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Author Topic: Hoo too sooper  (Read 3748 times)
[KKK][OXY][GA]Yor Dat Muzzar
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^ Sadly, this doesn't happen in GG2 or TF2....


« on: August 09, 2009, 02:11:55 pm »

This is a guide on who you should superburst  superburst is GG2.

Green - Yes

Red - No



Scout - Scouts have a great weapon, but if they aren't smart they won't be too good at taking out multiple enemies by themselves. They also won't retreat after the superburst wears off if they are stupid. If they are smart, they will jump and rain bullets on your enemies and retreat when the time has come. Also, if they have the intel with them or they're capping a point, they'll drop the intel or they will not be able to cap a point since they're superbursted. If this happens, they'll usually ragequit and return as another class.

Pyro - These guys are great superburst buddies. I find the pyro as the best superburst partner when you need to get rid of a lot of enemies. They are perfect for this job because their flames can pass through enemies, and of course, they have the afterburn. A good pyro will almost always kill every enemy when they are superbursted. And even if they don't kill everyone, your enemies will still retreat (if they're smart) because of their after burn. Block them from rockets so they don't get bounced around while in superburst. If you are stupid, then you will superburst a heavy instead of a pyro to clear a hallway of soldiers.

Soldier - When soldiers are superbursted, people will think that its okay to rocketspam now, since they have to possible way of hurting your ally soldier like how they do when not superbursted. Soldiers can demolish a lot of enemies, but since rockets can only do direct damage to one enemy, the damage won't be as effective unless all of your enemies are cramped together. Don't block your soldier from rockets, since he'll end up only hitting you.

Heavy - Derr. They are the class that is always chosen to be healed and superbursted. Heavies can eliminate multiple enemies quickly. They can only hurt one enemy at a time, unless the bullets from their miniguns are spraying and hitting enemies behind or above their target. They are also large shields, so don't be afraid to let them take hits. If they jump over rockets at least two times knowing you're behind them, immediately stop healing them to show them you're pissed off and don't heal them for the rest of the match. Block rockets so they won't be infered on their firing while superbursted.

Demoman - They are just like the soldier, except they can "octuple"their damage for an instant kill. You should superburst them if there are no pyros, soldiers, or heavies around.

Medic - It's an obvious answer. Only superburst them if you want to be an incredible griefer.   hehe

Engineer - They are just like the scout, except they are slightly weaker and a lot slower than them.

Spy - Sure they do a crap load of damage with their revolver, but it can only hit one person at a time. Great class to superburst grief.

Sniper - Same as the spy, except they have a more powerful weapon, a slow-ass fire rate, and slower running speed. Good class to superburst grief.

Quote/Curly - They are good buddies to superburst. They can do a shit load of damage to enemies if you chase enemies to a dead end. Not to mention their large HP of 140 and their awesomeness.  
« Last Edit: August 09, 2009, 02:56:58 pm by [KKK][OXY][GA]Yor Dat Muzzar » Logged

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Corky
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« Reply #1 on: August 09, 2009, 02:15:27 pm »

Scout - Isn't it obvious? Scouts have a great weapon, but they aren't too good at taking out multiple enemies by themselves.

I don't agree.

I've superbursted smart Runners before, and they easily take down multiple enemies.

And most of them are smart enough to retreat a little before the superburst ends.
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Slob
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« Reply #2 on: August 09, 2009, 02:17:57 pm »

Spy - Sure they do a crap load of damage with their revolver, but it can only hit one person at a time. Great class to superburst grief.
haha good times. great medibuddies too
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OMFGninja
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« Reply #3 on: August 09, 2009, 02:22:05 pm »

Scout - Isn't it obvious? Scouts have a great weapon, but they aren't too good at taking out multiple enemies by themselves.

I don't agree.

I've superbursted smart Runners before, and they easily take down multiple enemies.

And most of them are smart enough to retreat a little before the superburst ends.

That reminds me.

Sorry for dying when you super'd that one game on 2fort 3:
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Theta Zero
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I've seen it.


« Reply #4 on: August 09, 2009, 02:26:47 pm »

Another tip is to stand in front of your patient unless they are a Soldier, this protects them from incoming rockets and their knockback.
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Pancreas
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DRIVING RACCOONS


« Reply #5 on: August 09, 2009, 02:28:10 pm »

Medic - It's an obvious answer. Only superburst them if you want to be an incredible griefer.   hehe

Dual medic capping would like to have a word with you.
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Bass
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« Reply #6 on: August 10, 2009, 03:22:24 am »

Medic - It's an obvious answer. Only superburst them if you want to be an incredible griefer.   hehe

Dual medic capping would like to have a word with you.
Dual medics is pro
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Nameko
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« Reply #7 on: August 10, 2009, 03:40:19 am »

Good demos are much better to superburst than soldiers, and engies are stronger than scouts.
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JMP
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« Reply #8 on: August 10, 2009, 06:00:10 am »

A good pyro could reflect the rocket back instead of having the medic get knocked back a little
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[KKK][OXY][GA]Yor Dat Muzzar
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^ Sadly, this doesn't happen in GG2 or TF2....


« Reply #9 on: August 10, 2009, 09:54:34 am »

A good pyro could reflect the rocket back instead of having the medic get knocked back a little

Umm no. It takes a sniper reload time for the airblast cooldown, so no.
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That one unfunny guy named Ze Spy
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« Reply #10 on: August 10, 2009, 10:18:17 am »

A good pyro could reflect the rocket back instead of having the medic get knocked back a little

Umm no. It takes a sniper reload time for the airblast cooldown, so no.
Notice how he says rocket and not rockets
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Oh, look. Another flame war I could have prevented if I were a mod.
And my god, look over there! It's the side of me that wants to be a mod...
He looks like he's starving to death :<
[KKK][OXY][GA]Yor Dat Muzzar
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^ Sadly, this doesn't happen in GG2 or TF2....


« Reply #11 on: August 10, 2009, 11:05:49 am »

A good pyro could reflect the rocket back instead of having the medic get knocked back a little

Umm no. It takes a sniper reload time for the airblast cooldown, so no.
Notice how he says rocket and not rockets

Yeah, but he is saying it is better for a pyro to airblast a rocket instead of letting your medic take the hits.
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That one unfunny guy named Ze Spy
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« Reply #12 on: August 10, 2009, 11:20:44 am »

A good pyro could reflect the rocket back instead of having the medic get knocked back a little

Umm no. It takes a sniper reload time for the airblast cooldown, so no.
Notice how he says rocket and not rockets

Yeah, but he is saying it is better for a pyro to airblast a rocket instead of letting your medic take the hits.
Notice how you say a rocket instead of rockets
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Oh, look. Another flame war I could have prevented if I were a mod.
And my god, look over there! It's the side of me that wants to be a mod...
He looks like he's starving to death :<
[KKK][OXY][GA]Yor Dat Muzzar
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^ Sadly, this doesn't happen in GG2 or TF2....


« Reply #13 on: August 10, 2009, 11:35:24 am »

A good pyro could reflect the rocket back instead of having the medic get knocked back a little

Umm no. It takes a sniper reload time for the airblast cooldown, so no.
Notice how he says rocket and not rockets

Yeah, but he is saying it is better for a pyro to airblast a rocket instead of letting your medic take the hits.
Notice how you say a rocket instead of rockets

 
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Dharven
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Still suck at spy.


« Reply #14 on: August 10, 2009, 06:44:02 pm »

Pyro - These guys are great superburst buddies. I find the pyro as the best superburst partner when you need to get rid of a lot of enemies. They are perfect for this job because their flames can pass through enemies, and of course, they have the afterburn. A good pyro will almost always kill every enemy when they are superbursted. And even if they don't kill everyone, your enemies will still retreat (if they're smart) because of their after burn. Block them from rockets so they don't get bounced around while in superburst. If you are stupid, then you will superburst a heavy instead of a pyro to clear a hallway of soldiers.
Their flames cannot pass through enemies.
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