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Author Topic: New HUD art  (Read 15648 times)
Khan
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« Reply #135 on: March 12, 2009, 11:07:18 pm »

it should be resized 2x to match the HUD

so in actuality it would be XBOX HUEG
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JaxOf7
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Full of regret.


« Reply #136 on: March 12, 2009, 11:08:55 pm »

You know, the tininess was not entirely his fault....
My/Khan's final HUD sprites:
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redjeans00
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« Reply #137 on: March 12, 2009, 11:10:17 pm »

it should be resized 2x to match the HUD

so in actuality it would be XBOX HUEG
The HUD won't get resized at all.
Ask mrfredman.
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Khan
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« Reply #138 on: March 12, 2009, 11:11:56 pm »

it should be resized 2x to match the HUD

so in actuality it would be XBOX HUEG

The HUD won't get resized at all.
Ask mrfredman.

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♫Sani Sani Disco♫
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« Reply #139 on: March 12, 2009, 11:41:51 pm »

SMITE AND ON MY KILL LIST.
People still think Smites are a bad thing?
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fishy
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« Reply #140 on: March 13, 2009, 11:33:49 am »

You know, the tininess was not entirely his fault....
My/Khan's final HUD sprites:



These are incredibly cluttered and ugly. Sorry.
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Thorvan
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...


« Reply #141 on: March 13, 2009, 11:45:23 am »

TOO LARGE

Do you realize that the portrait+health bar are resized 2x?

.............
THE HELL.
YOURS LOOK WAY TO SMALL.
I CAN'T EVEN SEE HOW MANY HP THAT HAS.
ALSO
HERE IS A PERFECT EXAMPLE.


SMITE AND ON MY KILL LIST.

ITS TOO HI REZ DON'T YOU LISTEN TO ANYTHING YOU LITTLE PRICK/TWAT I HATE YOU GAAAAAAAAAH!
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Meower
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« Reply #142 on: March 13, 2009, 12:18:06 pm »

TOO LARGE

Do you realize that the portrait+health bar are resized 2x?

.............
THE HELL.
YOURS LOOK WAY TO SMALL.
I CAN'T EVEN SEE HOW MANY HP THAT HAS.
ALSO
HERE IS A PERFECT EXAMPLE.


SMITE AND ON MY KILL LIST.

ITS TOO HI REZ DON'T YOU LISTEN TO ANYTHING YOU LITTLE PRICK/TWAT I HATE YOU GAAAAAAAAAH!

Boy, it killed lotsa enemies. Either BLU kept sucking or you found the ultimate spot.
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JaxOf7
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« Reply #143 on: March 13, 2009, 05:47:48 pm »

These are incredibly cluttered and ugly. Sorry.

I know I said that was my/Khan's final sprite, but I just can't pass up criticism.
I have no idea how much space these HUDs should take up,
but here is the "(hopefully)less cluttered and more faithful to TF2" version:
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juicebox360
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« Reply #144 on: March 13, 2009, 06:01:07 pm »

TOO LARGE

Do you realize that the portrait+health bar are resized 2x?
Too large my donkey

Watch this my fellow non-developers

draw_sprite_ext(sentry_hud, 0, (xoffset+xsize), (yoffset+ysize), 1, 1, 0, c_white, 1);

Those "1"s represent the scale at which the sprite is drawn. Basically, I can load up that exact picture and have it displayed in the same scale or bigger or smaller, if needed.

/altercation

EDIT:
This would make it bigger:
draw_sprite_ext(sentry_hud, 0, (xoffset+xsize), (yoffset+ysize), 3, 3, 0, c_white, 1);

Smaller:
draw_sprite_ext(sentry_hud, 0, (xoffset+xsize), (yoffset+ysize), 0.25, 0.25, 0, c_white, 1);
« Last Edit: March 13, 2009, 06:03:18 pm by [GA] juicebox360 » Logged
Alfred
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« Reply #145 on: March 15, 2009, 04:02:17 am »

I just use transform sprite.
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juicebox360
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« Reply #146 on: March 15, 2009, 04:19:54 pm »

I just use transform sprite.
Well, that's a good tactic, but it depends on the situation. I still like loading the sprite up and resizing it simultaneously, so whatever suits your fancy.
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Dusty
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Dust in a box under a table


« Reply #147 on: March 15, 2009, 04:44:18 pm »

I just use transform sprite.
stupid gm pro.
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juicebox360
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« Reply #148 on: March 15, 2009, 04:49:15 pm »

I just use transform sprite.
stupid gm pro.
Says the non-developer

hehe
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Dusty
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Dust in a box under a table


« Reply #149 on: March 15, 2009, 05:09:59 pm »

says the person who needs it but doesn't have $20 to burn.
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