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Neal_Shireman
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« Reply #45 on: October 02, 2011, 10:40:19 pm » |
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Really good snipers don't have "spots", and they get by just fine with the current speed.
The speed for snipers is fine. End of discussion.
I see your point an stand by mine. Oxymoron?
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Humble Master
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« Reply #46 on: October 02, 2011, 10:43:53 pm » |
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I'm just saying I respect Swag's idea and still hold on to mine as a seprate viewpoint.
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Unsung Hero
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« Reply #47 on: October 02, 2011, 10:52:19 pm » |
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 Swimming is all about speshul powah. I have mastered swimming in 721 different strokes. Proud member of [PHS]
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[nigs[ trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
Offline
Posts: 9974
i am uberdeath
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« Reply #48 on: October 03, 2011, 02:02:48 pm » |
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yeah guys swag is the end all on game balance he's da dooder
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Tankman
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« Reply #49 on: October 03, 2011, 02:18:08 pm » |
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Easiest class to pick up if you're new: overweight, constructor
easiest class if you're experienced at the game: rifleman
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« Last Edit: October 03, 2011, 02:18:38 pm by Tankman »
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CrazNoDale
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« Reply #50 on: October 03, 2011, 03:10:08 pm » |
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Easiest class to play is Engineer in my opinion, this probably has been stated like a gazillion times in this thread. But drop sentry, sentry aims for them and kills. While you could just stand there and hold m1 to protect your sentry. 
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Humble Master
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« Reply #51 on: October 03, 2011, 06:48:39 pm » |
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How do be a half decent Engi
1. Drop autogun in a long hallway with lot of trafic.
2. Spam with shotgun.
3. Watch foes die around you.
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Madness9001
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« Reply #52 on: October 03, 2011, 07:25:00 pm » |
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How do be a half decent Engi
1. Drop autogun in a long hallway with lot of trafic.
2. Spam with shotgun.
3. Watch foes die around you.
I can be better engi 1.Drop sentry at intel 2.Spam Sho-gun 3. Die
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Smokey Joe
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« Reply #53 on: October 03, 2011, 09:27:12 pm » |
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I don't think there's truly an "easiest class" to pick up and play. A lot of classes have some particular tactic or another that can be pretty easily done without really needing skill to execute.
As far as not being a douche/jelloing/turtling goes, rocketman, firebug, and overweight are probably the easiest ones to grasp.
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~ Smokey Joe
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BassMakesPaste
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« Reply #54 on: October 03, 2011, 09:30:44 pm » |
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Heavy, hands down. The only differences between a good and bad one are the ability to stay on target and jumping while shooting to take advantage of the curve.
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Humble Master
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« Reply #55 on: October 03, 2011, 10:07:45 pm » |
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I don't think there's truly an "easiest class" to pick up and play. A lot of classes have some particular tactic or another that can be pretty easily done without really needing skill to execute.
As far as not being a douche/jelloing/turtling goes, rocketman, firebug, and overweight are probably the easiest ones to grasp.
I see what you meen. Each class has a "pro tactic" that can be used to destroy the competition. However these "pro tactics" are hard to pull off so you have to be realy good to use them.
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♫Sani Sani Disco♫
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« Reply #56 on: October 03, 2011, 11:23:55 pm » |
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What
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Humble Master
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« Reply #57 on: October 04, 2011, 09:11:54 am » |
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I saying that each class has a setrain aspect tht is hard to grasp and perform right but powerfull. For enstance take the Rocketman, if your good you can rocketboost team mates into Runner only areas, esentialy enemling you to get an Overwieght right on top of the intel. Aditionaly, if you can time it, there is little difficulty hitting Runners out of the air with your rockets. So basically while youc could just rocket spam it would be harder but better for your team to use the above tactics.
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Pixel [Men]
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« Reply #58 on: October 04, 2011, 10:58:53 am » |
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Anybody get another "best class" but what ?? Heavy easy pick-up
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[nigs[ trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
Offline
Posts: 9974
i am uberdeath
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« Reply #59 on: October 04, 2011, 04:32:46 pm » |
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Heavy, hands down. The only differences between a good and bad one are the ability to stay on target and jumping while shooting to take advantage of the curve.
not in heavy vs heavy fU:~
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