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SkeleDude
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« Reply #660 on: April 02, 2012, 03:29:13 pm » |
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Send in the clowns.
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« Last Edit: April 02, 2012, 04:19:39 pm by Dusty »
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Madness9001
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« Reply #661 on: April 02, 2012, 06:34:07 pm » |
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Machidro
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« Reply #662 on: April 02, 2012, 06:48:32 pm » |
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Does this have something to do with hack and slash circus on the map screen, or is this a new zombie, or what?
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A CHALLENGER HAS ARRIVED.
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Dusty
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« Reply #663 on: April 02, 2012, 07:26:03 pm » |
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Does this have something to do with hack and slash circus on the map screen, or is this a new zombie, or what?
 Send in the clowns.
Honk Honk.
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Dusty
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« Reply #664 on: April 02, 2012, 07:58:26 pm » |
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So appaaaarently the Contusion is supposed to have a limited ability to shield. Not the 'Oh I can tank ALL of your bullets!' as he currently stands.
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SkeleDude
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« Reply #665 on: April 04, 2012, 11:07:37 pm » |
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Ready to knock a glob right out of the park?
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Dusty
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« Reply #666 on: April 05, 2012, 05:55:08 pm » |
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Heh, skele's better at killing zeds in his own game compared to me. We were doing some ammo balancing, and found out that on the same map, his ammo lasted to wave 10, mine to wave 8. Granted I had to fight off like 3 contusions in one wave, the stupid bullet sponges.
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SkeleDude
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« Reply #667 on: April 05, 2012, 06:06:38 pm » |
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Defending the sentry does wonders
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Dusty
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« Reply #668 on: April 05, 2012, 06:32:26 pm » |
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Hm, sunset beach really needs to be tweaked now that I think of it. Y'know, to be an actual playable map without a mess of weapons.
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Martulux_555
Full Member
 
Offline
Posts: 121
Because high definition is too mainstream
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« Reply #669 on: April 07, 2012, 11:33:29 am » |
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This is a quite a nice game, very addicting. Props to you my friend. 
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SkeleDude
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« Reply #670 on: April 12, 2012, 04:54:39 pm » |
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build 4_02 is nearly complete, I just need dusty to do an extra thing or two
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Dusty
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« Reply #671 on: April 12, 2012, 04:57:13 pm » |
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Bleh, sorry. School's being annoying right now and by the time I'm done working I don't feel like coding. Lemme know what you want me to do in a pm.
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SkeleDude
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« Reply #672 on: April 19, 2012, 11:24:19 pm » |
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We're being lazy To compensate, have some Pi: 
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Machidro
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« Reply #673 on: April 27, 2012, 09:00:12 pm » |
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One week later and a few days later:
Pi's animated?
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Dusty
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« Reply #674 on: April 27, 2012, 09:21:58 pm » |
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Neeeeh stop bugging me. Coding your own collision code is hard.
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