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Author Topic: Infected Slaughter: Grab a friend, B5_01 is on it's way!  (Read 43659 times)
SkeleDude
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« Reply #435 on: November 05, 2010, 01:54:12 pm »

1 escape from forest

2 discover safe house

3 locate explosives to enter safe house

You started at 3, eventually scraped it for being stupid as hell.
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Rodoval
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It's been 3 years already, am I oldfag yet


« Reply #436 on: November 05, 2010, 01:54:52 pm »

Well I guess it can be a base for our newcomer here.
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.
SkeleDude
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« Reply #437 on: November 05, 2010, 10:46:35 pm »



Zombie now have arms.
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Machidro
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Gardicolo time is over.


« Reply #438 on: November 05, 2010, 11:24:48 pm »



Zombie now have arms.


Cool. What do the arms do, are they just scenic, or do they have an effect? And, how will arms affect gameplay?
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SkeleDude
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« Reply #439 on: November 05, 2010, 11:43:06 pm »

They use them to slap the player around and to look less like ping-pong balls.
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Machidro
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« Reply #440 on: November 06, 2010, 09:21:03 am »

Cool. Do the arms function like the legs, with a damage on contact effect?
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SkeleDude
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« Reply #441 on: November 07, 2010, 08:42:49 pm »

When a zombie is close to the player, he'll try attack you by swinging its arm, if its successful, it'll knock 2-6 health right out of you, of course this means they no longer sap your health away from simple contact anymore.

Also something silly:
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Renya!
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Check it out now, funk soul brotha.


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« Reply #442 on: November 07, 2010, 09:18:43 pm »

When a zombie is close to the player, he'll try attack you by swinging its arm, if its successful, it'll knock 2-6 health right out of you, of course this means they no longer sap your health away from simple contact anymore.

Also something silly:


O_o
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NAGN
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Yeah so now I have an idea


« Reply #443 on: November 07, 2010, 09:30:15 pm »

so uh

pathfinding's going to be difficult
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SkeleDude
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« Reply #444 on: November 07, 2010, 10:18:34 pm »

I'm just going to stick with mp_potential_step until i can figure out something better.
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Machidro
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« Reply #445 on: November 08, 2010, 12:13:00 am »

Sound fair enough. I found that zombies are bad at moving around horizontally flipped L shaped walls, and I found that if you make a check to see if the player is below and to the right of the zombie, you can make it so they navigate towards the player by making them avoid the bottom right hand corner's pixel. Just a heads up to get zombies out of the corner.

I have decided since this update looks to be big that I will give skeleton a week or two to publish it before I make any more updates, I don't know what might change from now till then, I'll update from the new GMK when its released.

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SkeleDude
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« Reply #446 on: November 11, 2010, 05:04:33 pm »



Guns dispense bullet shells.
When your health starts sinking below 50%, your screen will slowly tint red.
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Machidro
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« Reply #447 on: November 11, 2010, 11:45:39 pm »


Guns dispense bullet shells.
When your health starts sinking below 50%, your screen will slowly tint red.

Win on your part, I'm glad to see your productivity at a two year high!  Woot

Once you feel the urge, post the GMK. I really am looking forward to where this game is going.
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Bananaman
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;_;


« Reply #448 on: November 12, 2010, 02:20:24 pm »

My first game maker project z6
http://www.mediafire.com/?725ey9gakqlgtxe
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A man who was to be kind to all souls and wasn't afraid to be didn't afraid of anything. May he rest in peace.

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aptanananananator
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« Reply #449 on: November 12, 2010, 02:50:02 pm »

My first game maker project z6
http://www.mediafire.com/?725ey9gakqlgtxe

Wrong place to post that buddy boy.
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[22:07] tank: aptanors jew fro is godlike
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