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Author Topic: GG2 Game Design Handbook  (Read 2457 times)
RedBluYellow
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« Reply #45 on: January 08, 2012, 06:13:51 am »

all right let me just say this before I leave for a while

deto in gg2 is UP as fuck and that's because there's something fundamentally wrong with him, every role he 'fullfills', other classes can do better and you should just change his entire concept and work around that f.e. give him pipes instead of stickies that everyone now tries to use as pipes (lol aerial sticky spam!1!)
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trog
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« Reply #46 on: January 08, 2012, 09:12:11 am »

reduce sj damage and increase damage a bunch so we can bomb into medics like kaidus
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trog
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« Reply #47 on: January 08, 2012, 11:21:17 am »

what if we gave a big rof buff and then gave a damage bonus for hitting people with multiple stickies. the bonus could ramp down after a certain point so boring sticky traps would return to normal

basically encourages zoning, quick small traps, efficient missed sticky use, and improves his close range game with the rof buff without needing a whole new projectile

dunno how much of a buff it should be or how it should be calculated, just throwing it out there

also not sure how you would visually convey the fact there's a damage bonus for that
« Last Edit: January 08, 2012, 11:22:17 am by tiger.Trog » Logged

Heenok
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« Reply #48 on: January 08, 2012, 12:31:05 pm »

what if we gave a big rof buff and then gave a damage bonus for hitting people with multiple stickies. the bonus could ramp down after a certain point so boring sticky traps would return to normal

basically encourages zoning, quick small traps, efficient missed sticky use, and improves his close range game with the rof buff without needing a whole new projectile

dunno how much of a buff it should be or how it should be calculated, just throwing it out there

also not sure how you would visually convey the fact there's a damage bonus for that


Trog, I made the same dream than you  z9
It's exactly what I dreamed about, nearly idea for idea, are we connected?
for the visual effect maybe it could be something like an additional explosion with a different animation between the 2 normal detonation, or simply on the players that received damage from more than 1 sticky fired by the same player???
I put quotesmokes.png on the target who received damage, I'm not especially amazed by the result but it seems clear enough that something happened.


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Smokey Joe
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« Reply #49 on: January 08, 2012, 02:09:52 pm »

http://www.ganggarrison.com/forums/index.php?topic=30621.msg1036154#msg1036154
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~ Smokey Joe
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« Reply #50 on: January 08, 2012, 07:51:58 pm »

Not Deto related here is my thoughts on Rocketman

-Long ranged weapon
-Rockets are the slowest moving projectile
-Deals a ton of damage between contact and splash
-Good health and ok speed
Result:

Rocketman will basically become a general, all-purpose explosive warrior. His 160 health lets him be a decent tank and the mixture of high damage and knock back makes the Rocket-launcher pretty much one of the best mid to long range weapons avaliable. In conclusion the Rocketman fills the purpoes of a long lasting all purpose fighter.
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« Reply #51 on: January 08, 2012, 08:29:43 pm »

rocketman is intended to be the ultimate generalist

and if he isn't he should be
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« Reply #52 on: January 08, 2012, 08:30:50 pm »

rocketman is intended to be the ultimate generalist
Well said
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Madness9001
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« Reply #53 on: January 08, 2012, 08:45:05 pm »

Not deto related
Quote  quote curly

-has sword with knockback,weird radomized dps
-bubbles block shoots
-Small stature and good speed

Seems like generic Support class,expect better,best compared with medic job.
Knockback can be used to help different teammates in different ways,trap a enemy agains't a wall or knockback a enemy spy form stabbing a important class.
Bubble is a shield to shield either a medic or some other important class,makes Medic+Heavy a bit more powerfull but not generally recommended has a medic is enough arleary.
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« Reply #54 on: January 08, 2012, 09:18:32 pm »

Seems like generic Support class,expect better,best compared with medic job. Are you joking? The Q/C and the Medic are two completely different classes. The Medic is extreamly team dependant but when he has a good teammate he kills A. The Q/C is largly a support class as well but realy can't help people the same way the Medic can. A Q/C and a Overwieght can't realy work off each other and a bubbles shield is only mildly usefull. Sorry I'm just not getting this comparison.
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« Reply #55 on: January 08, 2012, 09:24:29 pm »

Seems like generic Support class,expect better,best compared with medic job.
Are you joking? The Q/C and the Medic are two completely different classes. The Medic is extreamly team dependant but when he has a good teammate he kills A. The Q/C is largly a support class as well but realy can't help people the same way the Medic can. A Q/C and a Overwieght can't realy work off each other and a bubbles shield is only mildly usefull. Sorry I'm just not getting this comparison.
Its best compared by medic job because theres nothing else as close AND:
1.Q/C gets closer to is teammates and makes their jobs easier by using his abbilites(Knockback mainly)
2.He is bad at killing,beigin restricted to a meelee range like pyro and medic.
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Phantom Brave
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« Reply #56 on: January 08, 2012, 11:21:54 pm »

get your argument shit out of here
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Smokey Joe
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« Reply #57 on: January 08, 2012, 11:48:32 pm »

come to think of it, I'm not sure if we really have a role solidified for Q/C

before we get into it though, anyone have anymore comments on establishing a role for deto?
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« Reply #58 on: January 09, 2012, 12:07:11 am »

no fuck deto
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RebelINS
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« Reply #59 on: January 09, 2012, 01:25:29 am »

We can define class roles by their relationship with the other classes, even if that class does not have a specifically focused one (deto). The main thing is to prevent overlap with existing classes (ie. deto and rocketman, q/c and firebug)
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