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Author Topic: City of Scrap| Alpha 1.11 - More things to kill!  (Read 5799 times)
Dusty
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« Reply #15 on: October 24, 2011, 09:46:54 am »

Well, the zombies shamble, but don't jump. and I might need to lower their health. 10 is ridiculous and they don't even fight back yer
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Dusty
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« Reply #16 on: October 24, 2011, 07:25:40 pm »

So, how do you guys like the art style so far? it's a little different from what I'm used to doing, so I'll understand if it's not your favorite.
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Dusty
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« Reply #17 on: October 24, 2011, 10:56:13 pm »

OH GOD WHY ARE MAGNETS SO GLITCHY
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MTK5012
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« Reply #18 on: October 25, 2011, 12:43:21 am »

need helps?
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Lemonade
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« Reply #19 on: October 25, 2011, 04:36:09 am »

So, how do you guys like the art style so far? it's a little different from what I'm used to doing, so I'll understand if it's not your favorite.
The art style feels slightly realistic but carries the GG2 feel. Good things of course.
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Malpracticeisdead
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« Reply #20 on: October 25, 2011, 04:08:30 pm »

The character and gun model are nice, but hopefully the tiles and background are changed/improved upon.
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c4g
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« Reply #21 on: October 25, 2011, 04:24:06 pm »

can you post some screenshots?
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Dusty
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« Reply #22 on: October 25, 2011, 06:59:01 pm »

I'll see if I can post some screenshots tonight cats? but what do you suggest I do for the tiles hanz? i'm at a loss myself.
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« Reply #23 on: October 25, 2011, 07:23:39 pm »

The character and gun model are nice, but hopefully the tiles and background are changed/improved upon.
I agree with hanz, they look pretty good.
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Malpracticeisdead
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« Reply #24 on: October 25, 2011, 08:15:13 pm »

You're going to want to make the tiles look like they're not repeating. If you're going to be placing the tiles on top of each other, don't shade vertically. I don't know if you were trying to make rocks or crates with your floor sprite though, so I really can't go into much more detail.

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« Reply #25 on: October 25, 2011, 09:14:48 pm »

I can't wait to play this.
I'll do it now.
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Dusty
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« Reply #26 on: October 25, 2011, 11:55:37 pm »

So, I think once I get this update all finished, I'll work on a sort of tf2-esque update, where each update adds a certain set of items. Like hardwear, children's toys, groceries, ect.
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Dusty
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« Reply #27 on: October 27, 2011, 05:10:35 pm »

Sorry it's taking so long. I only get like 25 minutes to work before school starts. I am however working on the blood for when players/zombies get hit (hint: unlike gg2 blood, it will splatter on the walls.
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MTK5012
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« Reply #28 on: October 28, 2011, 12:35:35 am »

Sorry it's taking so long. I only get like 25 minutes to work before school starts. I am however working on the blood for when players/zombies get hit (hint: unlike gg2 blood, it will splatter on the walls.
same for me
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Dusty
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« Reply #29 on: October 29, 2011, 06:37:41 pm »

Alpha 1.5
--Added Electro-Magnets and Magnets (Currently not pickup-able)
--Added HP, and dying
--Zombies have minor AI
--Added HUD
--Added a Restock room
--Added a hidden item
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