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Dusty
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« Reply #150 on: November 20, 2011, 12:59:39 am » |
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No, I'm saying get mobbed by zombies and then tell me that aircontrol is bad. fighting a few is different from when there's corpse worms and zombies and other crap trying to kill you.
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Machidro
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« Reply #151 on: November 20, 2011, 01:00:31 am » |
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I disagree. After playing long enough, floaty physics don't really negatively effect the game in any way. I feel your criticism is so out of touch that I question whether you've played the game at any length.
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« Last Edit: November 20, 2011, 01:00:52 am by tiscooler »
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A Shogun Named Marcus
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« Reply #152 on: November 20, 2011, 01:02:39 am » |
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I would say lower the player speed by 25%
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Dusty
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« Reply #153 on: November 20, 2011, 01:04:03 am » |
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what if I made it so that speed is affected by the weight of the objects you're carrying?
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Malpracticeisdead
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« Reply #154 on: November 20, 2011, 01:04:17 am » |
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I disagree. After playing long enough, floaty physics don't really negatively effect the game in any way. I feel your criticism is so out of touch that I question whether you've played the game at any length.
It's funny, because I question if you've played the game too. I was able to run past every zombie while taking no damage and get to the second area without firing a shot.
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Dusty
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« Reply #155 on: November 20, 2011, 01:09:01 am » |
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because the zombies don't always attack you when you run by.
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A Shogun Named Marcus
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« Reply #156 on: November 20, 2011, 01:10:40 am » |
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well you could still get by without takign any more than two damage... I would suggest that takign damage will slow you down.
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Dusty
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« Reply #157 on: November 20, 2011, 01:17:48 am » |
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It does technically. When zombies hit you they knock you back.
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Machidro
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« Reply #158 on: November 20, 2011, 01:59:51 am » |
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I disagree. After playing long enough, floaty physics don't really negatively effect the game in any way. I feel your criticism is so out of touch that I question whether you've played the game at any length.
It's funny, because I question if you've played the game too. I was able to run past every zombie while taking no damage and get to the second area without firing a shot. Trivially fixable, that's the zombie's fault for not properly fighting back, not the jumping's fault.
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Dusty
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« Reply #159 on: November 20, 2011, 02:08:02 am » |
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What's interesting is that a single zombie could, in theory, kill you in less than a second from full health. you just have to be the unluckiest bastard ever.
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Dusty
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« Reply #161 on: November 20, 2011, 07:33:17 pm » |
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So, the weight of the items you're carrying now affects jump height and run speed. However, it doesn't affect gravity, so use scrap jumps should be slightly more useful
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Dusty
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« Reply #162 on: November 21, 2011, 12:35:41 am » |
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Decided not to work on the Devourer yet.
Alpha 1.10 --Adds the Light Machine Gun --New Enemies: ---Hazmat Zombie, immune to status effects unless it's suit is punctured ---Exploding Corpse Worm, it moves fast, and dies faster ---Rocket Corpse Worm, a rare enemy worth a lot of points ---Shrienk, a zombie which will revive other zombies --New Mechanics: ---Weight now effects your jump and walking speeds ----All throwables have weight ----All guns except the scrap launcher have weight ---You can 'overkill' zombies now, meaning if you deal enough damage, it will kill the zombie outright --Added Firefighter's Gear, which will prevent you from burning --Added Books --Added the 'burnable' trait to Brooms and Books --Added a menu, which doesn't do much right now --Added lighting, and a flashlight
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« Last Edit: November 21, 2011, 12:37:01 am by BluDragon »
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Dusty
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« Reply #163 on: November 21, 2011, 10:45:02 am » |
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Whoops.
Alpha 1.11 --Fixed Hazmat Zombie corpses from showing that they were punctured, even if they weren't --Fixed the Firefighter's gear being drawn two pixels lower than it should've been
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Machidro
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« Reply #164 on: November 21, 2011, 07:28:08 pm » |
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I found a difficult to repeat glitch which allows you to rocketjump without firing a shot.
Unload all ammo on all held items. Drop all guns. Find a 1 step high stair, and have a zombie walk up to you. As it attacks you, jump, you fly to the top of the map.
Its hard to replicate, but when it happens its awesome and pretty funny.
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