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Author Topic: SMOKE Mod [merged into GEM]  (Read 3424 times)
notajf
Guest
« Reply #15 on: November 08, 2011, 04:30:10 pm »

Whoops.
Release 3!

  • Fixes bug that made value of global.SMOKE_pluginupdated useless

Download
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notajf
Guest
« Reply #16 on: November 08, 2011, 04:50:20 pm »

OK.....


turns out I am very bad at testing/quality control/quality assurance

There's a ton of hidden problems I have missed. I will fix them tommorow though when I have more time, sorry :/
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Green Wolf
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You ain't got no pancake mix!


« Reply #17 on: November 08, 2011, 10:57:49 pm »

thisbe lame compared to lorgan's pluginloader. I mean, the auto update doesn't even work right. It is less trouble to just download a new pack of plugins every update. And yes, I be trolling.
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this guy
he is enlightened
Yes, real nice Wareya. I just love how your arguements are fucking retarded and prove absolutely nothing. What's next, do you flick your favourite "Shut up, I am the developer, I MADE THE GAME" card? Or rather the "Oh, you are just a bad player then" card?
notajf
Guest
« Reply #18 on: November 09, 2011, 02:12:28 am »

thisbe lame compared to lorgan's pluginloader. I mean, the auto update doesn't even work right. It is less trouble to just download a new pack of plugins every update. And yes, I be trolling.
whatever
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notajf
Guest
« Reply #19 on: November 26, 2011, 01:37:30 pm »

Finally it's....

Release 4 with MULTI-FILE Plugins!

Full change list:
  • Switched to new .zip based multi-file plugin system (i.e., can include resources)
  • Fixed bug where it would treat updates as new downloads and vice versa, hence wrong message would show

IMPORTANT! If you are updating from Release 3, DELETE YOUR PLUGINS DIRECTORY AND SMOKE.INI FILE
Download
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notajf
Guest
« Reply #20 on: November 26, 2011, 02:40:08 pm »

Bugfix release.

Release 4b

  • Fixed issue where directories in zip files were not respected when extracting

IMPORTANT! If you are updating from Release 3, DELETE YOUR PLUGINS DIRECTORY AND SMOKE.INI FILE
Download
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Orpheon
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Posts: 5830


Developer


« Reply #21 on: November 26, 2011, 03:06:24 pm »

Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally.
Although I'll probably never do it.

Would you care for some sort of coop/merge with OHU?
« Last Edit: November 26, 2011, 03:07:11 pm by Orpheon » Logged

Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.
notajf
Guest
« Reply #22 on: November 27, 2011, 11:16:51 am »

Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally.
Although I'll probably never do it.

Would you care for some sort of coop/merge with OHU?
Er.

Make OHU into a plugin Tongue

Also, 22 plugins! TWENTY TWO PLUGINS!!!
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Orpheon
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« Reply #23 on: November 27, 2011, 11:19:23 am »

Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally.
Although I'll probably never do it.

Would you care for some sort of coop/merge with OHU?
Er.

Make OHU into a plugin Tongue

Also, 22 plugins! TWENTY TWO PLUGINS!!!
I was more thinking along the lines of giving OHU the ability of connecting to Smoke.

We'd both get more stuff.
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Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.
notajf
Guest
« Reply #24 on: November 27, 2011, 11:20:13 am »

Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally.
Although I'll probably never do it.

Would you care for some sort of coop/merge with OHU?
Er.

Make OHU into a plugin Tongue

Also, 22 plugins! TWENTY TWO PLUGINS!!!
I was more thinking along the lines of giving OHU the ability of connecting to Smoke.

We'd both get more stuff.
Ah, yes. Since one thing I planned was Server and Player/Client verification. So sure, that's probably possible.
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notajf
Guest
« Reply #25 on: November 27, 2011, 05:33:11 pm »

Release 5

REQUIRED UPDATE (significant site changes mean plugin management only works with release 5 now)

Download

Changelog

commit 36eb88c668760208678df24932ae31a9cb0211f7
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 22:22:42 2011 +0000

    Added large SMOKE icon at bottom-right of menu

commit 648dbd9be899d59f78e5c180fada814bd2863fe3
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 22:18:09 2011 +0000

    Reverted to non-fugly GG2 default Backgrounds

commit 3ca0714674dbd0c096959d3f08b53b5d448c1d57
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 22:06:12 2011 +0000

    Added debug flag for easier local testing

commit a275c0b50e5497daead2a417a9a29ee37f686d85
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 21:46:45 2011 +0000

    Only shows enabled plugin message if enabled successfully

commit 645b619693a3663ebad6994c054d9071c934f36a
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 21:36:16 2011 +0000

    Added gg2 version checking

commit f52e3acd7c272e24d2a2583846f2064ecee2fdad
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 21:08:46 2011 +0000

    In hindsight, changing the order of the messages was a far more logical way

commit e2259633301292ec196cc8eb391bda66e9764454
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 20:58:00 2011 +0000

    Manage plugins interface now uses cookie URL

commit 80690bee09bfab30b5402beed952fdc34975eff9
Author: Andrew Faulds <ajfweb@googlemail.com>
Date:   Sun Nov 27 20:51:13 2011 +0000

    Made plugin downloaded message not show when restart needed
« Last Edit: November 27, 2011, 05:41:18 pm by AJF » Logged
BillyBobJoe
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I quit


« Reply #26 on: November 27, 2011, 10:58:16 pm »

does anybody actually use this? headshot
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hiatusI QUIT GUYS headshot
notajf
Guest
« Reply #27 on: November 28, 2011, 03:15:31 am »

does anybody actually use this? headshot
Yes.
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notajf
Guest
« Reply #28 on: November 29, 2011, 08:30:37 pm »

Any feature suggestions?
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MTK5012
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I was Gangsterman


« Reply #29 on: November 30, 2011, 12:24:48 am »

yes,finish smoke's long features planned list
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