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Author Topic: Untitled coop dungeon crawler/platformer  (Read 569 times)
Phantom Brave
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Another one --


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« on: March 26, 2012, 06:23:54 am »

Uptodate design doc in HTML

It's a cooperative sidescrolling/platforming (though not precision-heavy) dungeon crawler playable by any arbitrary number of players, however, 3 is recommended. Games are played with a lobby interface (recommended), or by hosting a local listen server and inviting friends (laggy). The game is a dungeon crawler, in that every match is divided up into a random number of floors. The entire dungeon is procedurally generated from a seed + certain options. You can configure the number of floors in a dungeon when making a game. Each floor gets progressively more challenging. Floors are linear or multilinear, and if linear, have pacing based on downtime and uptime, and if not linear, have enemies and items spread throughout.
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« Reply #1 on: March 26, 2012, 08:43:15 am »

Oh, damn.
I wanna play this, but I'm in class, right now.
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Starky
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« Reply #2 on: March 26, 2012, 10:53:07 am »

So how close are you to having something playable?
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Orpheon
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« Reply #3 on: March 26, 2012, 11:37:28 am »

I'd be interested to know your procedural algorithm.
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Yeah so now I have an idea


« Reply #4 on: March 26, 2012, 01:46:32 pm »

wareya's waiting on our python engine before he gets serious about this
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[im
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« Reply #5 on: March 26, 2012, 05:26:37 pm »

I'd be interested to know your procedural algorithm.
It's going to be a rough dungeon graph that decides how areas connect, and pre-made or pre-generated-then-polished areas will be placed together on it. It's not a true random dungeon, it's like Rogue. It's much harder to make a true random dungeon for a platformer. Honestly, this is one of my "low priority" things for coding, because it's not in my expertise. Things like AI and mechanics are where my programming ability shines the most, though I can make interfaces, displays, and state systems work pretty well.
So how close are you to having something playable?
All I have is some physics code and filler graphics right now, so it's a long time away. I'll have a demo of the platforming up later.

EDIT: Physics are going through an extremely heavy overhaul. Must have perfection. Expect an update within a week. If I'm bugged about it I'll make some drawings.
« Last Edit: March 27, 2012, 09:04:30 am by Wareya » Logged

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