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Author Topic: Infiltrator - How to Not Suck  (Read 8530 times)
OMFGninja
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« on: July 07, 2009, 06:47:26 pm »

Get ready: An actual guide: Class strategies, weapon statistics, specific tips and tricks.

Going into this, I assume you've already played a little bit, so I won't go over things like 'don't run into heavyspam' and 'holding intel reveals you'

=Weapons=

Revolver:

Specs:

25 damage

1.666 shots per second (5 shots in three seconds)


By now, people have probably told you, 'use the revolver, it rocks,' or 'dumbass, use your revolver once in a while.'

So much so, that now, I see more revolverspam than failed facestabs.

So instead of spamming, let's get acquainted with the revolver, shall we?

Stationary range:


Fig. 1: Stationary range of the Infiltrator's revolver

Yeah, that's pretty beastly.

But what makes it even more amazing is that if you're moving forwards, you extend the range by another 1/6th or so. Now, obviously, you don't have the sniper's advantage in actually knowing where your enemies are when they're offscreen, but remember that if someone's retreating from you, the fight's not over when they make it off the screen.

Knife:

Specs:

200 damage (exactly 200, a heavy eating past 200 health has a chance of surviving)

0.5 attacks per second (One attack in two seconds)


Yes, this is what the flashy, humiliating kills are all about. Two men and a knife.

The effective range for it is an area surrounding the knife roughly the size of a character.

This means that slightly above, and quite a ways below the knife is the kill zone.


Fig. 2: Approximate kill zone of the Infiltrator's knife

Here are the critical times for it (Times are approximate, but pretty darned close). During no part of it can you move, unless you use certain...exploits

0.00s: Backstab animation begins, you are now visible to people facing you.

1.00s: People who are around one gun-length in front of you or covering your torso will die.

1.20s: Knife goes away, you are still visible, it is now safe to be on you for enemies

1.30s: You start fading out.

2.00s: You are invisible and able to move now.

Invisibility:

What? Not a weapon you say? Well, fuck you.

The spy has both complete invisibility (M2) and passive invisibility. With 'complete' invisibility though, remember that stray shots can reveal you through flickering and blood.

Passive invisibility means that people who aren't looking at you, even when you're not cloaked, cannot see you. This is handy during a backstab, because you're completely invisible as long as you're behind them.

You can use your visibility as a weapon by revealing yourself. If an engie is spamming the chokepoint to the intel room, uncloak yourself and gunspin a bit. If they don't follow you, revolver their sentry. If they do, revolver them.

=Tactics=

HAO DO I FACESTABBED PERSON

To pull off the mythical facestab, you need to know where the enemy is going to be 0.70 - 1.00 seconds after you press M1. Three factors affect this:

1. What class are they? How fast do they move?

Obviously, you're going to need to be a little further away for a scout than you do for a heavy. Not much I can say, just play the other classes a bit until you get used to how fast they move.

2. What's the terrain like?

If there's things on the ground like crates which need to be jumped over, valleys to be walked up, or alternate paths, take these into consideration.

Don't stand behind crates and face away from them to attempt a stab, this will not work unless your target is a Heavy firing their gun. For most classes, there is no point where they will be where you're aiming, they'll simply move forward over you.


Fig. 4: Durr


What you need to do is catch them when they're actually on the crate.

Because of the large effective area of the knife, an enemy on the crate will be killed by a stab.

(More on effective offensive use of crates later)

3. Experience of the person.

If the person you're attempting to disembowl has some experience at playing the game, you can use their wariness to your advantage.

It's likely they'll be spy checking in front of them.

TACTIC A: Let yourself be hit by a bullet or two (especially from a shotgun, this isn't recommended against a sniper, since it only leaves you one chance) then facestab them when they're chasing after you.

TACTIC B: If they're not spamming, time your stab a little bit late. Instinct will tell them to stop and/or jump, which will work out perfectly.

EFFECTIVE OFFENSIVE USE OF CRATES LATER

People standing on a crate are fair game for a stab.

A class which simply loves this is the engineer, which you now know is no problem.

Also, a backstab will ALWAYS hit the engineer first, so don't worry about getting noticed by him, worry about getting noticed by his teammates.



Fig. 4: Gawd, what a fggt

Even better than that, people who are momentarily on (or slightly above) a crate can get stabbed as well. Scouts in particular, love to jump over crates, meaning you can catch them on their way down.



Fig. 5: Gawd, what a fggt

Additional Tips

With a fast-firing, high-damage gun, you're a pretty good class for spychecking. If a heevee is eating a manvich in front of you, fire a few shots around him, remember, it's this fat Russian meatshield who's occupying the enemies while you sneak around like a little bitch.

Stab where you expect other infiltrators to be! (In other words, where you would be) If you've seen a guy go for a stab a few times next to a crate, give it a try. You might get lucky, and it's worth around 6000 lulz points.

Spawnstab! On maps like ctf_classicwell and ctf_truefort/ctf_2dfort, the enemy spawns a ways back into the intel room, and your stab goes through team doors. I'm not saying you should attempt this humiliating, make-other-people-hate-you maneuver...
no, wait, yes I am. Stopping that medic for a few extra seconds could be valuable, both in terms of points, and in winning.

The following is an extremely assholish tactic. It will be enclosed in spoilers. If you wish to retain your integrity, do not look on the contents of the following spoilerbox.


Quickstab! Press M2, but before you finish fading out, press M1. This will result in a stab which is unpredictable and somewhat desperate, but occasionally results in hilariously awesome things.

Lol


Next post: CLASS STRATEGIES!
« Last Edit: August 29, 2009, 11:34:15 am by A/D + M1 » Logged
OMFGninja
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« Reply #1 on: July 07, 2009, 06:48:23 pm »

Blue – Competent spy should cope

Red - You're going to have to actually think.

Scout - Not advised to try and facestab, because from the distance you'll need to catch them at their speed, a spamming scout can kill you easily before you've finished twirling your knife. With a maximum of 48 damage per shot and less as distance increases, you're going to want to stay away. On average, a scout who's at mid range can down you in 3-4 scattergun blasts. DO NOT HOLD M1 WHEN HAVING A FIREFIGHT WITH A SCOUT. Take time to aim your shots carefully, you only need 4 to down this pesky bastard. If possible, uncloak at the first sign of one and you can probably get 2 shots in before they're dangerous. If they're running away with the intel, fire a few shots high and a few low, you're pretty much sure to get them, since they won't be able to see you.

Pyro - Feeling brave? Try a facestab if you're on uneven terrain, but if you're on a flat surface, you'll probably fail. Your best bets if you really, really want to facestab them is to be somewhere past an opening in the ground, so they'll be forced to jump. That extra half second or so of you not being burned can help you survive through a facestab.

However, if you're sane, and actually want to live, your revolver is your best bet. The pyro in this game doesn't even have a shotgun. He's completely defenceless past his flamethrower range. His only other weapon pushes you EVEN FURTHER AWAY from him. So really, you have nothing to fear if you can aim your revolver. 5 shots and the masked retard is down.

Soldier - The soldier receives a 'red' danger indicator because he kills you in two hits and dies in 7. That's right, it takes 7 hits to kill this bastard, which may not sound like a lot here, but in game is an eternity while you're dodging rockets. Also, soldiers usually maintain a constant stream of rockets in front of them while on the move, because that's how they spycheck. It makes a facestab quite difficult, since you're DEFINITELY going to get hit by two rockets if you're directly in front of him. If they're paired with a medic, you would greatly benefit your team by attacking the medic. You'll both distract the soldier and have a chance of taking out the medic (especially if the medic is between the soldier and you)

Heavy (Close range) (Long range)- From long range, heavies are no problem. Just fire in their general direction and make sure you're always out of their range. Even if they're paired with a medic, you do damage faster than one medic can heal, meaning they have to either retreat or run forward. If you ever miss a facestab on a heavy though, be prepared to die. With 120 DPS, you'll be dead in less than a second.

Demo - Most people think that demomen can't spycheck, but that's not entirely true. An experienced demo will detonate stickies around him, revealing clearly any spies around him. Luckily, since they're concentrating on detonating the stickies as close to themselves as they can without causing damage to themselves, they can't actually COMPLETELY focus on spies around them. Bring out your revolver and put a few shots into him. A good tactic is to just run into him firing your gun. If he knocks you closer, run past him. If he knocks you away from him, retreat and keep firing. By this time, he'll probably be dead. Of course, if it's a 'Player,' cut the crap, just facestab him.

Medic - Besides the fact that he'll probably be surrounded by offensive classes like soldiers and heavies, medics move faster than you, have a decent DPS, and are EXCELLENT spycheckers. Don't forget that if you resort to your revolver, it'll take 6 shots AT LEAST, and more if you miss.  Luckily for you, you can withstand the barrage of needles of a spychecking medic. Feel free to try a facestab.

Engineer - The red is only for the spamming bastards. If it's a map where there's only one entrance and the engie is spamming his sentry, which is built on the entrance, your best bet is to scare him. Reveal yourself in front of him, let the sentry fire at you a few times. Then, when he comes barrelling towards you, revolver him. Alternatively, if he's safely out of sight, you can put four shots into his sentry from offscreen and just keep firing.

Spy - Both of you knows it takes only four shots to kill the other. Both of you know that their may be another one lurking around them at all times. Good luck to you, aim well, don't hold down M1, fire when you have a shot, not because you've reloaded.

Sniper - Completely different, based on skill level.

For Snipers You have to play a sniper to know how panicky a spy shooting around you can be. He'll flicker invisible periodically when he gets behind you, and you can only shoot once every two seconds. Listen up, spies, use this to your advantage. Know that they're probably soiling themselves and HOLDING DOWN M1. This means if you jerk out of the way every two seconds, they'll miss. They'll probably miss enough times for you to get the necessary 5 shots into them.

Of course, if they're the lazy kind of Sniper, standing still, you know what to do.

Quote/Curly -  Once again, a short range class. Even though they'll destroy you instantly if they notice you, things usually go in your favour.

Their bubbles pop on contact with a cloaked spy, but since they pop anyways, rarely will a Quote/Curly notice you from it. And if one charges in with swords instead of bubbles, you can pretty much guess they're not the sharpest banana in the closet. Yes, I know what I'm talking about. Easiest way to down one is with your revolver, but keep in mind that they have a beefy 140 health, or 6 revolver shots.

If they notice you and set up a bubble shield, cloak and make them panic until they pop their own bubbles swordchecking, then go back to your revolver.

Unless it's Quote or Corky. Then you run like hell.

=Additional Talk on Class Strategies=

RebelINS


Jill


Quote

« Last Edit: July 10, 2009, 12:54:40 pm by OMFGninja » Logged
MrIndieDay
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« Reply #2 on: July 07, 2009, 06:55:24 pm »

This guide sucks  hehe

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Osmosis
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DANG IT L


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« Reply #3 on: July 07, 2009, 07:00:20 pm »

That last tactic I do a lot
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Blazephlozard
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Using the wrong side of the scrubby-sponge


« Reply #4 on: July 07, 2009, 07:09:27 pm »

A+ guide would read again
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Scout's Semen Brew
Level 15 Ejaculate
Coated enemies become very sticky and move 25% slower
Alt-Fire: Drink it yourself and recover 75 health

Takes longer to recharge after each use
The Scout is a quick shot in more ways than one.
OMFGninja
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« Reply #5 on: July 07, 2009, 07:31:21 pm »

A+ guide would read again

Blaze, your sig is hypnotizing.
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Anti Blade
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« Reply #6 on: July 07, 2009, 08:37:48 pm »

the part of figuring out where spies might be reminded me of when >:3 randomly started to backstab and i ran into it

 xD

good guide, helped me learn a few things
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Donny
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« Reply #7 on: July 07, 2009, 09:07:57 pm »

If you're on fire and about to die, or have been closed into a dead end, switch classes, especially if it's a person who doesn't deserve the kill
Excuse me? What? What kind of crap attitude is that? Sure if they don't deserve it (spammers) but if they got you fair and square, and you switch out, you're nothing but a Obamo.
Besides that though, good job.
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God and Satan - They ain't got shit on me.
OMFGninja
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« Reply #8 on: July 07, 2009, 09:15:35 pm »

If you're on fire and about to die, or have been closed into a dead end, switch classes, especially if it's a person who doesn't deserve the kill
Excuse me? What? What kind of crap attitude is that? Sure if they don't deserve it (spammers) but if they got you fair and square, and you switch out, you're nothing but a Obamo.
Besides that though, good job.

If they got me fairly and I'm too far away from a health cabinet/medic, I usually taunt until I burn to death.

If I'm being chased by a guy who's been rocketspamming and z5'ing for 5 minutes...and has only moved to get injured players...while I'm holding the intel, I feel absolutely nothing when I press 'B' over a friendly scout and press m+0

This has happened before on classicwell. Jackass rocketman
« Last Edit: July 07, 2009, 09:15:57 pm by OMFGninja » Logged
Donny
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« Reply #9 on: July 07, 2009, 09:18:57 pm »

If you're on fire and about to die, or have been closed into a dead end, switch classes, especially if it's a person who doesn't deserve the kill
Excuse me? What? What kind of crap attitude is that? Sure if they don't deserve it (spammers) but if they got you fair and square, and you switch out, you're nothing but a Obamo.
Besides that though, good job.

If they got me fairly and I'm too far away from a health cabinet/medic, I usually taunt until I burn to death.

If I'm being chased by a guy who's been rocketspamming and z5'ing for 5 minutes...and has only moved to get injured players...while I'm holding the intel, I feel absolutely nothing when I press 'B' over a friendly scout and press m+0

This has happened before on classicwell. Jackass rocketman
Yeah, that Im fine with, I thought you meant any time yer basically fucked.
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God and Satan - They ain't got shit on me.
OMFGninja
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« Reply #10 on: July 07, 2009, 09:20:29 pm »

If you're on fire and about to die, or have been closed into a dead end, switch classes, especially if it's a person who doesn't deserve the kill
Excuse me? What? What kind of crap attitude is that? Sure if they don't deserve it (spammers) but if they got you fair and square, and you switch out, you're nothing but a Obamo.
Besides that though, good job.

If they got me fairly and I'm too far away from a health cabinet/medic, I usually taunt until I burn to death.

If I'm being chased by a guy who's been rocketspamming and z5'ing for 5 minutes...and has only moved to get injured players...while I'm holding the intel, I feel absolutely nothing when I press 'B' over a friendly scout and press m+0

This has happened before on classicwell. Jackass rocketman
Yeah, that Im fine with, I thought you meant any time yer basically fucked.


That would be incredibly boring on Bacon.

I'll change the wording a bit.
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RebelINS
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« Reply #11 on: July 07, 2009, 09:41:22 pm »

I like this guide; you stole my format.  c1 This should replace that scrub guide by Robert2812 on the list of class guides.

If you're on fire and about to die, or have been closed into a dead end, switch classes, especially if it's a person who doesn't deserve the kill

Excuse me? What? What kind of crap attitude is that? Sure if they don't deserve it (spammers) but if they got you fair and square, and you switch out, you're nothing but a Obamo.
Besides that though, good job.


I'd switch classes as a means of deception. They will spy check when it is not necessary, which costs them valuable them fighting off invaders.

Against Snipers on open ground, I like to use passive invisibility. I start by firing a shot or two from behind, he turns around, I jump above him and recloak. By now it's a 50/50 guessing game (okizeme) between whether I landed behind him or stayed in front of him. 9 times out of 10, he'll look behind assuming that the cloak was due to passive invis, so I stay in front of him. Wait for him to shoot, and then uncloak and shoot and repeat.


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OMFGninja
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« Reply #12 on: July 07, 2009, 09:47:50 pm »

I like this guide; you stole my format.  c1 This should replace that scrub guide by Robert2812 on the list of class guides.

If you're on fire and about to die, or have been closed into a dead end, switch classes, especially if it's a person who doesn't deserve the kill

Excuse me? What? What kind of crap attitude is that? Sure if they don't deserve it (spammers) but if they got you fair and square, and you switch out, you're nothing but a Obamo.
Besides that though, good job.


I'd switch classes as a means of deception. They will spy check when it is not necessary, which costs them valuable them fighting off invaders.

Against Snipers on open ground, I like to use passive invisibility. I start by firing a shot or two from behind, he turns around, I jump above him and recloak. By now it's a 50/50 guessing game (okizeme) between whether I landed behind him or stayed in front of him. 9 times out of 10, he'll look behind assuming that the cloak was due to passive invis, so I stay in front of him. Wait for him to shoot, and then uncloak and shoot and repeat.





I seriously admired your guide's neatness.

I thought to myself, there's a guy I'd like to have rough sex with take the writing format of.

Also, that'll work most of the time, but experienced snipers will notice the fade of cloaking. Passive invisibility is instant.
« Last Edit: July 07, 2009, 09:49:40 pm by OMFGninja » Logged
That one unfunny guy named Ze Spy
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« Reply #13 on: July 07, 2009, 10:50:23 pm »

Great guide but the part about "Player" in the demo section should maybe be changed incase that "Player" was someone pro(like OMFGninja)
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Oh, look. Another flame war I could have prevented if I were a mod.
And my god, look over there! It's the side of me that wants to be a mod...
He looks like he's starving to death :<
Ihatemimes
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« Reply #14 on: July 07, 2009, 11:51:05 pm »

Good guide. I didn't learn anything new though.  hehe
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