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♫Sani Sani Disco♫
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« Reply #15 on: December 20, 2011, 05:18:22 pm » |
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ERROR in action number 1 of End Step Event for object CharacterO:
Error in code at line 1: return CharacterDead ^ at position 8: Unknown variable CharacterDead //=================================== //===================================
And either work on the enemy behavior or lengthen mercy invincibility a bit, the way they swarm you like that kinda eats away at your health a little too fast. Notably, they shouldn't cling to you when they attack. I assume that's what they were doing, anyway.
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« Last Edit: December 20, 2011, 05:20:26 pm by ♫Sani♫ »
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Dusty
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« Reply #16 on: December 20, 2011, 05:35:07 pm » |
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Sani, read the bug list, I knew about that bug when dying. The enemies shouldn't cling, I'll make them bounce back when they hit you, and increase your invuln a little.
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♫Sani Sani Disco♫
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« Reply #17 on: December 20, 2011, 05:36:34 pm » |
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I don't read. You know this.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Dusty
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« Reply #18 on: December 20, 2011, 09:41:06 pm » |
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 What secrets does this strange gate hold?
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« Last Edit: December 23, 2011, 03:03:10 pm by BluDragon »
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Nukleus
Guest
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« Reply #19 on: December 20, 2011, 09:46:48 pm » |
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Dem trees
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Dusty
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« Reply #20 on: December 20, 2011, 10:00:31 pm » |
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I fixed the trees to use less color per tile
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♫Sani Sani Disco♫
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« Reply #21 on: December 20, 2011, 10:09:42 pm » |
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The stone texture should blend since it's natural stone, and therefore one mass in general.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Dusty
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« Reply #22 on: December 20, 2011, 10:12:53 pm » |
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'k, done.
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MTK5012
2011 Haxxy Finalist
Offline
Posts: 738
I was Gangsterman
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« Reply #23 on: December 21, 2011, 03:09:10 am » |
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what terrain generation code did you use? you invented it or you use Notch's one? can you PM me it? (mine is not as beautiful as this)
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Dusty
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« Reply #24 on: December 21, 2011, 03:19:48 am » |
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Mine's just random sized circles placed around the map. Some have randomized edges by tweaking the radius it checks against (i^2+ii^2<=(radius+random())^2).
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Pyrodeus
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« Reply #25 on: December 23, 2011, 05:15:34 am » |
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Posting to follow these, looks good.
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MTK5012
2011 Haxxy Finalist
Offline
Posts: 738
I was Gangsterman
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« Reply #26 on: December 23, 2011, 09:01:03 am » |
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you better finish this 
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Dusty
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« Reply #27 on: December 23, 2011, 03:04:18 pm » |
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 This place is very boring right now. Oh and for those of you who are looking for Sub-Terra updates, I'm working on a map editor so my mapper can work on maps while I code other stuff.
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MTK5012
2011 Haxxy Finalist
Offline
Posts: 738
I was Gangsterman
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« Reply #28 on: December 24, 2011, 10:20:59 am » |
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obj MapEntity if press play instance_change(MapEntity,...) like that?
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Dusty
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« Reply #29 on: December 24, 2011, 02:27:07 pm » |
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Uh... no. Levels are likely going to be stored outside the exe.
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