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Author Topic: General Q/C Balance Discussion  (Read 4003 times)
nightcracker
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« Reply #240 on: July 09, 2012, 02:21:27 am »

lolwut  hehe
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RedO
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« Reply #241 on: July 09, 2012, 04:01:49 am »

Nominated for best Feature Request thread of 2012 because of the excessive nerdfighting and how nothing is being accomplished yaymoney
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I_am_awesome
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« Reply #242 on: July 09, 2012, 04:15:15 am »

Wareya is usually right about these sort of things
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Phantom Brave
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« Reply #243 on: July 09, 2012, 09:11:06 am »

iaa always knows how to end these things
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RedBluYellow
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« Reply #244 on: July 09, 2012, 10:31:10 am »

pway a reel clas fags
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OLag
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« Reply #245 on: July 10, 2012, 10:45:12 am »

make it's blade damage 20
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« Reply #246 on: July 14, 2012, 08:36:10 pm »

Change blades completely by making them go through people so they can hit multiple targets and give a knockback that changes depending on how close/far the target is.
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Agh
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« Reply #247 on: July 14, 2012, 09:14:21 pm »

No.
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« Reply #248 on: July 14, 2012, 09:15:25 pm »

penetration: OP
knockback falloff: weird
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« Reply #249 on: July 14, 2012, 11:42:31 pm »

The fall off sort of makes sense. If you throw a ball, hit hurts people more when they stand close. That's also spurring Quote to pin people to walls.

I like where the bubbler places Quote in the game, because it puts him in more than a one dimensional role. He can use the bubbler to get close and then blade people up.
-or-
He can use the bubbles defensively.

I don't like the idea of a booster only because it completely takes Quote out and puts a new one in. The booster seems way OP and would mean many old maps would have to be redesigned. If this was implemented, I like the idea of it taking hp to use, but instead of continuous, maybe make it like the Scout's Atomizer, where when you press jump to triple jump, you lose 10 hp. So when you activate the booster, you lose 5? Something like that? I also think there needs to be some change with the intel because like it or not, the booster will breed jelloquotes. You can talk about not talking about this all you want, but if you get something that you can go quickly in any direction with, you're going to go to the intel and use runner paths. I don't want to play in a gg2 that has 2 classes, and therefore twice the players, attempting that strategy.

I definitely think he should be reduced to 120 hp, because the firebug has the same and doesn't have a shield. Sure, he hits and runs, but so does Quote. He just attempts to pin people and kill them instead of touching everyone and fleeing as fast as he can. That made me think of bleeding from tf2, which is interesting, but would make him a clone of the firebug.

Digging back really really far, what does it matter why he was made? I'm sure something happened with the makers of Team Fortress where say, the soldier was an offshoot of scout, something like that. The fact that we have the 10th class is something that makes me play gg2 over tf2 anyways, there's a different layer of strategy and depth that isn't there with tf2.

What about the fireball? Since it seems the snake would be OP, nemesis wouldn't make sense, Polar Star/Spur would either be OP or not be useful and the Rocket Launcher is of course taken. There's also the machine gun, which is taken and wouldn't make sense in the first place. Though, at least the way I picture it, the fireball would replace the blade if/when gg2 implements alternate weapons.
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Machidro
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« Reply #250 on: July 15, 2012, 12:06:44 am »

penetration: OP
knockback falloff: weird

Penetration: Maybe.
Knockback falloff: Expected. We seem fine with using it on the pyro, anyways.
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« Reply #251 on: July 15, 2012, 12:16:12 am »

Knockback falloff takes away the blade's major weakness.
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Smokey Joe
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« Reply #252 on: July 15, 2012, 12:26:42 am »

The fall off sort of makes sense. If you throw a ball, hit hurts people more when they stand close. That's also spurring Quote to pin people to walls.

I guess it sort of makes sense if the blade doesn't disappear after hitting someone. Still kind of an unusual change, would need to be tested.

Quote
I definitely think he should be reduced to 120 hp, because the firebug has the same and doesn't have a shield. Sure, he hits and runs, but so does Quote. He just attempts to pin people and kill them instead of touching everyone and fleeing as fast as he can. That made me think of bleeding from tf2, which is interesting, but would make him a clone of the firebug.

Unlike the firebug, Q/C was designed to get into close range and stay in there. He doesn't have indirect or ranged methods of attack to take advantage of, and that makes attacking always a risky endeavor.

And I mean, sure, you have the bubbler, but if you're really throwing a shield up, then it's not really going to matter what HP you have because you're not going to be get hit by anyone.... The high HP just exists to aid Q/C when he's in combat.

Quote
What about the fireball? Since it seems the snake would be OP, nemesis wouldn't make sense, Polar Star/Spur would either be OP or not be useful and the Rocket Launcher is of course taken. There's also the machine gun, which is taken and wouldn't make sense in the first place. Though, at least the way I picture it, the fireball would replace the blade if/when gg2 implements alternate weapons.

I experimented a little with the fireball. It was kind of comparable to a pseudo grenade launcher in role, where it'd be useful for indirect terrain or as a ranged pressure weapon. Functional, but didn't have a proper ammo system yet. I could make a test build when I have both the time and interest to do so.
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« Reply #253 on: July 16, 2012, 01:55:48 am »

Fireball seems too easy to dodge.

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Machidro
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« Reply #254 on: July 16, 2012, 11:30:29 am »

Difficulty and effectiveness of the fireball is on a map by map basis. In enclosed areas like the dirtbowl underside, it could be used easily for massive damage. In open areas like classicwell's center, it would be effectively useless.
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