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Author Topic: City of Scrap| Alpha 1.11 - More things to kill!  (Read 5657 times)
Dusty
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Dust in a box under a table


« Reply #120 on: November 17, 2011, 09:27:04 am »

Already planned.
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MTK5012
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I was Gangsterman


« Reply #121 on: November 17, 2011, 09:31:01 am »

fine!you win!
btw,the blood stain on the floor is surface thing too or just an instance?
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Dusty
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« Reply #122 on: November 17, 2011, 09:32:31 am »

Instance, hence why it floats off the ground sometimes, but most of the time it works.
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Dusty
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« Reply #123 on: November 17, 2011, 10:17:40 am »

So far the changelist includes: added lighting, added a Scope weapon mod, added "burnable" trait to throwables, new starting room, added a menu, and added a LMG
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Machidro
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Gardicolo time is over.


« Reply #124 on: November 17, 2011, 10:22:23 am »

So far the changelist includes: added lighting, added a Scope weapon mod, added "burnable" trait to throwables, new starting room, added a menu, and added a LMG

You have fire. I want my molotov cocktails.
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Dusty
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« Reply #125 on: November 17, 2011, 10:49:23 am »

Also, I added exploding corpse worms. They move fast and have lowered health. BUT they also hurt other zombies when they explode.
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Machidro
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« Reply #126 on: November 17, 2011, 11:27:07 am »

Also, I added exploding corpse worms. They move fast and have lowered health. BUT they also hurt other zombies when they explode.

WORM SADDLES: RIDE THE DIGGING WORM TO VICTORY. DO IT.
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Dusty
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« Reply #127 on: November 17, 2011, 11:37:36 am »

Uh no. the player would get stuck on the ground. i actually needed to do something hacky to get the worms to dig like that.
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Dusty
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Dust in a box under a table


« Reply #128 on: November 17, 2011, 12:38:33 pm »

Due to a funny glitch while coding the exploding worms, there will be a chance for it to spawn with a rocket strapped to it's back.
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Machidro
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« Reply #129 on: November 17, 2011, 08:31:01 pm »

Uh no. the player would get stuck on the ground. i actually needed to do something hacky to get the worms to dig like that.

Too easy. No clip the player, set x and y equal to a part on the worm, and rotate him accordingly. It doesn't matter if its hacky.
Code:
with obj_player
solid=0

x=worm.x +lengthdir_x(worm.image_angle,10)
y=worm.y +lengthdir_y(worm.image_angle,3)

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Dusty
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Dust in a box under a table


« Reply #130 on: November 17, 2011, 08:38:10 pm »

The player isn't solid though, the ground is. And I use gg2-style collision, so if the player isn't going fast enough to clip to the other side, then they won't go anywhere.
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Dusty
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Dust in a box under a table


« Reply #131 on: November 18, 2011, 10:48:31 am »

Hm, shrienks turn YOU into a zombie. Odd.
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Dusty
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Dust in a box under a table


« Reply #132 on: November 18, 2011, 12:47:35 pm »

Fucking shrienks. I was using the FULLY AUTOMATIC MACHINEGUN and LOSING because the bastard was reviving everyone. I think he's a good enemy.
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BassMakesPaste
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« Reply #133 on: November 18, 2011, 03:19:58 pm »

I think he's a good enemy.
No, he's not. If he makes you curse him, he's a bad enemy.
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Dusty
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« Reply #134 on: November 18, 2011, 03:27:44 pm »

yes he is because now he's a target. I curse him because I wasn't killing him, so he was doing his job
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