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Author Topic: Gang Garrison 2.6: The Haxxy Awards 2013 update  (Read 15460 times)

Phantom Brave

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #45 on: July 09, 2013, 06:42:19 pm »

GM collision doesn't work like that

also as I explained to him, the reason it eats so much CPU is because GM collision tests are callrate bottlenecked and I was running several collisions for every single pixel step along the collision path
« Last Edit: July 09, 2013, 06:43:29 pm by Phantom Brave »
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