Metroid for Skulltag. All I say.
Even in Doom, you still find a way to make megamen recolors.....
You fail horribly, fool. MM8BDM is whole new game made with little base code of Strife. So EVERYTHING there is Megaman-related. As for my metroid mod for it?
HUD: Ripped from "Metroid Prime: Hunters". Probably do heavy edits of it to make it more 8-bit like.
FPS Arm Cannon: Sprited from scratch using a "Metroid: Other M" screenshot as reference.
Beams: I'm split between keeping them the original size or halving it
Also, Cutmanmike (The creator of MM8BDM along with some other people) was kind enough to create a decent weapon creation tutorial. Thanks to his tutorial, I learned at least enough to create Boktai's Gun Del Sol, Megaman X's Third Buster, Megaman X4's Ultimate Buster, Aurora (Custom weapon I made without basing on anything. And, no, doesn't relate to any Megamen), Power and Long Beam (both from Metroid Zero Mission).
In other side plans, I intend to 8-Bitify Doom weapons someday.