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Author Topic: Cp_steel_v2 | Cp_fireflies : Tiscooler's Maps!  (Read 12011 times)
Machidro
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Gardicolo time is over.


« Reply #330 on: May 29, 2012, 06:26:39 pm »

While I'm still making new maps, a new artless RJ map for both rocket and demoman, Rj_laboratory.



If anyone is willing to make art for it, let me know. [/Wareya]
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Dusty
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Dust in a box under a table


« Reply #331 on: May 29, 2012, 07:34:17 pm »

Heh, I inadvertently helped test this while testing my hd 'mod'


Everyone looks silly
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Kalir
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no one here


« Reply #332 on: May 29, 2012, 07:56:59 pm »

Played it a bit, and it seems okay so far. The ending is pretty brutal though, pinpoint rocketjumping has never been something I've excelled at. Still, it's a good map, and not so long that a screwup early on makes it unwinnable. It's got my seal of approval.

...although I'm still not sure how rocketman does that one low jump, but I assume it is doable.
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bOOPITY bOP
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« Reply #333 on: May 29, 2012, 09:00:35 pm »

Played it, I really enjoyed it. But I agree that the ending is pretty difficult,
particularly right after that awesome slide upwards where you start falling downwards(?). I still don't really know how to get past that part.

But yeah, really fun with detonator, haven't tried it with rocketman though. 
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Machidro
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Gardicolo time is over.


« Reply #334 on: May 29, 2012, 09:08:54 pm »

Thanks!

To do that low jump as a rocketman or as a speedrunning demoman, you angle your rocket launcher at a 45 degree angle up and to the left. You then shoot, jump and detonate at the same time. Your jump and the rocket angle's downward thrust neutralize and you fly right.

To beat the falls, stick to the walls on the right and left side to stop your fall. Once you reach the third door, decide if you're more confidant trying to bounce off the the left wall with a rocket or strafing red boxes on the right, rocketing to avoid the last box. It's easier if you're lagging or new to go left, but right is faster.

As rocketman, it's the hardest jump. Demoman can just plant a metric ton of bombs on the left wall and use the detonation to go flying, no jump needed.

As far as I can tell, unless the map needs more troll prevention or a party room at the bottom of the useless middle ditch, it's pretty much ready for art.
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Machidro
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Gardicolo time is over.


« Reply #335 on: June 06, 2012, 02:55:07 pm »

Because Wareya and his 13 page thread is no credit to team, I've finished the map on my own. Introducing Dkoth_Styx!



Fully compiled and ready to go.
« Last Edit: June 06, 2012, 02:55:50 pm by Gardicolo » Logged

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Agh
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« Reply #336 on: June 06, 2012, 05:13:57 pm »

That's a huge fucking sun.
Else it's some really nice art, I especially like the choice of colors.
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Phantom Brave
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Another one --


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« Reply #337 on: June 06, 2012, 05:23:30 pm »

That's a moon.
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Agh
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« Reply #338 on: June 06, 2012, 06:27:59 pm »

derp Tongue
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Phantom Brave
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Another one --


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« Reply #339 on: June 06, 2012, 06:37:20 pm »

qq
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CrazNoDale
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« Reply #340 on: June 06, 2012, 08:08:40 pm »

Holy shit that river is amazing!
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Phantom Brave
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Another one --


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« Reply #341 on: June 06, 2012, 08:28:44 pm »

this background still has so many major issues
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Madness9001
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« Reply #342 on: June 06, 2012, 08:30:09 pm »

Like?
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trog
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« Reply #343 on: June 06, 2012, 10:10:08 pm »

blue buildings look really shitty, looks like you gave it to someone else to do because it doesn't fit with the rest of the map at all
the whole cliff area outside of spawn looks pretty dumb with the trees
trying to use a light colour to show the wallmask looks dumb
not compiled with all the correct entities
wallmask is dumb (missing a peg on blue)
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Smokey Joe
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Who's this suave burninator?


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« Reply #344 on: June 06, 2012, 11:05:23 pm »

The jig is up, the noose is out
They finally found me
The renegade who had it made
Retrieved for a bounty
Never more to go astray
This will be the end today
Of the wanted man
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~ Smokey Joe
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