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Author Topic: Derp's Garrison Builder for 2.4  (Read 3669 times)
Phantom Brave
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« Reply #15 on: April 20, 2012, 02:09:21 pm »

plz opnsrc
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Derpduck [LORD]
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« Reply #16 on: April 20, 2012, 02:10:41 pm »

Err, well I don't have a usable version. Once I clear up some of the source I can post it.
« Last Edit: April 20, 2012, 02:12:29 pm by Derp(duck) [LORD] [RA] » Logged

Derpduck [LORD]
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« Reply #17 on: April 25, 2012, 01:03:05 pm »

Since most of the work was already done I'm comming close to the end. Once I finish the zoom function I will post it.
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Derpduck [LORD]
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« Reply #18 on: May 09, 2012, 02:04:10 pm »

New Garrison builder is pretty much finished, I'm not implementing zoom for now. Here is a preview:
« Last Edit: May 09, 2012, 02:04:18 pm by Derp(duck) [LORD] [RA] » Logged

Phantom Brave
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« Reply #19 on: May 12, 2012, 07:52:11 am »

I'm so excited

I hope you don't make it forced fullscreen like the last one Sad I find it hard to work on things if I can't easily alt-tab or just glance at other stuff
« Last Edit: May 12, 2012, 07:52:47 am by Wareya » Logged

Derpduck [LORD]
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« Reply #20 on: May 12, 2012, 07:59:14 am »

Fullscreen can be toggled in the ini right now, although, I will probably add proper options later.
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Phantom Brave
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« Reply #21 on: May 12, 2012, 08:00:35 am »

hooray
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Derpduck [LORD]
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« Reply #22 on: May 19, 2012, 09:00:38 am »

More previews of GB
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Lemonade
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« Reply #23 on: May 19, 2012, 09:24:47 am »

uuuum
That's just a GM screenshot, did you upload the wrong one ?
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Derpduck [LORD]
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« Reply #24 on: May 19, 2012, 09:33:55 am »

No.

Garrison Builder Test Build

here is a test build. Give feedback please.
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Derpduck [LORD]
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« Reply #25 on: May 19, 2012, 11:46:50 am »

http://www.mediafire.com/?x9celzalh4ata6q

Test build 2, fixed loading map problem and menu bg issues.

There are more bugs that are known thanks to wareya.
http://pastebin.com/FdufBf1Q - replacing map_entity_check script with this should fix one of them.
Don't try loading old maps with this, it does not work.
« Last Edit: May 19, 2012, 12:03:48 pm by Derp(duck) [LORD] [RA] » Logged

Derpduck [LORD]
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« Reply #26 on: June 13, 2012, 04:01:26 pm »

I need more testers like Wareya because I forgot what bugs I needed to fix. I cannot release it until someone tests it and gives me some errors.
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Phantom Brave
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« Reply #27 on: June 16, 2012, 12:32:56 pm »

Don't try loading old maps with this, it does not work.
This is a pretty big minus, are you planning on fixing it?
Also, why is fullscreen default if it changes the aspect ratio on widescreen monitors? I think you should enable the force aspect ratio option or find a way to scale the in-"game" viewport (resize it on window size change), but doing that second thing is really hard and I've tried it myself before.
I've had troubles with deleting entities while trying to move the screen or vice versa. Can you seperate the two functions somehow? I remember doing shift+m2 back when I did my GB mod (oh god that was a long time ago) but you could have a toggle in the toolbar or a seperate key/button all together for one of them if you want.
EDIT: Now I miss the old toolbar dynamics Sad
« Last Edit: June 16, 2012, 12:57:09 pm by Wareya » Logged

Phantom Brave
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« Reply #28 on: June 16, 2012, 01:13:33 pm »

Went to compile styx again.

___________________________________________
ERROR in
action number 1
of Mouse Event for Left Pressed
for object Button:

In script button_action:
In script embed_level_data_to_png:
In script map_entity_check:
Error in code at line 139:
       if (DKothCPRedExists == false and DKothCPBlueExists == true) or (DKothCPRedExists == true and DKothCPBlueExists == false){
           ^
at position 10: Unknown variable DKothCPRedExists
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Orpheon
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« Reply #29 on: June 17, 2012, 05:18:45 am »

I forgot what bugs I needed to fix.
^ Why people usually use bug managers like Git or Launchpad or similar.
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