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Author Topic: Ideas thread.  (Read 107396 times)
aptanananananator
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« Reply #480 on: December 22, 2009, 05:34:48 pm »

Ok Ive started work using GM 7.0 lite on the game I mentioned but I was wondering, is there a way to make it so it changes to legs open, legs closed when walking?
...wut?

Also, two game ideas I intend to work on at some point but was wondering if there is any interest before I put in the tie & effort:

A fairly generic rts/tds/rpg mix about a group of freedom fighters fighting against an evil company controls the world blah blah blah.
It would involve missions raiding weaponry and food warehouses, (food would be genetically modified stuff that may mutate your characters, in a helpful way, or... otherwise) as well as attacking factories to free people who'd then join your group. You'd have one of your characters (using some mutation and the weapons you've collected) run each mission, and once your last man dies, your done for. Me and a friend of mine have been discussing it for a short while.

Other one is just a silly little idea I had about a comedic survival horror TDS about a post apocalyptic plant that's broken down and irrated, the characetr you play as only surviving in his clean suit, and it would be called "Hazmat Will Travel" hehe

Anyway, comments critiques and whatnot appreciated.
« Last Edit: December 22, 2009, 06:38:04 pm by Aptanor » Logged

[22:07] tank: aptanors jew fro is godlike
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« Reply #481 on: December 22, 2009, 09:58:27 pm »

Ok Ive started work using GM 7.0 lite on the game I mentioned but I was wondering, is there a way to make it so it changes to legs open, legs closed when walking?
Yeah, if you're not using drag-n-drop.
You can do it by setting the image speed to be relative to the movement speed.
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GraveZombie is Finally a Cowboy
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« Reply #482 on: December 23, 2009, 11:01:26 am »

Ok Ive started work using GM 7.0 lite on the game I mentioned but I was wondering, is there a way to make it so it changes to legs open, legs closed when walking?
Yeah, if you're not using drag-n-drop.
You can do it by setting the image speed to be relative to the movement speed.
K thanks. The annoying thing is I just upgraded to 8 just as I started work so now I have to do it again. But I digress

EDIT: Ok Ive realsied that i dont really have the expertise to make this. Ive manged to get him to move but Ive realsed that coding may be a tad over my head. So if there are any programmers out there who can help me with this. l'll do the spriting. I'd really like to see how this turns out.

EDIT 2: I guess no ones really took to my Game idea huh.
« Last Edit: December 25, 2009, 03:18:18 pm by [KKK] Old Man GraveZombie » Logged


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Yeah so now I have an idea


« Reply #483 on: December 30, 2009, 11:50:25 pm »

I have an idea for a class-based game, which I plan to post once I have a decent amount of sprites. But what I'm thinking is that it'll save the programmer a good amount of time if he use the GG2 (Origin?) engine and work from there (the game will have a different game mode and less classes). Would that make it a mod, or is it still fit for "New Projects"?
It's fit for new projects. Once you get some work done on it, post it! But, this is important, there have been too many threads with LOOK AT THESE AWESOME GODDAM SPRITES! (PLZ HELP CODE I KNOW NOTHING)
Try and use this thread to get some organization first; it'll help!
Also, the GG2 engine is like a clusterfuck of code. It's all variables. It's really even money on using the GG2 engine or making your own.
Ummm it's going to be pretty hard to find an engine without lots of variables
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« Reply #484 on: December 31, 2009, 12:19:05 am »

I have an idea for a class-based game, which I plan to post once I have a decent amount of sprites. But what I'm thinking is that it'll save the programmer a good amount of time if he use the GG2 (Origin?) engine and work from there (the game will have a different game mode and less classes). Would that make it a mod, or is it still fit for "New Projects"?
It's fit for new projects. Once you get some work done on it, post it! But, this is important, there have been too many threads with LOOK AT THESE AWESOME GODDAM SPRITES! (PLZ HELP CODE I KNOW NOTHING)
Try and use this thread to get some organization first; it'll help!
Also, the GG2 engine is like a clusterfuck of code. It's all variables. It's really even money on using the GG2 engine or making your own.
Ummm it's going to be pretty hard to find an engine without lots of variables
:|
No, I mean it's dense and hard to penetrate.
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« Reply #485 on: December 31, 2009, 12:44:58 am »

The trick to modding GG2 is to read enough code to understand what the variables you need do.
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Bass
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« Reply #486 on: December 31, 2009, 08:17:09 am »

The only variable you need to know well is global.myself.object
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Phantom Brave
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« Reply #487 on: December 31, 2009, 05:19:36 pm »

I haven't known that one since last week, and I've been modding since a long time before that.
Whatever though.
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E-man
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« Reply #488 on: December 31, 2009, 09:57:36 pm »

Idea: after we have fun making all the demakes, could we crease our own games?
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« Reply #489 on: January 01, 2010, 12:54:30 pm »

I think ima gonna demake mario kart
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« Reply #490 on: January 01, 2010, 03:24:25 pm »

I think ima gonna demake mario kart
Vinchenzo Racers
Theme: Prohibition
You're trying to smuggle booze into a speakeasy, but so is everyone else.

Power-ups

Shells: Police cars?
Mushrooms: Wads of cash and/or police bribes
Stars: Booze (you go to fast and smash into everybody)

Characters:
Mario: Vinchenzo Zuppa, alchohol smuggler
Luigi: Luchesi Zuppa, Vinchenzo's younger brother
Peach: Iunno
Wario: Some sorta cop

Actually, I have an idea for a game of my own, now...
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« Reply #491 on: January 01, 2010, 06:37:56 pm »

I think ima gonna demake mario kart
wat

wat
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« Reply #492 on: January 01, 2010, 10:23:45 pm »

I think ima gonna demake mario kart
Garrison Kart.
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S-Z
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« Reply #493 on: January 01, 2010, 10:26:49 pm »

I think ima gonna demake mario kart

Huh?
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Rock
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« Reply #494 on: January 01, 2010, 11:33:12 pm »

GG2 forums kart
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