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Author Topic: Infected Slaughter: Grab a friend, B5_01 is on it's way!  (Read 43632 times)
cats4gold
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« Reply #420 on: November 04, 2010, 08:58:45 pm »

he just coded the fuck outta you
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dr.stampy
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« Reply #421 on: November 04, 2010, 09:02:35 pm »

lol thumbs up to tiscooler
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SkeleDude
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« Reply #422 on: November 04, 2010, 09:05:55 pm »

Giving walls heath isn't all that amazing to be honest.
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aptanananananator
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« Reply #423 on: November 04, 2010, 09:07:15 pm »

Giving walls heath isn't all that amazing to be honest.
Yeah not really.

He is jumping on this though Skele. You gonna let a nooblet take the reigns here?
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[22:07] tank: aptanors jew fro is godlike
cats4gold
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« Reply #424 on: November 04, 2010, 09:07:41 pm »

you were all "i should do this"

and he was all "here, i did it AND wrote 10 paragraphs about it"
« Last Edit: November 04, 2010, 09:07:51 pm by cats4gold » Logged
SkeleDude
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« Reply #425 on: November 04, 2010, 09:17:54 pm »

No?

Even though I respect his efforts in moving this thing along, it has no baring on this project. Drolling

I'd consider this just a mod on an outdated .gmk


you were all "i should do this"

and he was all "here, i did it AND wrote 10 paragraphs about it"
Drolling
« Last Edit: November 04, 2010, 11:11:14 pm by Skeleton Dude » Logged

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Machidro
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Gardicolo time is over.


« Reply #426 on: November 04, 2010, 10:43:06 pm »

In which case, it is one hell of an extensive mod. With, might I add, is getting another update!

This update: Zombies, four new ones. Each zombie is original and has powerful strengths and weaknesses. The first one is the Sprinter. It bum rushes you at a speed faster than you can travel for heavy damage, but has health low enough that they can be killed in one shotgun shot. In swarms, they are quite a threat.

The second zombie is the spewer. With quick speed and highly toxic bullets, it can destroy walls and quickly kill you if you let it get too close. At close range they are extremely dangerous.

The third zombie is the ghost. The ghost can pass through walls and barriers at a high speed and can avoid bullets. To make up for this advantage, they are weak. However, stronger shots are much more likely to miss, the most efficient way to kill them is with timed, measured, pistol shots, requiring you to consider whether to kill them or get swarmed by zombies.

The final zombie is the giant, the ingame equivalent of a tank. It can take multiple shotgun clips to its body before dying, it instantly destroy walls, and contact with it is near sure death.

I have built a room where you can see all these infected in action and their abilities. I put each one in a corner so that until you move towards them to engage them they will not engage you. Should you for any reason need to return to the room's middle, press R.


EDIT: I just realized not everyone has the full version of game maker  Drolling. Therefore, I am posting an executable.

« Last Edit: November 04, 2010, 10:49:53 pm by tiscooler » Logged

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aptanananananator
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« Reply #427 on: November 04, 2010, 10:46:28 pm »

 WUV

Er, you uploaded a GMK. I can read it fine but if you don't have GM8 you obviously can't :L
« Last Edit: November 04, 2010, 10:47:32 pm by [SC] Aptanor » Logged

[22:07] tank: aptanors jew fro is godlike
cats4gold
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« Reply #428 on: November 04, 2010, 10:46:58 pm »

Have I said that I really like this guy?
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Machidro
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« Reply #429 on: November 04, 2010, 11:12:59 pm »

No?

Even though I respect his efforts in moving this thing along, it has no baring on this project. Drolling

I'd consider this just a mod on an outdated .gmk


you were all "i should do this"

and he was all "here, i did it AND wrote 10 paragraphs about it"


In which case, would you be so kind as to post the new GMK? I'll gladly port all of my "mods" to the new version.
« Last Edit: November 04, 2010, 11:13:52 pm by tiscooler » Logged

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« Reply #430 on: November 04, 2010, 11:43:56 pm »

Not until I complete the new build.
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« Reply #431 on: November 04, 2010, 11:44:32 pm »

Not until I complete the new build.

Can I get an ETA? or completion time?
« Last Edit: November 04, 2010, 11:50:46 pm by tiscooler » Logged

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SkeleDude
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« Reply #432 on: November 04, 2010, 11:54:56 pm »

Welp considering I'm going for "Clean and polish everything", I'd say by the end of the month, give or take?

And by that I mean:
Code clean up/bug fixing
Add Medkits
More zombie animations
Complete player animations
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« Reply #433 on: November 05, 2010, 12:15:25 am »

Well, in the meantime, I'm gonna continue making stuff. Get some development down, then port it to the newest version when you release it.

I've decided to attempt a rudimentary campaign-y level. Start at a car, go through an area, grab the key, return. Simple and clean, and all that's needed is a few collision events, a background, some new sprites, and zombie spawnpoints.
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Rodoval
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It's been 3 years already, am I oldfag yet


« Reply #434 on: November 05, 2010, 01:23:00 pm »

I believe one of the first versions of this game was of the sort.

Something like "get the fuck out the park, go to the forest, blow up the C4".

I don't have the .gmk anymore though :V
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.
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