The Gang Garrison 2 Forum
May 24, 2013, 11:53:31 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 »
  Print  
Author Topic: Infected Slaughter: Grab a friend, B5_01 is on it's way!  (Read 43721 times)
Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #630 on: March 15, 2012, 10:16:55 am »

God damnit, I need to test a special zed idea that requires access to the surfaces. However the school's computer crashes whenever I try to play on a level with surfaces.

I also died shortly after this about halfway into wave 10.
Sunset Beach is not made for wave based combat.
« Last Edit: March 15, 2012, 02:48:10 pm by Dusty » Logged

Machidro
Hero Member
*****
Offline Offline

Posts: 1890


Gardicolo time is over.


« Reply #631 on: March 15, 2012, 05:32:30 pm »

Eh. Wave based is too easy in infected slaughter, the zombies lack a punch, which is why Soviet Undead zombies are so strong. Its finding that balance between Soviet undead "hit twice and your dead" and Infected slaughter's hit 20 or so times that's difficult.

Waiting for a source, I think I'm going to do an update from scratch again. Maybe I'll readd all of the OP zombies I made a while back, they were fun to fight.
« Last Edit: March 15, 2012, 05:34:22 pm by Tiscooler » Logged

A CHALLENGER HAS ARRIVED.
Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #632 on: March 15, 2012, 05:49:32 pm »

The zombies get stronger as the waves go on. though currently the scales for hp/ap/damage may be too slow.
Logged

SkeleDude
Delta Tester
******
Offline Offline

Posts: 6476


The Silver Spooner


WWW
« Reply #633 on: March 15, 2012, 05:51:42 pm »

Ok Tis.
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #634 on: March 15, 2012, 10:58:20 pm »

Oh god the Dissimulation zombies are scary in the dark because when your flashlight hits 'em, they disappear totally until they're up close.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #635 on: March 16, 2012, 12:24:50 pm »

Get to work on your circle strafing boys because that bastard called contusion is going in b4_02.
Logged

Machidro
Hero Member
*****
Offline Offline

Posts: 1890


Gardicolo time is over.


« Reply #636 on: March 16, 2012, 05:12:29 pm »

Get to work on your circle strafing boys because that bastard called contusion is going in b4_02.

What does bruising have to do with video games?
Logged

A CHALLENGER HAS ARRIVED.
Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #637 on: March 16, 2012, 05:52:46 pm »

It's skele's way of naming the zombies. There's regurgitation, suffocation, contusion, ignition, abomination, and penetraition. Those are the official zombies, dissimulation is one I made.
Logged

Machidro
Hero Member
*****
Offline Offline

Posts: 1890


Gardicolo time is over.


« Reply #638 on: March 16, 2012, 08:57:28 pm »

Nice.

Anyways, I got bored and started making more weapon sprites, already finished the PP19. I'll send 'em to you if you want 'em.
Logged

A CHALLENGER HAS ARRIVED.
Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #639 on: March 16, 2012, 09:10:39 pm »

Weapons are up to skele. For now the only weapon that'll be included eventually is the m16.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #640 on: March 17, 2012, 02:02:33 am »

It's funny. skele spent all day working on a concept for the dissimulation zombies because he thought I didn't have one (dark blue with spider eyes). I spent my day creating a concept for the dissimulation zombies because I knew skele didn't have one (mine was standard green with bulbous eyes that were bleeding and a pointed head. based on a chameleon)
Logged

Machidro
Hero Member
*****
Offline Offline

Posts: 1890


Gardicolo time is over.


« Reply #641 on: March 17, 2012, 02:34:03 am »

Expect modding to occur, if I play my cards right this weekend you can expect quite a few more weapons.

Also, I'm going whole hog with my sprites, on a personal no half assing pledge, any weapon I produce will come with it's base, firing, and reload animation.
Logged

A CHALLENGER HAS ARRIVED.
Dusty
Hero Member
*****
Offline Offline

Posts: 10656


Dust in a box under a table


« Reply #642 on: March 17, 2012, 11:02:35 am »

Uh... good for you?
Logged

SkeleDude
Delta Tester
******
Offline Offline

Posts: 6476


The Silver Spooner


WWW
« Reply #643 on: March 17, 2012, 01:24:11 pm »

Ok Tis
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
SkeleDude
Delta Tester
******
Offline Offline

Posts: 6476


The Silver Spooner


WWW
« Reply #644 on: March 17, 2012, 06:10:11 pm »

Most zeds have attacking animations now
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.096 seconds with 18 queries.