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Author Topic: Ideas thread.  (Read 108668 times)
GraveZombie is Finally a Cowboy
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« Reply #1005 on: July 05, 2010, 09:43:44 am »

I trying to make it using a text based adventuer maker. But Im not sure what to do once you join the server.
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Possibly the Anti-Christ of the Clan Section for a while.
SH James
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« Reply #1006 on: July 05, 2010, 11:23:06 am »

I trying to make it using a text based adventuer maker. But Im not sure what to do once you join the server.
Give up on that, wouldn't work well. You could, however, try to develop it in BYOND
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GraveZombie is Finally a Cowboy
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« Reply #1007 on: July 05, 2010, 11:35:18 am »

I trying to make it using a text based adventuer maker. But Im not sure what to do once you join the server.
Give up on that, wouldn't work well. You could, however, try to develop it in BYOND
I dont want it to be online.
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SH James
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« Reply #1008 on: July 05, 2010, 02:22:28 pm »

I trying to make it using a text based adventuer maker. But Im not sure what to do once you join the server.
Give up on that, wouldn't work well. You could, however, try to develop it in BYOND
I dont want it to be online.
With Byond it can be Online AND Offline. As well as people can host on their own if they want.I have only few BYOND games in my list that are online.
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M******c
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« Reply #1009 on: July 08, 2010, 09:27:08 pm »

SmoKe Complete Package: Includes all FINISHED games we made (it'll be a zip file)

Gang Garrison 2
Gateway Classic
Shakeplanet
Level Explorer 2

any others we have done?
« Last Edit: July 08, 2010, 09:27:43 pm by Fucking Magnetic how does he work? » Logged

SUP3R MAGN3TIC W0RLD-75% Complete


Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
SH James
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« Reply #1010 on: July 08, 2010, 09:28:41 pm »

SmoKe Complete Package: Includes all FINISHED games we made (it'll be a zip file)

Gang Garrison 2
Gateway Classic
Shakeplanet
Level Explorer 2

any others we have done?
I've always wondered about this Level Explorer.
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M******c
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« Reply #1011 on: July 08, 2010, 09:37:35 pm »

SmoKe Complete Package: Includes all FINISHED games we made (it'll be a zip file)

Gang Garrison 2
Gateway Classic
Shakeplanet
Level Explorer 2

any others we have done?
I've always wondered about this Level Explorer.
is Larry's Mod actually done or is it still in beta
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SUP3R MAGN3TIC W0RLD-75% Complete


Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
SH James
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« Reply #1012 on: July 11, 2010, 08:39:33 pm »

Ressurecting idea from the past:

Quote
Touhou with some GG2 style (view and part of the movement).

Control Scheme:
W = Jump; Start flying (in midair); Fly up (flying)
S = Crouch; Stop flying (if flying close to ground); Fly down (flying)
A = Move left; Fly left (flying)
D = Move right; Fly right (flying)
Shift = Focus mode (shows hitbox too)
Mouse = Aim
M1 = Use normal shoot
M2 = Use selected Spellcard
Mouse Wheel = Select Spellcard
M3 or Space Bar = Locks player nearest to the crosshair (just so the homming bullets will follow them)

HUD should show Power Level, HP (in a certain mode), SP (in a certain mode), Grazing (will be usefull in case of "draw"), Spellcard and Lives.

Game modes includes:
*Deathmatch = Everyone VS. Everyone. There are no "teams".
*Team Deathmatch = Team A VS. Team B. More teams cam form too (up to 8 teams).
*Spellcard Battle = No normal shoot here. Each one uses their Spellcards until they can't stand it anymore. The last survivor, the one with highest HP and the one with most grazing will be the winner after the time is up (or, if infinite time is on, until there's only one left). Lives aren't allowed here. SP regenerates over time, varying according to the character.
*Danmaku = An all out hell! Bullets will rain from various directions and the players must evade. They have only one chance!
*Team Tag = If someone from the rival team hits you (or touches you), you stay frozen in the place until someone touches you. The game is over when everyone from a team is frozen.

Server settings:
*Mode (Deathmatch, Team Deathmatch, Spellcard Battle, Danmaku, Team Tag)
*Lives (how many lives will the players start with? Option locked to "1" in Team Tag (they can't die), Danmaku and Spellcard Battle
*HP  Modifier (50% ~ 1000%. Only available in Spellcard Battle)
*Time (1 minute to 255 minutes. Set to "0" to have infinite time)
*Max Player (2 to 255)
*Max Teams (only for Team Tag and Team Deathmatch. 2 to Cool
*Max Spellcard (1 to 10. This gives the players the possibility to pick one to ten spellcards to use)
*Server Password (you know...)
*Spectator Block (This is to prevent people from spectating and using player slots. If someone tries to spectate, they'll be forced to pick a team and a character)
*Maps (a pop-up will ask for the Map you want to play in or for the map roll list.)
*Next Round (New Map, Follow the Map Roll or Repeat Map. If "New Map" is choosen, it'll pop-up in the server asking for the new map)
*Friendly Fire (Only for Team Tag and Team Deathmatch)
*Limit Distance (Normal Bullets, Normal & Spellcards or Remove Limits. This limits how far the bullets can go before disappearing. If enabled, they can only travel up to 800 pixels)
*Powerups (Another window will show the powerups that can show up and their frequency. Just like weapon drops in Worms)

*About homming bullets: They'll go toward the targetted player. If no player was targetted, they'll go toward the CLOSEST enemy.
*About powerups: They appear anywhere a player can reach, floating there for about 10 seconds. Defeated players drops powerups too. The powerups are HP (Dropped by defeated player or appears randomly), SP (Dropped by defeated player or appears randomly), 1up, Power Boost (Both small and big. Both are dropped by players too), Spellcard (Replaces "Bomb").
*About character selection: Possibly all chars Zun made so far and some non-canon characters too. You can select your character at the beginning of the round.
*About Spellcards: You can have only one of each and they disappear after use (except in Spellcard Battle, which each Spellcard consumes an ammount of SP).
*About animations: Each character could have 10 frames (2 for flying up, 2 for flying down, 2 for flying left or right, 1 for standing still, 3 for walking).
*About Border of Death: As soon as the character is hit by a deadly attack, they have ONE SECOND to react with a Spellcard to prevent themselves from dying. This is of no use in Team Tag or Danmaku mode.
*About maps: They're designed just like ANY GG2 map. Wallmask and such. But the wallmask DOES stop any bullet. Even Spellcard's ones.
*Mouseover information: If you hover the crosshair over another player you can see his name and current Spellcard.
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aptanananananator
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« Reply #1013 on: July 11, 2010, 09:56:51 pm »

Nobody is going to make that, and we all know you sure as hell can't.
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SH James
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« Reply #1014 on: July 11, 2010, 10:28:53 pm »

Nobody is going to make that, and we all know you sure as hell can't.
Someone will, someday soon, someday later.
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CandleJack
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« Reply #1015 on: July 11, 2010, 10:47:09 pm »

Nobody is going to make that, and we all know you sure as hell can't.
Someone will, someday soon, someday later.
And that's Faucet time for never
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SH James
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« Reply #1016 on: July 13, 2010, 12:28:59 pm »

Idea: Roguelike Final Fantasy. We have Roguelike Megaman, Doom, Metroid and EVEN TOUHOU. Why not a FF one?
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SH James
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« Reply #1017 on: July 20, 2010, 05:02:02 pm »

Oh my Gawd! Just had the best idea ever! Final Fantasy sidescrolling ARPG with AI partners.
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Speed of Dark
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oh my god


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« Reply #1018 on: July 20, 2010, 05:02:42 pm »

I find it funny that nobody has ever thought about a tsukidea post for more than ten seconds.
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SCBG
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« Reply #1019 on: July 20, 2010, 05:10:53 pm »

Oh my Gawd! Just had the best idea ever! Final Fantasy sidescrolling ARPG with AI partners.
lmao
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