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Author Topic: General Enhancement Mod - Smoke/OHU merge  (Read 8461 times)
notajf
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« Reply #30 on: December 17, 2011, 01:22:57 pm »

Quote
•Arrow.gml: Made by L. You'll show an arrow bubble depending on your aimDirection by pressing the middle mouse button


This is the shit, we need the shit. Put the shit in this mod.
Convince Lorgan to.
Actually, I got of my ass and added it:

Here you go. z6
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notajf
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« Reply #31 on: December 17, 2011, 01:23:22 pm »

Disabling runner/scout in bot options doesn't disable the class.
I don't think it's supposed to, it just stops Runner bots spawning.
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Orpheon
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« Reply #32 on: December 17, 2011, 01:26:33 pm »

Disabling runner/scout in bot options doesn't disable the class.
Yeah, that bug I noticed and fixed. The fix created new problems though, so I didn't release it yet.

Also, superb. Both AJF and I have now made an arrow plugin. =/
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trog
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« Reply #33 on: December 17, 2011, 02:09:44 pm »

Great job guys c1

One thing though, I can't hear dingalings any more. Any idea why?
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« Reply #34 on: December 17, 2011, 02:20:46 pm »

something tells me I won't be able to run this...
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notajf
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« Reply #35 on: December 17, 2011, 04:48:01 pm »

something tells me I won't be able to run this...
Why?

Great job guys c1

One thing though, I can't hear dingalings any more. Any idea why?
I just noticed I can't either. Edit: I can. I might look into it.
« Last Edit: December 17, 2011, 06:25:16 pm by AJF » Logged
CrazNoDale
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« Reply #36 on: December 17, 2011, 05:00:42 pm »

What are dingalings.
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Mew!
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« Reply #37 on: December 17, 2011, 05:07:52 pm »

Some sort of sound that plays every time your character does damage to another, I think.
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notajf
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« Reply #38 on: December 17, 2011, 06:24:55 pm »

Some sort of sound that plays every time your character does damage to another, I think.
Correct. In both DamageIndicator by Lorgan and Wareya's Damage Indicator, there is a dingaling. But for some reason it isn't working for him (I checked and it works for me)
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Orpheon
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« Reply #39 on: December 17, 2011, 06:45:36 pm »

Alright, restructured Tempest Bots to the same inner architecture as CrazyBots (with loop-back instead of different objects), which kinda works, and also gets rid of pretty much every one of their former errors.

For some reason though, when I try to create a lot, like 14 or so, only 8 actually choose a team, and the rest stays spec.

Is this because the server can't accept 14 incoming connections in the same frame, or is this my fault?

PS: If you want to look at the code, it's on Git.
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Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
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notajf
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« Reply #40 on: December 17, 2011, 06:51:27 pm »

Alright, restructured Tempest Bots to the same inner architecture as CrazyBots (with loop-back instead of different objects), which kinda works, and also gets rid of pretty much every one of their former errors.

For some reason though, when I try to create a lot, like 14 or so, only 8 actually choose a team, and the rest stays spec.

Is this because the server can't accept 14 incoming connections in the same frame, or is this my fault?

PS: If you want to look at the code, it's on Git.
"and the rest stays spec."

Probably balance issues. Or you sent wrong team value. Try doing what CrazyBots does which is check every step if spectator, if so, change team.
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trog
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« Reply #41 on: December 17, 2011, 07:14:27 pm »

Could it be related to me not being able to hear ingame music since forever?
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notajf
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« Reply #42 on: December 17, 2011, 07:27:19 pm »

Could it be related to me not being able to hear ingame music since forever?
Maybe. Do you have a program that deletes all WAV files?
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BillyBobJoe
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« Reply #43 on: December 17, 2011, 07:27:57 pm »

In Mew's server tempest bots don't respawn, causing a 2v5 match
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notajf
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« Reply #44 on: December 17, 2011, 07:31:07 pm »

In Mew's server tempest bots don't respawn, causing a 2v5 match
Orpheon's architechture change will (probably) fix this
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