BillyBobJoe
2011 Haxxy Finalist
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Posts: 550
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« Reply #45 on: September 20, 2011, 09:11:44 pm » |
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hey tis your server got some glitch no one can move anymore and cant die, really weird you should restart
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Machidro
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« Reply #46 on: September 20, 2011, 09:24:10 pm » |
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hey tis your server got some glitch no one can move anymore and cant die, really weird you should restart
K. Relaunchin.
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Machidro
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« Reply #47 on: September 20, 2011, 11:50:51 pm » |
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I stand corrected. With the help of a demoman or another solder at the middle segment, a soldier can complete the course.
Also, record time currently for the course is 1:22 seconds, by me as demoman. Post screenies with your best time with a start clock of 15 minutes and if you can beat it, i'll put you on the front page.
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BillyBobJoe
2011 Haxxy Finalist
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Posts: 550
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« Reply #48 on: September 21, 2011, 05:51:01 pm » |
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I stand corrected. With the help of a demoman or another solder at the middle segment, a soldier can complete the course.
Also, record time currently for the course is 1:22 seconds, by me as demoman. Post screenies with your best time with a start clock of 15 minutes and if you can beat it, i'll put you on the front page.
oh yeah I'm doing it (when I have time  )
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aftershockpivot
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« Reply #49 on: September 23, 2011, 08:21:28 pm » |
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Good job on rj_conflict, even though I suck at demo jumping it was fun
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Machidro
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« Reply #50 on: September 23, 2011, 09:03:40 pm » |
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Thanks.
I've started work on Rj_2fort. The map currently though, requires extremely skilled demojumps even on the first jump, and currently rocketman CANNOT finish even the first jump.
Should I edit, or do people want a hard rocketjump?
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Chu
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« Reply #51 on: September 23, 2011, 10:02:56 pm » |
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edit it so it's harder than my detojump map
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Machidro
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« Reply #52 on: September 23, 2011, 11:04:05 pm » |
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edit it so it's harder than my detojump map
As far as I can tell, your map requires at least one partner. I'm aiming to make it possibly soloable.
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Chu
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« Reply #53 on: September 23, 2011, 11:04:53 pm » |
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edit it so it's harder than my detojump map
As far as I can tell, your map requires at least one partner. I'm aiming to make it possibly soloable. it's completely possible solo, i don't know what you're talking about
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Machidro
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« Reply #54 on: September 23, 2011, 11:08:13 pm » |
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edit it so it's harder than my detojump map
As far as I can tell, your map requires at least one partner. I'm aiming to make it possibly soloable. it's completely possible solo, i don't know what you're talking about I just loaded it and went at it, it is impossible. Since you haven't updated your maps in seven months, updates changed the way stickyjumping works, it is no longer possible to make even the first jump without a partner.
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I_am_awesome
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« Reply #55 on: September 24, 2011, 08:01:12 am » |
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edit it so it's harder than my detojump map
As far as I can tell, your map requires at least one partner. I'm aiming to make it possibly soloable. it's completely possible solo, i don't know what you're talking about I just loaded it and went at it, it is impossible. Since you haven't updated your maps in seven months, updates changed the way stickyjumping works, it is no longer possible to make even the first jump without a partner. you just suck ass?
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Machidro
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« Reply #56 on: September 24, 2011, 09:35:07 am » |
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Nope. Loaded it already, went at it, examined the jump length of a demoman. You'll always be short about 15 pixels on the first jump after double ground sticky, immediate airdetonation, and your two booster stickies. There is no way to effectively gain more height after the first and second detonation's bombs have detonated. Thus, its impossible.
The main problem is the way jumps work now. A immediate jump in are or a wall sticky no longer provide a full height jump, and no, one your initial jump ends, you can't continue movement in that manner without a partner.
So, all rj maps have been severly nerfed, and about 90% of them have to be rebuilt with the knowledge that a demoman can no longer jump that high, which is what I'm attempting to do.
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I_am_awesome
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« Reply #57 on: September 24, 2011, 10:19:55 am » |
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No, you just suck ass. 
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Chu
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« Reply #58 on: September 24, 2011, 12:22:29 pm » |
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First of all, a double ground sticky does not boost you any faster off the ground than a single sticky. Two stickies merely amplifies the rate at which momentum is changed, which I use extensively in later jumps on that map. Secondly, this.
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« Last Edit: September 24, 2011, 01:20:09 pm by Chu »
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BillyBobJoe
2011 Haxxy Finalist
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Posts: 550
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« Reply #59 on: September 24, 2011, 12:59:52 pm » |
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tis were you thinking of a different map like rj_insane?
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