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Wigglytuff
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« on: June 15, 2012, 10:16:36 am » |
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It's just kind of annoying to have four out of five points capped and still have the match end in stalemate, so I dunno, make it so that the team with more cps at the end of the match wins?
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 Step inside, Hello! we've the most amazing show. You'll enjoy it all, we know, step inside, step inside.
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Takapajula
Full Member
 
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Posts: 177
Quantity is a quality all it''''''''s own.
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« Reply #1 on: June 15, 2012, 10:19:53 am » |
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How about make it joke-ish?
"Blu wins! kinda..."
EDIT: Now that I think of it, nah.
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« Last Edit: June 15, 2012, 01:15:23 pm by Takapajula »
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I am pancakes years old and i come from a dimension where time is nonexistent so we measure things based on the level of pancakes.
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Dusty
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« Reply #2 on: June 15, 2012, 10:51:29 am » |
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TF2 says it's a stalemate when the time runs out on the map, so I'm guessing that the current implementation is staying.
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[nig]Double
Humble Servant of the Trinity
Veteran Beta Tester
   
Online
Posts: 1515
Your sins have no absolution
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« Reply #3 on: June 15, 2012, 11:33:22 am » |
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>implying we have to do everything TF2 does to a tee
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Liked Final Fantasy Tactics, but wanted more? Then come visit:

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Wigglytuff
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« Reply #4 on: June 15, 2012, 11:37:46 am » |
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TF2 says it's a stalemate when the time runs out on the map, so I'm guessing that the current implementation is staying.
What about Sudden Death? That happens on cp.
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 Step inside, Hello! we've the most amazing show. You'll enjoy it all, we know, step inside, step inside.
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Crab
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« Reply #5 on: June 15, 2012, 11:54:00 am » |
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Cap 4th point Camp it until round ends and never push Win game
see that's not very fun
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CandleJack
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« Reply #6 on: June 15, 2012, 12:23:07 pm » |
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>implying we have to do everything TF2 does to a tee
>Attempt to add a new feature to make the game more unique "NOOO, IT DOESN'T FOLLOW TF2, WE CAN'T DO THIS!" >Attempting to add a new feature to make the game more like tf2 "NOOO, WE DON'T NEED TO FOLLOW TF2 WE NEED OUR OWN IDENTITY!" Feature Requests section in a nutshell
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« Last Edit: June 15, 2012, 12:24:26 pm by CandleJack »
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I'm gonna need more rope...  Shamefully Stolen
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Phantom Brave
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« Reply #7 on: June 15, 2012, 12:23:34 pm » |
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shut up and stop arguing or i'm locking the fucking thread
no haha im funny bullshit either, stay on topic and don't be cunts.
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« Last Edit: June 15, 2012, 12:31:35 pm by Wareya »
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 Linkin Park lyrics here
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Wigglytuff
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« Reply #8 on: June 15, 2012, 12:32:57 pm » |
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Cap 4th point Camp it until round ends and never push Win game
see that's not very fun
Something that makes the game a stalemate if a cp isn't capped with a certain amount of time (e.g. 2 minutes)?
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 Step inside, Hello! we've the most amazing show. You'll enjoy it all, we know, step inside, step inside.
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dAn
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« Reply #9 on: June 15, 2012, 12:34:49 pm » |
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Cap 4th point Camp it until round ends and never push Win game
see that's not very fun
Isn't that the same as now, but instead of the team with fewer points never pushing?
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Psychopath
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« Reply #10 on: June 15, 2012, 12:38:16 pm » |
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Better idea:
Staggered spawntimes. If you're losing you're going to have a longer respawn to wait through. Play on maps that utilize forward spawns.
The entire purpose of those two functions is to prevent stalemates by making it easier for the winners to continue keeping pressure on in order to break a defense. It prevents stalemates to an extent, if the offense isn't good enough or the defense is good enough, the game will get to a standstill until someone gets a pick or a Superburst.
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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Phantom Brave
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« Reply #11 on: June 15, 2012, 12:43:40 pm » |
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cp_badlands in TF2: Middle point is perfectly balanced to fight on. Spire is tactical to attack and defend. Final point is easy as shit to defend, but captures very fast. Spawn times are extremely long when you're defending last and fast when you attack it. They're slightly long when you're defending spire. GG2: CP maps generally unbalanced, don't have proper chokepoint and flank design, cap timers are hardcoded in GG2, spawn time is constant, no respawn waves.
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 Linkin Park lyrics here
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Wigglytuff
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« Reply #12 on: June 15, 2012, 01:01:05 pm » |
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Better idea:
Staggered spawntimes. If you're losing you're going to have a longer respawn to wait through. Play on maps that utilize forward spawns.
The entire purpose of those two functions is to prevent stalemates by making it easier for the winners to continue keeping pressure on in order to break a defense. It prevents stalemates to an extent, if the offense isn't good enough or the defense is good enough, the game will get to a standstill until someone gets a pick or a Superburst.
So, what, an exponential respawn time code? Sounds good.
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 Step inside, Hello! we've the most amazing show. You'll enjoy it all, we know, step inside, step inside.
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Phantom Brave
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« Reply #13 on: June 15, 2012, 01:09:36 pm » |
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exponential respawn time code
what is that even supposed to mean?
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 Linkin Park lyrics here
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Wigglytuff
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« Reply #14 on: June 15, 2012, 01:16:39 pm » |
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It's a kind of math function, where the growth isn't constant. y = a(b to the power of x).
So there, x would be the number of control points with team x, and y would be the respawn time of team x.
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 Step inside, Hello! we've the most amazing show. You'll enjoy it all, we know, step inside, step inside.
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