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Author Topic: Mapping Guidelines So Far  (Read 10561 times)
Heenok
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« Reply #15 on: October 24, 2008, 06:31:17 pm »

Could someone post explanations about how to self test your map.
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Thorvan
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...


« Reply #16 on: October 24, 2008, 06:55:16 pm »

yeah, can someone post what you have to do to implement/test one?
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Thaxos
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« Reply #17 on: October 26, 2008, 02:25:20 pm »

An explanation on how to add it into the list of maps and set up all the stuff would be nice.
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Alfred
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« Reply #18 on: October 27, 2008, 11:22:56 am »

Someone remind me in the shoutbox later when I get in and Ill post a list of stuff to be able to playtest your map.
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Thaxos
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« Reply #19 on: October 27, 2008, 04:29:36 pm »

Awesome, thanks!
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Alfred
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« Reply #20 on: October 27, 2008, 06:59:18 pm »

Fair chance ill go off on a tangent part way through, but this is a list off stuff to change:

BeginStep in the Client Object, BeginStep in GameServer object,BeginStep in Winbanner object, UserDefined 0 in MainMenuController, Create code in GameServer, in west Philadelphia born and raised, On the playground was where I spent most of my days. Chillin' out maxin' relaxin' all cool, And all shootin some b-ball outside of the school When a couple of guys Who were up to no good, Startin making trouble in my neighborhood; I got in one little fight and my mom got scared, she said 'You're movin' with your auntie and uncle in Bel Air'.

I think thats all of it.
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my name is taimat
i eat a lot of chips
break a lot of games
suck a lot of dicks
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[05:36] <@Vindicator> wow
[05:36] <@Vindicator> bawls taste amazing
Thaxos
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« Reply #21 on: October 27, 2008, 07:04:11 pm »

Thank you!
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Thaxos
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« Reply #22 on: October 27, 2008, 07:05:57 pm »

How about how to get the map and collision map into the thing properly??
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ModSlayer
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« Reply #23 on: November 14, 2008, 04:46:21 pm »

Nice to see this sticking!
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HATER
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« Reply #24 on: November 14, 2008, 06:08:52 pm »

Could someone post explanations about how to self test your map.


How to test is here.

http://ganggarrison.com/forums/index.php?topic=176.45


I posted a copy of Game Maker7 and got banned.

The Game Maker method is different from the obvious way because it doesn't read pngs as collision walls.
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AcidLead
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Our hero returns triumphant. Execute him at once.


« Reply #25 on: November 14, 2008, 07:07:36 pm »

I dumped the explanation with a few additions into a simple text file and stuffed it with Garrison Builder (and my map, hehe.) It's so useful I want it available without an internet connection. Gotta say, though, I think that under ideal conditions I've rocket jumped up over 30 pixels. Maybe, don't quote me on it.

Edit: Oh pro MSPaint mapper tip. When you save your WM, unless you mean for it to be colored for some reason, go to "Attributes" and make it black and white. (Do remember to save as PNG.) It will take up less space, and therefore compile into your background faster.
« Last Edit: November 15, 2008, 02:04:09 am by AcidLead » Logged

recent additions:
oh fuck it we're redoing all of AWE top-down
FlyingHat
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« Reply #26 on: December 03, 2008, 01:38:31 am »

Just a simple inquiry here.

Say that I make a make a map that is 1000x300 pixels. Seeing that the game enlarges the map by 600%, would my 1000x300 map become a 6000x1800 monster in game?
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Alfred
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« Reply #27 on: December 03, 2008, 02:32:31 am »

Yessir.
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my name is taimat
i eat a lot of chips
break a lot of games
suck a lot of dicks
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[05:36] <@Vindicator> wow
[05:36] <@Vindicator> bawls taste amazing
rvmiv
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« Reply #28 on: January 14, 2009, 11:37:36 pm »

ok can anyone tell me how to to make the info and other stuff?
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Taters
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« Reply #29 on: January 27, 2009, 10:51:48 pm »

cspotcode has made some guides, but they are scattered around the place. Just do a bit of digging and you'll find some.

I thought I'd share this:



Its the basic color scheme from TF2.

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