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Author Topic: Q/C Overhaul - Give him the Spur  (Read 1606 times)
Smokey Joe
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« Reply #15 on: November 11, 2011, 02:33:30 am »

That's rright fellas, my cover's blown;

I've been trolling the class I've played religiously for about three years now for no good reason. No chance I feel passionate about things or have opinions of my own.

think about the game we're demaking and how it's different than . . . other bad shooters (hint: it involves actually being able to tell the classes apart)

Its very hard to take your points seriously when you make comments about how quote being edited slightly will make him unrecognizeable from other classes.



Hey, this is not a subtle change.

And sani's cool, dude, he just really likes the way Q/C currently plays is all.

I can't fault him for it, but nowadays it just irks my sense for what is game design and how it relates to GG2.
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Machidro
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« Reply #16 on: November 11, 2011, 02:36:20 am »

Quite right.

When I said slightly, I mean visually, without a ring of bubble surrounding him, or blades coming out of him.

And yeah, Sani's coo', it just is sometimes hard to tell whether he is trolling or not.
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Phantom Brave
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« Reply #17 on: November 11, 2011, 02:36:48 am »

I get tense after working in game maker for three days and then writing ten pages worth of words on that one subject.

You know that feel, don't you bro?
nope because I'm a procrastinator who does everything in short streaks of high productivity instead of grinding on things for hours
I made the essay about dkoth and atalia guide in half an hour each
and made atalia in 10 minutes 5 times for 50 minutes total
wait why am I saying this
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Machidro
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« Reply #18 on: November 11, 2011, 02:39:07 am »

Because you can and people will listen. That's why anyone joins a forum.

I feel you about programming too. I make builds in 1 weekend insanity bursts, I can't grind.
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« Reply #19 on: November 11, 2011, 03:50:16 am »

that is the first time your pseudo intellectuality has been correct that I have seen
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Sergeant Brown
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« Reply #20 on: November 11, 2011, 06:05:48 am »

Blue's request is rock solid, true, but Q/C is fine as it is.

I say we test out things. If Blue's Q/C is more fun, balanced, and overall better than the one we have right now we should replace it, if not, keep it.

« Last Edit: November 11, 2011, 06:09:43 am by Sergeant Brown » Logged

Ultros
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« Reply #21 on: November 11, 2011, 06:12:15 am »

Calling Q/C a counter to any class but the detonator seems wrong to me; the bubble shield only stops bullet classes until you get in close, which you have to do in order to actually fight them.  Unless you're counting shielding teammates, but then that only makes as much sense as calling the healer a counter.

As for it being an 'easter egg', I see no reason why Q/C should be treated differently from any class just because a completely new player doesn't know how to select it.  What makes a class-based game interesting is the need to adjust your strategy to compensate for the make-up of the other team, and if Q/C is in the game at all, it should be a part of that dynamic.
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« Reply #22 on: November 11, 2011, 06:29:15 am »

So I played your mod, and it's NOTHING like you said.

For starters, where on hell is my blade?

Second, you said a half-charged shot would take 1/6 of the ammo, I see it takes 1/4, like a fully charged shot.
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« Reply #23 on: November 11, 2011, 08:18:54 am »

From your huge text, I like it.

I can't boast of a huge experience with quote though, so I'm not going to type huge posts, but this system does look at lot more fun then the current one.
And it also looks balanced, although before testing no-one will know that.

I especially like that "Jack of all trades, master of none" concept. It's true that it's a bit lacking right now.
Don't go over-board though with everything; one of the rocketmans biggest weaknesses is that he can't really do anything against stuff up close, both because of the splash and the blindspot. This is a weakness your quote won't have, but it'll have the advantages.
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« Reply #24 on: November 11, 2011, 01:51:22 pm »

The two reload bars don't make any sense, just give him an ammo system like the pyro.
Apart from that I like it and would be really glad if we do away with the old quote, because the design was fundamentally flawed.
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Smokey Joe
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« Reply #25 on: November 11, 2011, 02:46:37 pm »

Calling Q/C a counter to any class but the detonator seems wrong to me; the bubble shield only stops bullet classes until you get in close, which you have to do in order to actually fight them.  Unless you're counting shielding teammates, but then that only makes as much sense as calling the healer a counter.
I was also referring to the infiltrator. Stabs are pushed by the sword, and the revolver is completely blocked by the bubble shield. Given, you can try and get inside his sprite and shoot him to death that way, but that's about as suicidal as a jumpstab.

Quote
As for it being an 'easter egg', I see no reason why Q/C should be treated differently from any class just because a completely new player doesn't know how to select it.  What makes a class-based game interesting is the need to adjust your strategy to compensate for the make-up of the other team, and if Q/C is in the game at all, it should be a part of that dynamic.

Fair enough, but regardless I'm using it as grounds for his new design, as generalists are pretty easy to balance around.

If at a later date anyone wants Q/C to specialize in something, I've made the gun easily customizable to the point where we can balance him in any way we want.

So I played your mod, and it's NOTHING like you said.

For starters, where on hell is my blade?

The M2 is the blade, with all the unusual variables pushed aside. No pun intended, of course.

But that means much less knockback, you can have more than one projectile on the field, static damage, etc.

Quote
Second, you said a half-charged shot would take 1/6 of the ammo, I see it takes 1/4, like a fully charged shot.
I should have said quarter-charged shot, my bad. And that's still a little closer to 1/5, so I guess that's worth tweaking.

The two reload bars don't make any sense, just give him an ammo system like the pyro.

Alright.
« Last Edit: November 11, 2011, 02:53:07 pm by Blue Warrior » Logged

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« Reply #26 on: November 11, 2011, 03:22:44 pm »

q/c shouldn't affect class counters because it means he's being effective, and the concepts behind his weapons are so terrible the only thing making people not hate q/c is he's not being effective. If we change the system we can make him actually be useful and not be a pain in the ass.

and by concepts I mean infinitely taking away people's movement ability and fucking up their aim, and blocking enemy attacks that take skill to use without needing any.

I haven't had a chance to try this yet, but I agree that if we want an effective q/c we should change him. and no sani he's not already effective.

also reduce hp to 120 his hitbox is annoying
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Smokey Joe
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« Reply #27 on: November 11, 2011, 03:32:39 pm »

also reduce hp to 120 his hitbox is annoying
I'm rather shaky about HP. I wanted Q/C to have a decent amount of validity as a pocket, and the small hitbox already makes it a little difficult to prevent your healer in the back from getting hit. Another thing is I wanted Q/C to have some spare HP for explosive jumping, so that he could trade bulk for mobility similar to soldier.

Changing the hitbox is obviously not an option unless we were to change the sprite to reflect it, but I guess I could lower HP a little bit, maybe 125 or 130 would be best.
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« Reply #28 on: November 11, 2011, 03:37:16 pm »

hm how much hp does it take?
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Smokey Joe
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« Reply #29 on: November 11, 2011, 03:38:19 pm »

Same as standard rocket, but gives a little less height.

From truefort's bridge to the balcony, you're looking at maybe 10-20 HP loss.
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