The Gang Garrison 2 Forum
June 19, 2013, 09:15:20 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 »
  Print  
Author Topic: Ideas thread.  (Read 108749 times)
Starky
Hero Member
*****
Offline Offline

Posts: 2446



« Reply #2100 on: August 20, 2011, 01:28:23 pm »

Is there going be hat related minigame?
« Last Edit: August 20, 2011, 01:28:38 pm by Dr.Starky » Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2101 on: August 20, 2011, 01:31:24 pm »

Make it hatris. Please.
Logged


Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2102 on: August 20, 2011, 01:57:08 pm »

No. Also I have all the playable characters decided and sprited, have had those for a while. Of course all 9 classes will be playable, but there's 3 more that will be playable as well. guess who dey r!!!1

Hint: Saxton Hale is not playable, he runs board events and whatnot.



As an added info bonus here's the very first minigame in the planning file.

Name: Force-A-Nature Frenzy
Type: Free For All
Description: Overhead view. All players are on a high platform. Each player is equipped with the FaN, and must shoot each other and try to knock each other off. The knockback is stronger if the player is closer to the person they shoot. At point blank range, the knockback will be able to push a player across half of the platform's width.
Win Conditions: The last player on the platform is the winner.
Controls: Arrow Keys to move, Z to shoot.
« Last Edit: August 20, 2011, 01:59:00 pm by Colton » Logged

Neal_Shireman
Resident Fag
Veteran Beta Tester
*****
Offline Offline

Posts: 3190



WWW
« Reply #2103 on: August 20, 2011, 02:37:55 pm »

Is there going to be an obstacle course type minigame?
« Last Edit: August 20, 2011, 02:38:10 pm by Jowly » Logged
Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2104 on: August 20, 2011, 02:43:01 pm »

So, will an fls soldier be unlockable?

Also about the mafia game (OpenMafia? OpenWorld Mafia? Iunno.) I've come up with some new role ideas:

Security Guard:
Town Aligned
Can place down a Motion Sensitive Video Camera.
This camera overrides the security guard's view, instead having the view at any motion within the camera's radius that it has a direct LoS to.

Stroller:
Town Aligned
Same as a normal villager, however he has a flashlight to use at night (Light is important in this game)

Hacker:
Mafia Aligned
Can place an EMP charge once a night disabling lights, cameras, and cellphones within it's radius (this game's form of PMs).

Reporter:
Not Aligned, has no win conditions
Can report once a night to the tabloids. Players have a choice of reading the tabloids if there's a newsstand in the map. Because the Reporter isn't aligned, he can help out mafia or town, or do neither.
Logged


Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2105 on: August 20, 2011, 03:08:27 pm »

So, will an fls soldier be unlockable?
It's nice to know you still care about FLS but no he is not. Every character is from TF2.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2106 on: August 20, 2011, 03:10:21 pm »

Is this going to be multiplayer or bots?
Logged


Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2107 on: August 20, 2011, 03:11:43 pm »

Both. Online multiplayer too.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2108 on: August 20, 2011, 03:16:05 pm »

Cool. So, out of curiosity, what do you think about a mafia game where you need to be accountable for who you are, and where you were at a certian time?
Logged


Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2109 on: August 20, 2011, 07:09:49 pm »

....? Elaborate please, I don't quite understand.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2110 on: August 20, 2011, 07:19:34 pm »

So, in mafia games, it's all one lobby. No one can say, go off to a bar or something. It's assumed every villager sits in their house to wait to be killed. What I'm saying is what would you think of a mafia game turned into a platformer? The mafia actually has to go out and find their target, if a doctor wants to help someone, they need to actually be there, things like that
Logged


Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2111 on: August 20, 2011, 07:31:46 pm »

You'd have to do a fuckton of modifying to get it to work the way you want, but it's not a terrible idea I suppose. I thought of something like this for a GG2 mod once. Except I never actually planned out how it'd work because I assumed it'd be near impossible to convert Mafia to that.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10737


Dust in a box under a table


« Reply #2112 on: August 20, 2011, 07:41:49 pm »

It maily spawned from all the people bitching about how the days are so long in your mafia game, and how boring it is to be a villager during the night.
Logged


Saltonara
Hero Member
*****
Offline Offline

Posts: 7143


Mamma mia!


« Reply #2113 on: August 20, 2011, 07:57:24 pm »

Well do it, I'm kinda interested to see how it will turn out.

Party Fortress question.
The current playable roster is all the 9 classes, Zephaniah Mann, Miss Pauling, and the Horseless Headless Horsemann. However, I could not find any good fan-made voice clips for her (Miss Pauling, obviously), so I may end up replacing her. Who should I replace her with, though? It needs to be an official TF2 "character" that has good sound/voice clips. The reason "character" was in quotes and I said "sound/voice" is because I thought of making the Level 1 Sentry playable, but that may or may not be a terrible idea. Saxton Hale will not be playable under any circumstance.

If worse comes to worst I'll use a character from another Valve game who has voice clips... now that I think about it, Wheatley would be cool to play as. But I digress. A TF2 character/movable object would be preferable.
« Last Edit: August 20, 2011, 07:58:49 pm by Colton » Logged

Hanz Ketchup
you make my kokoro go doki doki
Veteran Beta Tester
*****
Offline Offline

Posts: 9953


hanzketchup.tumblr.com


WWW
« Reply #2114 on: August 20, 2011, 08:51:58 pm »

Gordon Freeman Haha no.
How about Barney?
Logged

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.087 seconds with 18 queries.