General Mapping Help and Discussion Thread
TeamMember (Curly Brace):
Been working on a map like cp_dirtbowl with three rounds.
Run into a number of issues, though.
One would be that the first round has been slightly merging with the second and I don't know why. I feel like this is probably the reason it crashes after capturing the second point in round one, too. Says the reason in because of invalid spawns.
There were also capture point issues, but I've resolved that.
Any help would be appreciated, because I feel like it's something simple. Should I be prepared to feel very stupid?
Edit: Nevermind, it's all working now. I cleared it all out and redid the entities. It's smoother to work on the builder now, and works in-game. Thanks everyone!
Sentry:
You should be prepared to post the map
Derpduck [LORD]:
look at this, also this was done on my version of GB (which you should use :hehe: )
Chu:
What Derp said. Layer your three stages on top of each other:
_________
|stage 1 |
|________|
|stage 2 |
|________|
|stage 3 |
|________|
Then put a "next stage" entity (the red down arrow) right at the border between the two stages.
TeamMember (Curly Brace):
I've worked with them before, I already know to do that. I have the next-round entities, all the gates, caps, etc.
it's just that the rounds aren't working right. I'll post the map.
This is the most recent result of me screwing around with everything, I think.
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