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Author Topic: dkoth_styx_v3 | UPDATE  (Read 6083 times)
[nigs[ trog
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« Reply #30 on: February 28, 2012, 07:26:43 pm »

super ssppeedd
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« Reply #31 on: February 28, 2012, 07:44:21 pm »

lightspeed aheeaad
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Machidro
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Gardicolo time is over.


« Reply #32 on: March 01, 2012, 07:02:59 pm »

Error 404: Light Speed not found.

The map you have requested is not available.
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A CHALLENGER HAS ARRIVED.
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« Reply #33 on: May 12, 2012, 07:56:36 am »

Going to find a map to rip off for the base of this right now

If someone knows of a CTF map with two symmetric towers that have two/three levels please let me know
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« Reply #34 on: May 12, 2012, 08:45:47 am »

is anyone interested in watching me stream working on this until I get bored
http://www.twitch.tv/wareya
Use a fake birthday, I can't disable the age restriction. Like, the option is gone.
« Last Edit: May 12, 2012, 09:01:41 am by Wareya » Logged

Derpduck [LORD]
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« Reply #35 on: May 12, 2012, 09:39:16 am »

The quality makes it difficult to see the map properly.
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« Reply #36 on: May 12, 2012, 09:41:28 am »


bare backbone is done
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[nigs[ trog
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« Reply #37 on: May 12, 2012, 09:52:43 am »

Mid looks nice, but the cp area itself and spawn-cp area look kind of boring and spammy because of that one small entrance for defenders. Tower also seems kind of useless.

idk maybe put the cp on the second level or something?

wait which team's forward spawn is that?
« Last Edit: May 12, 2012, 09:53:19 am by trog » Logged

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« Reply #38 on: May 12, 2012, 09:54:00 am »

the forward spawn for the team whose side it's on. Leftside team capping both points get the leftside forward spawn.

The FSpawns are equidistant to the point from the "losing" team's.

any suggestions for the CP? Spawns are totally unfinished right now anyway.
« Last Edit: May 12, 2012, 09:55:13 am by Wareya » Logged

[nigs[ trog
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« Reply #39 on: May 12, 2012, 10:02:42 am »

Maybe you could make the towers bigger and have the forward spawn being on top of the open cp's building. Then it would be like a reverse atalia kind of situation and make the towers get more action. Might take a bit of work keeping the equidistant thing though.

Also what's with the 2px gap under the cp?
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« Reply #40 on: May 12, 2012, 10:06:23 am »

prealpha 2

Maybe you could make the towers bigger and have the forward spawn being on top of the open cp's building. Then it would be like a reverse atalia kind of situation and make the towers get more action. Might take a bit of work keeping the equidistant thing though.

Also what's with the 2px gap under the cp?
That would give the "winning" team too much of an advantage, IMO. I already have only one entry for most classes (mainly to nerf medic and engie). I think having forward spawns at all is a nice enough buff, especially without an awkward spammy mid-tower like noir and atalia.

It's for putting stickies (can't hit the point, but zoning people passing onto it) and for a sentry/sniper shit line. Intentional sightline because those classes "should" have trouble on the map. I'll take it out later if it's a problem.
« Last Edit: May 12, 2012, 10:06:46 am by Wareya » Logged

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« Reply #41 on: May 12, 2012, 10:07:28 am »

Could do with something to block shots to the CP from far away i.e. a crate.
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« Reply #42 on: May 12, 2012, 10:08:21 am »

I could put the CP on a raised platform like the boxes in the mid if you guys think it's a ~good~ idea.
« Last Edit: May 12, 2012, 10:09:37 am by Wareya » Logged

[nigs[ trog
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« Reply #43 on: May 12, 2012, 10:10:07 am »

New building looks much better.
« Last Edit: May 12, 2012, 10:14:30 am by trog » Logged

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« Reply #44 on: May 12, 2012, 10:11:23 am »

yay
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