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Dusty
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« Reply #630 on: March 15, 2012, 10:16:55 am » |
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God damnit, I need to test a special zed idea that requires access to the surfaces. However the school's computer crashes whenever I try to play on a level with surfaces.  I also died shortly after this about halfway into wave 10. Sunset Beach is not made for wave based combat.
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« Last Edit: March 15, 2012, 02:48:10 pm by Dusty »
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Machidro
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« Reply #631 on: March 15, 2012, 05:32:30 pm » |
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Eh. Wave based is too easy in infected slaughter, the zombies lack a punch, which is why Soviet Undead zombies are so strong. Its finding that balance between Soviet undead "hit twice and your dead" and Infected slaughter's hit 20 or so times that's difficult.
Waiting for a source, I think I'm going to do an update from scratch again. Maybe I'll readd all of the OP zombies I made a while back, they were fun to fight.
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« Last Edit: March 15, 2012, 05:34:22 pm by Tiscooler »
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Dusty
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« Reply #632 on: March 15, 2012, 05:49:32 pm » |
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The zombies get stronger as the waves go on. though currently the scales for hp/ap/damage may be too slow.
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SkeleDude
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« Reply #633 on: March 15, 2012, 05:51:42 pm » |
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Ok Tis.
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Dusty
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« Reply #634 on: March 15, 2012, 10:58:20 pm » |
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Oh god the Dissimulation zombies are scary in the dark because when your flashlight hits 'em, they disappear totally until they're up close.
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Dusty
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« Reply #635 on: March 16, 2012, 12:24:50 pm » |
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Get to work on your circle strafing boys because that bastard called contusion is going in b4_02.
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Machidro
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« Reply #636 on: March 16, 2012, 05:12:29 pm » |
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Get to work on your circle strafing boys because that bastard called contusion is going in b4_02.
What does bruising have to do with video games?
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Dusty
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« Reply #637 on: March 16, 2012, 05:52:46 pm » |
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It's skele's way of naming the zombies. There's regurgitation, suffocation, contusion, ignition, abomination, and penetraition. Those are the official zombies, dissimulation is one I made.
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Machidro
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« Reply #638 on: March 16, 2012, 08:57:28 pm » |
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Nice.
Anyways, I got bored and started making more weapon sprites, already finished the PP19. I'll send 'em to you if you want 'em.
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Dusty
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« Reply #639 on: March 16, 2012, 09:10:39 pm » |
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Weapons are up to skele. For now the only weapon that'll be included eventually is the m16.
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Dusty
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« Reply #640 on: March 17, 2012, 02:02:33 am » |
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It's funny. skele spent all day working on a concept for the dissimulation zombies because he thought I didn't have one (dark blue with spider eyes). I spent my day creating a concept for the dissimulation zombies because I knew skele didn't have one (mine was standard green with bulbous eyes that were bleeding and a pointed head. based on a chameleon)
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Machidro
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« Reply #641 on: March 17, 2012, 02:34:03 am » |
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Expect modding to occur, if I play my cards right this weekend you can expect quite a few more weapons.
Also, I'm going whole hog with my sprites, on a personal no half assing pledge, any weapon I produce will come with it's base, firing, and reload animation.
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Dusty
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« Reply #642 on: March 17, 2012, 11:02:35 am » |
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Uh... good for you?
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SkeleDude
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« Reply #643 on: March 17, 2012, 01:24:11 pm » |
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Ok Tis
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SkeleDude
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« Reply #644 on: March 17, 2012, 06:10:11 pm » |
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Most zeds have attacking animations now
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