The Gang Garrison 2 Forum
May 18, 2013, 07:53:22 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 »
  Print  
Author Topic: Infected Slaughter: Grab a friend, B5_01 is on it's way!  (Read 43599 times)
SkeleDude
Delta Tester
******
Offline Offline

Posts: 6473


The Silver Spooner


WWW
« Reply #555 on: April 19, 2011, 09:55:02 pm »

Also, this project, for the most part is dead once again, but don't go assuming Soviet Undead is some sort of spiritual successor now.
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
Machidro
Hero Member
*****
Offline Offline

Posts: 1888


Gardicolo time is over.


« Reply #556 on: April 19, 2011, 11:26:33 pm »

Also, this project, for the most part is dead once again, but don't go assuming Soviet Undead is some sort of spiritual successor now.

Its a split off of this game modification to make it into a demake of N@zi zombies from call of duty.

As for spiritual successor, not really, it's its own thing, the same way counterstrike is its own thing compared to half life. Its just something different.
Logged

A CHALLENGER HAS ARRIVED.
SkeleDude
Delta Tester
******
Offline Offline

Posts: 6473


The Silver Spooner


WWW
« Reply #557 on: May 08, 2011, 02:25:21 am »

Messing around with a new HUD design.
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
Dronery
2011 Haxxy Finalist
*
Offline Offline

Posts: 1847


Your ████


« Reply #558 on: August 21, 2011, 10:28:02 am »

Are you still working on this skele?
Logged

SkeleDude
Delta Tester
******
Offline Offline

Posts: 6473


The Silver Spooner


WWW
« Reply #559 on: August 21, 2011, 12:20:48 pm »

Yes and no, I've been planning this RTS mode but I haven't coded a single bit of it as of yet, but if I do manage to have a new build up for play don't expect one anytime soon, maybe by December if I'm really lazy.
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
Starky
Hero Member
*****
Offline Offline

Posts: 2362



« Reply #560 on: August 21, 2011, 01:02:56 pm »

Could you change the thread title though?
Logged

SkeleDude
Delta Tester
******
Offline Offline

Posts: 6473


The Silver Spooner


WWW
« Reply #561 on: August 21, 2011, 01:07:09 pm »

Ok  Drolling
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
dr.stampy
Guest
« Reply #562 on: August 21, 2011, 10:19:52 pm »

add more particles and online if you want
Logged
Machidro
Hero Member
*****
Offline Offline

Posts: 1888


Gardicolo time is over.


« Reply #563 on: August 21, 2011, 10:36:19 pm »

I worked on online with wareya on IRC for about 2 hours a month or so ago before she got fed up with me. It turns out I don't have any idea how to sync bullets without making the server shit bricks. What I need is a really damn good tutorial about this shit. You know one, skele?
Logged

A CHALLENGER HAS ARRIVED.
NAGN
Developer
******
Offline Offline

Posts: 16895


Yeah so now I have an idea


« Reply #564 on: August 21, 2011, 11:01:04 pm »

I worked on online with wareya on IRC for about 2 hours a month or so ago before she got fed up with me. It turns out I don't have any idea how to sync bullets without making the server shit bricks. What I need is a really damn good tutorial about this shit. You know one, skele?
wareya's a boy and syncing bullets is illogical unless it's instant fire (syncing projectiles takes too much bandwidth and it isn't really nessessarry)
Logged



[im
dr.stampy
Guest
« Reply #565 on: August 21, 2011, 11:12:17 pm »

why the hell and when the hell did wareya get a sex change?
Logged
Machidro
Hero Member
*****
Offline Offline

Posts: 1888


Gardicolo time is over.


« Reply #566 on: August 21, 2011, 11:44:23 pm »

I worked on online with wareya on IRC for about 2 hours a month or so ago before she got fed up with me. It turns out I don't have any idea how to sync bullets without making the server shit bricks. What I need is a really damn good tutorial about this shit. You know one, skele?
wareya's a boy and syncing bullets is illogical unless it's instant fire (syncing projectiles takes too much bandwidth and it isn't really nessessarry)

I didn't know that at the time, I think that was the problem. What I still don't understand is that if the bullets aren't synced how does the client see each bullets positions at equal positions in space and how would a bullet register hitting between clients?
Logged

A CHALLENGER HAS ARRIVED.
SkeleDude
Delta Tester
******
Offline Offline

Posts: 6473


The Silver Spooner


WWW
« Reply #567 on: August 21, 2011, 11:48:52 pm »

They wouldn't, it would be based on the host's client
Logged

(PC)

ART THREAD
DEVIANTART

TUMBLR
IP: 69.37.164.132
Machidro
Hero Member
*****
Offline Offline

Posts: 1888


Gardicolo time is over.


« Reply #568 on: August 21, 2011, 11:57:51 pm »

They wouldn't, it would be based on the host's client

This is the problem, how on earth am I supposed to figure all of this out in the long run? Yes, they might not be synced except in a host's client, but the main problem is that I don't know why they aren't, nor how I would find this out. I am looking for resources for self education, like tutorials, not specific details.

Pretty much, you can show me tree's all day without any reasons why or explanation, but I have no idea how to go about comprehending the forest without first learning how and the jargon to understand. So, until I can find such a tutorial, these details do me no good.
Logged

A CHALLENGER HAS ARRIVED.
NAGN
Developer
******
Offline Offline

Posts: 16895


Yeah so now I have an idea


« Reply #569 on: August 21, 2011, 11:59:12 pm »

uhm I think most people know by now that projectiles aren't synced in like any game ever (Even tf2)
Logged



[im
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.193 seconds with 18 queries.