comes back.

How are things coming along?
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SkeleDude
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« Reply #677 on: August 26, 2012, 06:57:59 am »

haha

ha
« Last Edit: August 26, 2012, 06:58:08 am by SkeleDude » Logged

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Dusty
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« Reply #678 on: August 26, 2012, 05:35:23 pm »

ha...
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Machidro
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« Reply #679 on: August 26, 2012, 07:48:02 pm »

I'm honestly disappointed. I was told pre summer there was a summer update on the way. Looks like there's been failure to launch on that one.
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« Reply #680 on: August 26, 2012, 09:00:31 pm »

The fact that we haven't spoken a word of any progress what so ever in the past four months should have been an obvious enough hint that this project as a cooperative effort between me and Dusty has lost it's momentum, and any motivation for it is gone. I barely remember saying "we've been swamped with school and other irl junk to work on it but we'll probably get back to it again in the summer", and by that I didn't mean "DUDE WE'RE WORKING ON A SUPER COOL UPDATE BUT IT'S SECRETE ONLY FOR YOU SO SHUSH SHUSH".

You know what, just because yI'm such a nice guy, have a Summer Update and the sprite sheets I had been using to produce the ingame sprites since me and Dusty teamed up.

« Last Edit: August 26, 2012, 09:07:36 pm by SkeleDude » Logged

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Dusty
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« Reply #681 on: August 26, 2012, 09:22:58 pm »

what, not going to show them the PI rifle?
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Machidro
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« Reply #682 on: August 26, 2012, 09:29:48 pm »

I like the build. Baseball is promising, and bear traps are a nice feature.

The fact that we haven't spoken a word of any progress what so ever in the past four months should have been an obvious enough hint that this project as a cooperative effort between me and Dusty has lost it's momentum, and any motivation for it is gone.

Yeah, I figured as much. Here's hoping momentum restarts.
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SkeleDude
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« Reply #683 on: August 27, 2012, 09:54:19 pm »

It won't.
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Dusty
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« Reply #684 on: September 20, 2012, 03:09:11 am »

It won't.
ha...
https://dl.dropbox.com/u/9120262/NothingIsSacredForever.png
https://dl.dropbox.com/u/9120262/IsItObviousIHaveNoClueWhatImDoing.png
« Last Edit: September 20, 2012, 04:16:17 am by Dusty » Logged

Dusty
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« Reply #685 on: September 20, 2012, 02:30:49 pm »

So apparently the Orange eye'd guy's name is Dakota Caden now.
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Dusty
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« Reply #686 on: September 20, 2012, 05:14:07 pm »

Skele and I just tried a quick round together after I implemented some simple zombies and player death.
It's actually kinda hard right now even though there's infinite ammo, because the zombies "stack" on top of each other.
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SkeleDude
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« Reply #687 on: September 20, 2012, 05:15:52 pm »

https://www.dropbox.com/s/stt16h2ye9yf02c/penetrationv2.png
https://www.dropbox.com/s/2n26f9pvtbpqdyd/dissimulationv2.png


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« Reply #688 on: September 20, 2012, 06:15:01 pm »

I made an icon.
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Machidro
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« Reply #689 on: September 20, 2012, 08:46:07 pm »

It won't.

Dusty and Skele: The comeback kids.
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