The Gang Garrison 2 Forum
June 20, 2013, 02:41:55 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 »
  Print  
Author Topic: Ideas thread.  (Read 108764 times)
Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2205 on: August 25, 2011, 03:46:07 pm »

No. They all get the same reward.
Logged

GraveZombie is Finally a Cowboy
Hero Member
*****
Offline Offline

Posts: 2791


bored now


« Reply #2206 on: August 25, 2011, 03:47:13 pm »

No. They all get the same reward.
Allright fine. Remove the whole grabbing machanic. If everyone dies, or they run out of time The Hale wins. If one of them defeats The Hale, the others win.
Logged


Possibly the Anti-Christ of the Clan Section for a while.
Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2207 on: August 25, 2011, 03:49:16 pm »

Actually Colton, if I remember correctly, some 3v1 mario party games had it be less about people working together, and more you're just in the same predicament as the others.
Logged


GraveZombie is Finally a Cowboy
Hero Member
*****
Offline Offline

Posts: 2791


bored now


« Reply #2208 on: August 25, 2011, 03:51:00 pm »

Actually Colton, if I remember correctly, some 3v1 mario party games had it be less about people working together, and more you're just in the same predicament as the others.
Nice.
Logged


Possibly the Anti-Christ of the Clan Section for a while.
Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2209 on: August 25, 2011, 03:53:11 pm »

But what he's suggesting is crippling other players on your team. Yes, I can't understand not having to actually work together when on a team sometimes, but that doesn't necessarily mean you should hinder your own team's progress when in the end you're still working together, and all's you're doing is lessening not only your team's but your chances of winning.
Logged

GraveZombie is Finally a Cowboy
Hero Member
*****
Offline Offline

Posts: 2791


bored now


« Reply #2210 on: August 25, 2011, 03:53:46 pm »

But what he's suggesting is crippling other players on your team. Yes, I can't understand not having to actually work together when on a team sometimes, but that doesn't necessarily mean you should hinder your own team's progress when in the end you're still working together, and all's you're doing is lessening not only your team's but your chances of winning.
Ok then. Take away the grabbing aspect.
Logged


Possibly the Anti-Christ of the Clan Section for a while.
Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2211 on: August 25, 2011, 03:55:04 pm »

Ah, I remember the two I'm thinking of now. In mario party 8, there's a minigame where you're skateboarding down an alley, and there's one guy controlling all the traps. The people who make it to the end win, the others lose. If no one makes it to the end, then the player controlling the traps wins. Then there's one where you're dropping bob-ombs down a pegboard trying to hit the guy at the bottom, if he survives, he wins. but if he gets hit, the other 3 players win.
Logged


Dronery
2011 Haxxy Finalist
*
Offline Offline

Posts: 1847


Your ████


« Reply #2212 on: August 25, 2011, 03:56:29 pm »

Lumberyard tight rope on that log thing where the small health kit is.
Logged

I_am_awesome
Guest
« Reply #2213 on: August 25, 2011, 04:02:16 pm »

>respond to ideas
>ignore mine


 z7
Logged
RebelINS
Martial Expert
*
Offline Offline

Posts: 6679


Future is so bright I gotta wear shades


« Reply #2214 on: August 25, 2011, 04:10:42 pm »

if pyro, zepheniah, and wheatley are an issue, you could always make the drink character specific.

im sure the pyro can drink gasoline through his gas mask or something. medic = german beer, heavy = russian vodka, etc.
Logged

Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2215 on: August 25, 2011, 04:16:29 pm »

Wheatley could drink oil or something, but what do ghosts drink?
Logged

GraveZombie is Finally a Cowboy
Hero Member
*****
Offline Offline

Posts: 2791


bored now


« Reply #2216 on: August 25, 2011, 04:18:03 pm »

All vs 1: "The Runner"

One player is "The Runner". They must attempt to out run the "Mecha Hale", which is manned by the other team. They have to press space one after the other in order to make it run faster (getting it out of sequence will either yeild a small boost, or none at all), while The Runner has to press space to jump over hurdles. The game will end if The Runner is captured by Mecha Hale, or he gets to the end.

Wheatley could drink oil or something, but what do ghosts drink?
Ectoplasm
« Last Edit: August 25, 2011, 04:18:42 pm by Mr Deadpool, The Magician » Logged


Possibly the Anti-Christ of the Clan Section for a while.
Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2217 on: August 25, 2011, 07:10:34 pm »

So, I've been thinking a little bit about Blank. I've got some rough terrain generation ideas down, but i don't know how well they will work in practice until I can actually code it. The idea is that there is this 11x11 grid. This is the 'world'. It gets populated by a biome map, and then chunks of it get taken out with a terrain mask. This hopefully generates a 'cluster of floating islands' feel. Each cell of the main grid, is actually a 32x32 grid in it's own right. In-game, you'll see clouds surrounding the cell you're in. Move through those clouds, and you'll be moved to the correct cell. (in reality, it would delete all the blocks in the room, move the player, then repopulate the room with more blocks.) But if you've been paying attention to anything I've talked about recently, you'd notice that I'm currently torn between two projects to make. well, make that 3 now.
Logged


Ignis
Hero Member
*****
Offline Offline

Posts: 3369



« Reply #2218 on: August 25, 2011, 09:09:07 pm »

Colton:
The spycrab game. Everyone puts in some money

All the players control a mecha "spy"
They press "g" as fast as they can.
1/10 chance they do a "spycrab" taunt
First person to complete the taunt wins.
If noone gets it in the first round, then they keep pressing "g" until someone wins

Thus the way you play is mash "g" as fast as possible to be the fastest person.
Even though it's mostly luck-based.
Logged

Hmm, might try working on my archer to be more than just a pot farmer.

What a coincidence, I was working with Archer to make him more than just a pot farmer.
Neal_Shireman
Resident Fag
Veteran Beta Tester
*****
Offline Offline

Posts: 3190



WWW
« Reply #2219 on: August 25, 2011, 11:13:40 pm »

Gamble Game:
Here you attempt a sawblades of death like or frogger like game. The terrain will be randomly generated with hazardous areas and dangerous projectiles. Colton, change or add factors if you want. Put your money on the line and attempt to get to the end.

Free for all:
In this game every player attempts to swim to the treasure chest at the bottom of the body of water. The enemies will swim out from the sides and attempt to stop you. When you're hit you flicker and are stopped for a moment. Win for a hefty prize.

Free for all:
This game is played in a pacman like fashion. Maze is randomly generated. You and your enemies pick up the booty laying on the floor. AI walk around aimlessly for targets to damage. Maybe a watergun that when shot, stuns enemies (players only) and has a set amount of shots. If you're hit by the AI you lose and you're out for the remainder of the game. Last one standing or when all the booty is picked up and the person with the most wins.
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.178 seconds with 18 queries.