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notajf
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« Reply #15 on: November 08, 2011, 04:30:10 pm » |
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Whoops. Release 3! - Fixes bug that made value of global.SMOKE_pluginupdated useless
Download
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notajf
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« Reply #16 on: November 08, 2011, 04:50:20 pm » |
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OK.....
turns out I am very bad at testing/quality control/quality assurance
There's a ton of hidden problems I have missed. I will fix them tommorow though when I have more time, sorry :/
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Green Wolf
Jr. Member

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Posts: 85
You ain't got no pancake mix!
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« Reply #17 on: November 08, 2011, 10:57:49 pm » |
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thisbe lame compared to lorgan's pluginloader. I mean, the auto update doesn't even work right. It is less trouble to just download a new pack of plugins every update. And yes, I be trolling.
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this guy he is enlightened
Yes, real nice Wareya. I just love how your arguements are fucking retarded and prove absolutely nothing. What's next, do you flick your favourite "Shut up, I am the developer, I MADE THE GAME" card? Or rather the "Oh, you are just a bad player then" card?
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notajf
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« Reply #18 on: November 09, 2011, 02:12:28 am » |
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thisbe lame compared to lorgan's pluginloader. I mean, the auto update doesn't even work right. It is less trouble to just download a new pack of plugins every update. And yes, I be trolling.
whatever
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notajf
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« Reply #19 on: November 26, 2011, 01:37:30 pm » |
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Finally it's.... Release 4 with MULTI-FILE Plugins!Full change list: - Switched to new .zip based multi-file plugin system (i.e., can include resources)
- Fixed bug where it would treat updates as new downloads and vice versa, hence wrong message would show
IMPORTANT! If you are updating from Release 3, DELETE YOUR PLUGINS DIRECTORY AND SMOKE.INI FILEDownload
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notajf
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« Reply #20 on: November 26, 2011, 02:40:08 pm » |
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Bugfix release. Release 4b- Fixed issue where directories in zip files were not respected when extracting
IMPORTANT! If you are updating from Release 3, DELETE YOUR PLUGINS DIRECTORY AND SMOKE.INI FILEDownload
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Orpheon
2011 Haxxy Award Winner
Offline
Posts: 5830
Developer
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« Reply #21 on: November 26, 2011, 03:06:24 pm » |
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Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally. Although I'll probably never do it.
Would you care for some sort of coop/merge with OHU?
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« Last Edit: November 26, 2011, 03:07:11 pm by Orpheon »
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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notajf
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« Reply #22 on: November 27, 2011, 11:16:51 am » |
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Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally. Although I'll probably never do it.
Would you care for some sort of coop/merge with OHU?
Er. Make OHU into a plugin  Also, 22 plugins! TWENTY TWO PLUGINS!!!
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Orpheon
2011 Haxxy Award Winner
Offline
Posts: 5830
Developer
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« Reply #23 on: November 27, 2011, 11:19:23 am » |
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Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally. Although I'll probably never do it.
Would you care for some sort of coop/merge with OHU?
Er. Make OHU into a plugin  Also, 22 plugins! TWENTY TWO PLUGINS!!! I was more thinking along the lines of giving OHU the ability of connecting to Smoke. We'd both get more stuff.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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notajf
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« Reply #24 on: November 27, 2011, 11:20:13 am » |
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Great. This makes it theoretically possible for me to sync evolutionary Tbot stuff globally. Although I'll probably never do it.
Would you care for some sort of coop/merge with OHU?
Er. Make OHU into a plugin  Also, 22 plugins! TWENTY TWO PLUGINS!!! I was more thinking along the lines of giving OHU the ability of connecting to Smoke. We'd both get more stuff. Ah, yes. Since one thing I planned was Server and Player/Client verification. So sure, that's probably possible.
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notajf
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« Reply #25 on: November 27, 2011, 05:33:11 pm » |
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Release 5REQUIRED UPDATE (significant site changes mean plugin management only works with release 5 now) DownloadChangelogcommit 36eb88c668760208678df24932ae31a9cb0211f7 Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 22:22:42 2011 +0000
Added large SMOKE icon at bottom-right of menu
commit 648dbd9be899d59f78e5c180fada814bd2863fe3 Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 22:18:09 2011 +0000
Reverted to non-fugly GG2 default Backgrounds
commit 3ca0714674dbd0c096959d3f08b53b5d448c1d57 Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 22:06:12 2011 +0000
Added debug flag for easier local testing
commit a275c0b50e5497daead2a417a9a29ee37f686d85 Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 21:46:45 2011 +0000
Only shows enabled plugin message if enabled successfully
commit 645b619693a3663ebad6994c054d9071c934f36a Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 21:36:16 2011 +0000
Added gg2 version checking
commit f52e3acd7c272e24d2a2583846f2064ecee2fdad Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 21:08:46 2011 +0000
In hindsight, changing the order of the messages was a far more logical way
commit e2259633301292ec196cc8eb391bda66e9764454 Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 20:58:00 2011 +0000
Manage plugins interface now uses cookie URL
commit 80690bee09bfab30b5402beed952fdc34975eff9 Author: Andrew Faulds <ajfweb@googlemail.com> Date: Sun Nov 27 20:51:13 2011 +0000
Made plugin downloaded message not show when restart needed
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« Last Edit: November 27, 2011, 05:41:18 pm by AJF »
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BillyBobJoe
2011 Haxxy Finalist
Offline
Posts: 550
I quit
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« Reply #26 on: November 27, 2011, 10:58:16 pm » |
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does anybody actually use this? 
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hiatusI QUIT GUYS 
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notajf
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« Reply #27 on: November 28, 2011, 03:15:31 am » |
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does anybody actually use this?  Yes.
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notajf
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« Reply #28 on: November 29, 2011, 08:30:37 pm » |
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Any feature suggestions?
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MTK5012
2011 Haxxy Finalist
Offline
Posts: 738
I was Gangsterman
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« Reply #29 on: November 30, 2011, 12:24:48 am » |
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yes,finish smoke's long features planned list
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