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Author Topic: Ideas thread.  (Read 107516 times)
Dronery
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« Reply #1890 on: July 24, 2011, 04:39:08 pm »



I need a better name (and no, Gateway 2 is already taken), and people that want to help.

Who's with me?
It looks like you just wrote passage 2 on there and then resized it.
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Ignis
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« Reply #1891 on: July 24, 2011, 06:11:19 pm »

http://armorgames.com/play/107/portal-the-flash-version
Try me for how to maek good 2d portal.
It's not pixel though.
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Hmm, might try working on my archer to be more than just a pot farmer.

What a coincidence, I was working with Archer to make him more than just a pot farmer.
Orangestar
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« Reply #1892 on: July 24, 2011, 07:22:39 pm »

http://armorgames.com/play/107/portal-the-flash-version
Try me for how to maek good 2d portal.
It's not pixel though.


>posts the armorgames link and not the original wecreatestuff link
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Dusty
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« Reply #1893 on: July 24, 2011, 07:35:01 pm »

I don't want to make a portal 1 demake, I want to make a portal 2 demake.

Gateway 2 was a portal 1 demake, which is why I can't just continue it.
If you want any sprites, lemme know.
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Ignis
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« Reply #1894 on: July 24, 2011, 07:35:06 pm »

What...the...hell...ever.
Here's the wecreatestuff link.
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Hmm, might try working on my archer to be more than just a pot farmer.

What a coincidence, I was working with Archer to make him more than just a pot farmer.
Dusty
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« Reply #1895 on: July 25, 2011, 03:00:29 am »

ARCEE - Artificial Robotic Construct Engineered for Exploration

Iunno, robot racing?
With upgrades, ect?
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Lemonade
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« Reply #1896 on: July 25, 2011, 04:44:11 am »

Oh hey I thought about a Portal 2 demake too. Someone I know was kind enough to draw gg2-styled robots. I can post them if you want.
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i already have a pet that follows me around 24/7

it's called  z4

you may have seen it
Orpheon
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« Reply #1897 on: July 25, 2011, 05:35:47 am »

I don't want to make a portal 1 demake, I want to make a portal 2 demake.

Gateway 2 was a portal 1 demake, which is why I can't just continue it.
If you want any sprites, lemme know.

I do.
And maybe code from the gateway 2, I can't decompile it for some reason.



I need a better name (and no, Gateway 2 is already taken), and people that want to help.

Who's with me?
It looks like you just wrote passage 2 on there and then resized it.

I cut out the blue person, made a background+the text, and then pixelized everything.
But if the background looks that similar to the real thing, that's good.
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Dusty
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« Reply #1898 on: July 25, 2011, 05:36:05 am »

Oh hey I thought about a Portal 2 demake too. Someone I know was kind enough to draw gg2-styled robots. I can post them if you want.
Like these?
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♫Ozoh
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« Reply #1899 on: July 25, 2011, 05:42:42 am »

Broken image.
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if they named one winter storm oic you would probably go on a shooting spree at the atlanta headquarters
pfft, skip the kiss and go straight for anal
Dusty
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« Reply #1900 on: July 25, 2011, 05:43:51 am »

wait a bit, it's on my dropbox.
also here's the gateway 2 source code, but don't use too much of it, or passage 2 will die.
http://dl.dropbox.com/u/9120262/Gateway2.gmk
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Orpheon
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« Reply #1901 on: July 25, 2011, 05:49:50 am »

wait a bit, it's on my dropbox.
also here's the gateway 2 source code, but don't use too much of it, or passage 2 will die.
http://dl.dropbox.com/u/9120262/Gateway2.gmk

What I mostly want to know is how you solved the collision problem, as that is probably the hardest thing to code right here.
Thanks.

And those sprites are amazing.

Any aspiring artists for maps?
« Last Edit: July 25, 2011, 05:51:01 am by Orpheon [ONE] » Logged

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Dusty
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« Reply #1902 on: July 25, 2011, 05:52:51 am »

collision problem?
what collision problem?
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Orpheon
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« Reply #1903 on: July 25, 2011, 06:07:03 am »

collision problem?
what collision problem?
Oh, you also just copy-pasted the code from gg2.
When I tried to do that, portals got really hard to use, because you have to deactivate collision testing when in contact with a portal (if you want to use velocity correctly).
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« Reply #1904 on: July 25, 2011, 06:13:25 am »

collision problem?
what collision problem?
Oh, you also just copy-pasted the code from gg2.
When I tried to do that, portals got really hard to use, because you have to deactivate collision testing when in contact with a portal (if you want to use velocity correctly).
in the collision between character and obstacle

collision line with the portal with prev_x/y and x/y

if it's false then do the normal collision code
if it's true then do nothing

i am wizard
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