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Author Topic: Derp's Garrison Builder for 2.4  (Read 3672 times)
Derpduck [LORD]
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« on: December 20, 2011, 06:59:13 am »

I'll sort out OP later if I need to.
« Last Edit: March 30, 2013, 03:28:06 pm by Derpduck [LORD] » Logged

Derpduck [LORD]
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« Reply #1 on: December 20, 2011, 07:02:39 am »

Incase you care, you can find the old versions here:
« Last Edit: August 11, 2012, 11:22:54 am by Derp(duck) [LORD] » Logged

Luigibro [LORD]
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Est. 2011


« Reply #2 on: December 20, 2011, 07:04:30 am »

Does the Test Map function actually work?
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Stop fighting, it's just a game 
It's practically a war game, so fighting is necessary.

Quote from:  Tibbles, IRC
[15:58] <Tibbles> Lag is weaknes leaving the ethernet cable
Derpduck [LORD]
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« Reply #3 on: December 20, 2011, 07:05:43 am »

Quote
Test map: Before using this press F3 and answer all the questions that pop up, then press this button and it will open up Gang Garrison to test your map with.
It always has worked as far as im aware.
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Luigibro [LORD]
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« Reply #4 on: December 20, 2011, 07:06:16 am »

Never did on the original GB for me.  z7
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Stop fighting, it's just a game 
It's practically a war game, so fighting is necessary.

Quote from:  Tibbles, IRC
[15:58] <Tibbles> Lag is weaknes leaving the ethernet cable
Derpduck [LORD]
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« Reply #5 on: December 20, 2011, 07:08:30 am »

well make sure you answer all the questions correctly or just embed the map and host it like you normally would
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Luigibro [LORD]
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« Reply #6 on: December 20, 2011, 07:09:56 am »

That's what I have to do.
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Stop fighting, it's just a game 
It's practically a war game, so fighting is necessary.

Quote from:  Tibbles, IRC
[15:58] <Tibbles> Lag is weaknes leaving the ethernet cable
Derpduck [LORD]
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« Reply #7 on: December 20, 2011, 07:11:00 am »

And, I do that to, if you don't want to make sure you properly locate the gang garrison directory.
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Agh
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« Reply #8 on: December 20, 2011, 12:19:29 pm »

Bug: If I zoom out and then use the buttons, some of them don't behave like they should
To be more precise, one example: If I zoom out once and press on the red scout, the grid turns on and off.


edit: I'll write more when I have more time to try it out. But generally I'm pleasantly surprised that somebody is actually working on GB Cheesy
« Last Edit: December 20, 2011, 01:42:29 pm by Agh » Logged
Sentry
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Bring back spinjumping


« Reply #9 on: December 20, 2011, 04:45:56 pm »

does it have pitfall entities? the last gb removed them for some reason
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Derpduck [LORD]
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« Reply #10 on: December 21, 2011, 06:41:00 am »

does it have pitfall entities? the last gb removed them for some reason
They do exsist in the form of sprites but I don't think they are even in gg2 anymore

Bug: If I zoom out and then use the buttons, some of them don't behave like they should
To be more precise, one example: If I zoom out once and press on the red scout, the grid turns on and off.


edit: I'll write more when I have more time to try it out. But generally I'm pleasantly surprised that somebody is actually working on GB Cheesy
Well try selecting the entity before zooming to avoid this because the zoom is just to place things precicly, thanks for the feedback
Also I forgot to mention that it works much better in fullscreen mode so keep it like that.
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[Party Rockers] {TLW}Phantom8888
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« Reply #11 on: January 03, 2012, 06:18:52 pm »

Can i make a request?

Can you add like a teleporting entity like Point A to the Second point A?
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Phantom Brave
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« Reply #12 on: January 03, 2012, 11:00:16 pm »

that would be a GG2 request, not a GB request
GB is just a tool for telling GG2 what things to put in a map
but only things GG2 already has
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Derpduck [LORD]
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« Reply #13 on: January 04, 2012, 06:59:07 am »

Can i make a request?

Can you add like a teleporting entity like Point A to the Second point A?
No, read what Rainy said and btw there are teleport entities in the source but I cleared them up.
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Derpduck [LORD]
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« Reply #14 on: April 20, 2012, 02:05:21 pm »

I'm re-making Garrison Builder mostly from scratch, it's getting a much needed face-lift and new features and I've made good progress so far. Does anyone have any ideas that they would like to share about what will be added? Also I have written some rules in the source to keep things consistent Tongue
« Last Edit: April 20, 2012, 02:07:22 pm by Derp(duck) [LORD] [RA] » Logged

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