This is a guide on who you should superburst

is GG2.
Green - Yes
Red - No
Scout - Scouts have a great weapon, but if they aren't smart they won't be too good at taking out multiple enemies by themselves. They also won't retreat after the superburst wears off if they are stupid. If they are smart, they will jump and rain bullets on your enemies and retreat when the time has come. Also, if they have the intel with them or they're capping a point, they'll drop the intel or they will not be able to cap a point since they're superbursted. If this happens, they'll usually ragequit and return as another class.
Pyro - These guys are great superburst buddies. I find the pyro as the best superburst partner when you need to get rid of a lot of enemies. They are perfect for this job because their flames can pass through enemies, and of course, they have the afterburn. A good pyro will almost always kill every enemy when they are superbursted. And even if they don't kill everyone, your enemies will still retreat (if they're smart) because of their after burn. Block them from rockets so they don't get bounced around while in superburst. If you are stupid, then you will superburst a heavy instead of a pyro to clear a hallway of soldiers.
Soldier - When soldiers are superbursted, people will think that its okay to rocketspam now, since they have to possible way of hurting your ally soldier like how they do when not superbursted. Soldiers can demolish a lot of enemies, but since rockets can only do direct damage to one enemy, the damage won't be as effective unless all of your enemies are cramped together. Don't block your soldier from rockets, since he'll end up only hitting you.
Heavy - Derr. They are the class that is always chosen to be healed and superbursted. Heavies can eliminate multiple enemies quickly. They can only hurt one enemy at a time, unless the bullets from their miniguns are spraying and hitting enemies behind or above their target. They are also large shields, so don't be afraid to let them take hits. If they jump over rockets at least two times knowing you're behind them, immediately stop healing them to show them you're pissed off and don't heal them for the rest of the match. Block rockets so they won't be infered on their firing while superbursted.
Demoman - They are just like the soldier, except they can "octuple"their damage for an instant kill. You should superburst them if there are no pyros, soldiers, or heavies around.
Medic - It's an obvious answer. Only superburst them if you want to be an incredible griefer.
Engineer - They are just like the scout, except they are slightly weaker and a lot slower than them.
Spy - Sure they do a crap load of damage with their revolver, but it can only hit one person at a time. Great class to superburst grief.
Sniper - Same as the spy, except they have a more powerful weapon, a slow-ass fire rate, and slower running speed. Good class to superburst grief.
Quote/Curly - They are good buddies to superburst. They can do a shit load of damage to enemies if you chase enemies to a dead end. Not to mention their large HP of 140 and their awesomeness.
