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Author Topic: City of Scrap| Alpha 1.11 - More things to kill!  (Read 5794 times)
Lemonade
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« Reply #240 on: December 15, 2011, 04:28:11 am »

I think "More things to kill!" included City of Scrap itself.
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i already have a pet that follows me around 24/7

it's called  z4

you may have seen it
Dusty
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« Reply #241 on: December 15, 2011, 09:22:12 am »

Yeah. I'll make the .zip inculde the source when I get a chance
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Pyrodeus
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« Reply #242 on: December 15, 2011, 11:07:15 pm »

The game is fun, but very hard, i can only get up to about 3 rooms before dying.
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Machidro
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Gardicolo time is over.


« Reply #243 on: December 15, 2011, 11:43:52 pm »

The game is fun, but very hard, i can only get up to about 3 rooms before dying.

As extra credits puts it, if you think your game's difficulty is just right, its always quite a large magnitude higher.
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Pyrodeus
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« Reply #244 on: December 16, 2011, 12:42:35 am »

The game is fun, but very hard, i can only get up to about 3 rooms before dying.

As extra credits puts it, if you think your game's difficulty is just right, its always quite a large magnitude higher.
Wait I found the purple hats, its cool now.
or shall i say 'tiscooler' now.
« Last Edit: December 16, 2011, 12:43:24 am by Pyr0br0 » Logged

Dusty
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« Reply #245 on: December 16, 2011, 12:47:27 am »

I designed the game to be hard for me. Because I suck at games.
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Machidro
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Gardicolo time is over.


« Reply #246 on: December 16, 2011, 12:49:41 am »

If the project's abandoned, Can I have the source?
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Dusty
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« Reply #247 on: December 16, 2011, 01:20:54 am »

Oh, crap forgot to do that today. I'll try to remember tomorrow.
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Dusty
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« Reply #248 on: December 19, 2011, 09:35:06 pm »

Finally got around to including the source in the zip, have fun.
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Machidro
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Gardicolo time is over.


« Reply #249 on: December 20, 2011, 01:49:12 am »

Started modding in a rocket launcher, to get familiar with your code. Where are the weapon variable names stored that makes names like FLAMETHROWER a variable? Trying to call LAUNCHER returns an uncalled variable.
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Dusty
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« Reply #250 on: December 20, 2011, 02:05:08 am »

Ctrl+Shift+N, it's a constant
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Machidro
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« Reply #251 on: December 20, 2011, 02:23:39 am »

Ctrl+Shift+N, it's a constant

Modding is really easy, I've noticed. Modding soviet undead was a bitch, skeledude didn't optimize or automate everything, all his code is a repost of previous code.

Rocket launcher's working fine, if a bit dull. It's the hello world of modding to add a 1 shot weapon.
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Dusty
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« Reply #252 on: December 20, 2011, 02:39:01 am »

Modding was made to be easy so that it was easy for me to add new items.
New enemies, however.
That can be a bitch if you want them to behave differently.
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