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The Gang Garrison 2 Forum
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Gang Garrison Development
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Feature Requests
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Phantom Brave
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Psychopath
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Medic beam bending
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Topic: Medic beam bending (Read 1223 times)
Vindicator
Developer
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Posts: 2017
Re: Medic beam bending
«
Reply #30 on:
September 25, 2011, 11:32:40 am »
I really like this idea as well. I'll see if I can whip something up.
Edit:
Well, I got both the medibeam curve and collision fix done, but I can't think of a way to calculate the point on a curve where it doesn't collide with anything(other than trying them all). I suppose the collision fix renders this useless though anyway.
«
Last Edit: September 25, 2011, 12:04:55 pm by Vindicator
»
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BassMakesPaste
Guest
Re: Medic beam bending
«
Reply #31 on:
September 25, 2011, 06:49:46 pm »
It works better from the origin of the player. I tried it once and it eliminates all possibility for the medic to gunspin while healing.
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trog
member of intel's squad of garbagemen against the yakuza
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Posts: 9877
i am uberdeath
Re: Medic beam bending
«
Reply #32 on:
September 25, 2011, 06:52:23 pm »
I don't really think this is necessary
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Orangestar
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Posts: 4814
Base names, yo.
Re: Medic beam bending
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Reply #33 on:
September 25, 2011, 07:13:38 pm »
Quote from: trog on September 25, 2011, 06:52:23 pm
I don't really think this is necessary
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Phantom Brave
All Hail Classicwell
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Posts: 9035
Another one --
Re: Medic beam bending
«
Reply #34 on:
September 25, 2011, 07:57:27 pm »
Quote from: [GA]BassMakesPaste on September 25, 2011, 06:49:46 pm
It works better from the origin of the player. I tried it once and it eliminates all possibility for the medic to gunspin while healing.
how about if either of them are valid then lol
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Linkin Park lyrics here
Quote from: Orpheon on October 15, 2012, 08:40:37 am
Quote from: Chartreuse on October 15, 2012, 08:34:05 am
let's make a game
No.
BassMakesPaste
Guest
Re: Medic beam bending
«
Reply #35 on:
September 25, 2011, 09:04:19 pm »
Quote from: Alex Megaroide on September 25, 2011, 07:57:27 pm
Quote from: [GA]BassMakesPaste on September 25, 2011, 06:49:46 pm
It works better from the origin of the player. I tried it once and it eliminates all possibility for the medic to gunspin while healing.
how about if either of them are valid then lol
That would work. And give control to the medic. I like it.
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Dusty
Hero Member
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Posts: 10652
Dust in a box under a table
Re: Medic beam bending
«
Reply #36 on:
September 26, 2011, 08:41:09 am »
What's wrong with medic gunspinning?
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Phantom Brave
All Hail Classicwell
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Posts: 9035
Another one --
Re: Medic beam bending
«
Reply #37 on:
September 26, 2011, 02:15:08 pm »
Nothing, you just completely misread his post.
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Linkin Park lyrics here
Quote from: Orpheon on October 15, 2012, 08:40:37 am
Quote from: Chartreuse on October 15, 2012, 08:34:05 am
let's make a game
No.
Dusty
Hero Member
Offline
Posts: 10652
Dust in a box under a table
Re: Medic beam bending
«
Reply #38 on:
September 26, 2011, 06:56:19 pm »
"and it eliminates all possibility for the medic to gunspin while healing" no i didn't
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BassMakesPaste
Guest
Re: Medic beam bending
«
Reply #39 on:
September 26, 2011, 07:01:24 pm »
Blu, I'll rephrase what I said.
"The detection works better when it is done from the center of the player. I tried putting it at the end of the gun, and it made it hard to gunspin while healing people."
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